Dungeon Crawl Stone Soup version 0.23-a0-270-gab6feb3 (webtiles) character file. 4 Avernum the Conjurer (level 1, 0/13 HPs) Began as a Mummy Conjurer on Sept 30, 2018. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:16 (88 turns). Avernum the Conjurer (Mummy Conjurer) Turns: 88, Time: 00:00:16 Health: 0/13 AC: 2 Str: 11 XL: 1 Next: 50% Magic: 0/4 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 12 Spells: 4/5 levels left rFire x . . SeeInvis . (no weapon) rCold + . . Gourm . (no shield) rNeg + + + Faith . a - +0 robe rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Skills: + Level 1.5 Dodging + Level 1.5 Stealth + Level 2.7 Spellcasting + Level 3.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ##.. 5% 1 N/A Your spell library contained the following spells: Spells Type Power Failure Level Hunger Searing Ray Conj ##.... 9% 2 N/A Dazzling Spray Conj/Hex #..... 32% 3 N/A Iskenderun's Mystic Bla Conj ##...... 47% 4 N/A Force Lance Conj/Tloc #....... 73% 4 N/A Fulminant Prism Conj/Hex #......... 73% 4 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History The jackal closely misses you. The jackal bites you but does no damage. You hit the jackal. The jackal is heavily wounded. The jackal closely misses you. Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (heavily wounded) The magic dart hits the jackal. The jackal is severely wounded. The jackal barely misses you. The jackal closely misses you. You hit the jackal but do no damage. The jackal is severely wounded. The jackal bites you but does no damage. You closely miss the jackal. The jackal is severely wounded. The jackal bites you. You die... .......## ........# #.##.#.## .......####### ######.......# #.#####.# #.#####.### #.##.[....########.. #.##.##.#..@hh...... #... ...###########. ##.#.##.# #... ..# #.. #.# . ... .. You could see 2 jackals. Vanquished Creatures A giant cockroach (D:1) 2 jackals (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Avernum the Mummy Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 88 | D:1 | Slain by a jackal Vault maps used: D:1: kennysheep_arrival_seaside, wad_floor_pattern_1 Action || total -------------------------++------- Melee: Unarmed || 18 Cast: Magic Dart || 8 Armor: Robe || 5 Dodge: Dodged || 15 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 6 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 6 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+-------