Dungeon Crawl Stone Soup version 0.23-a0-182-g58cdd98 (webtiles) character file. 7 Avernum the Ducker (level 2, 29/29 HPs) Began as a Gnoll Monk on Sept 20, 2018. Quit the game on level 1 of the Dungeon. The game lasted 00:00:52 (92 turns). Avernum the Ducker (Gnoll Monk) Turns: 92, Time: 00:00:53 Health: 29/29 AC: 3 Str: 13 XL: 2 Next: 0% Magic: 2/2 EV: 16 Int: 12 God: Gold: 14 SH: 4 Dex: 17 Spells: 1/1 levels left rFire . . . SeeInvis . a - +0 falchion rCold . . . Gourm . e - +0 buckler rNeg . . . Faith . b - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... d - +0 pair of boots Stlth +++....... (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: distributed training, fangs 1, strong nose a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 14 gold pieces. Inventory: Hand Weapons a - a +0 falchion (weapon) Armour b - a +0 robe (worn) d - a +0 pair of boots (worn) e - a +0 buckler (worn) Comestibles c - a ration f - 2 chunks of flesh Skills: + Level 6.4 Fighting + Level 0.2 Short Blades + Level 6.4 Long Blades + Level 0.2 Axes + Level 0.2 Maces & Flails + Level 0.2 Polearms + Level 0.2 Staves + Level 0.2 Slings + Level 0.2 Bows + Level 0.2 Crossbows + Level 0.2 Throwing + Level 0.2 Armour + Level 6.4 Dodging + Level 4.0 Stealth + Level 0.2 Shields + Level 0.2 Unarmed Combat + Level 0.2 Spellcasting + Level 0.1 Conjurations + Level 0.1 Hexes + Level 0.1 Charms + Level 0.1 Summonings + Level 0.1 Necromancy + Level 0.1 Translocations + Level 0.1 Transmutations + Level 0.1 Fire Magic + Level 0.1 Ice Magic + Level 0.1 Air Magic + Level 0.1 Earth Magic + Level 0.1 Poison Magic + Level 0.3 Invocations + Level 0.2 Evocations You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History The giant cockroach waves its antennae. The giant cockroach bites you. You see here a buckler. e - a buckler The giant cockroach closely misses you. You hit the giant cockroach. The giant cockroach is heavily wounded. The giant cockroach closely misses you. You barely miss the giant cockroach. The giant cockroach is heavily wounded. The giant cockroach barely misses you. You riposte. You slash the giant cockroach! You kill the giant cockroach! You have reached level 2! You see here a giant cockroach corpse. There are no objects that can be picked up here. a giant cockroach corpse You start putting on your armour. You continue putting on your buckler. x4 You finish putting on your +0 buckler. Are you sure you want to abandon this character and quit the game? (Confirm ##### ############...#### #..........#......# #....@.....#......# #..........#......# #..........##.....# .. #..........##.....##.. #...>.......'.....##.. #...........#.....##.. #...........#.....##.. #...........#.....##.. #.................##.. There were no monsters in sight! Vanquished Creatures A dart slug (D:1) A giant cockroach (D:1) A goblin (D:1) A frilled lizard (D:1) A rat (D:1) 5 creatures vanquished. Vanquished Creatures (others) A frilled lizard (D:1) 1 creature vanquished. Grand Total: 6 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Avernum the Gnoll Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 23/23 MP: 1/1 85 | D:1 | Reached XP level 2. HP: 29/29 MP: 2/2 92 | D:1 | Quit the game Vault maps used: D:1: minmay_arrival_shoal_huts, serial_glass, glass_columns_a, glass_columns_a Action || total -------------------------++------- Melee: Falchion || 8 Stab: Sleeping || 2 Dodge: Dodged || 7 Rpst.: Falchion || 1 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 10 | 0 | 0.0 | 5 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 10 | 0 | 0.0 | 5 | 0 | 0.0 +---------+---------+-------+---------+---------+-------