Dungeon Crawl Stone Soup version 0.23-a0-180-ga5275e7 (webtiles) character file. 0 Avernum the Skirmisher (level 1, 20/23 HPs) Began as a Gnoll Abyssal Knight on Sept 18, 2018. Was an Initiate of Lugonu. Quit the game on level 1 of the Dungeon. The game lasted 00:01:35 (167 turns). Avernum the Skirmisher (Gnoll Abyssal Knight) Turns: 167, Time: 00:01:36 Health: 20/23 AC: 3 Str: 14 XL: 1 Next: 0% Magic: 2/3 EV: 12 Int: 14 God: Lugonu [......] Gold: 0 SH: 0 Dex: 13 (14) Spells: 0/0 levels left rFire . . . SeeInvis . a - +1 short sword rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: distributed training, fangs 1, strong nose a: Renounce Religion You were on level 1 of the Dungeon. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 short sword (weapon) e - a +0 shortbow Missiles d - 28 arrows Armour b - a +0 leather armour (worn) Wands f - a wand of flame (30) Comestibles c - 2 rations Skills: + Level 6.4 Fighting + Level 4.4 Short Blades + Level 0.0 Long Blades + Level 0.0 Axes + Level 0.0 Maces & Flails + Level 0.0 Polearms + Level 0.0 Staves + Level 0.0 Slings + Level 0.0 Bows + Level 0.0 Crossbows + Level 0.0 Throwing + Level 4.4 Armour + Level 2.3 Dodging + Level 0.0 Stealth + Level 0.0 Shields + Level 0.0 Unarmed Combat + Level 0.0 Spellcasting + Level 0.0 Conjurations + Level 0.0 Hexes + Level 0.0 Charms + Level 0.0 Summonings + Level 0.0 Necromancy + Level 0.0 Translocations + Level 0.0 Transmutations + Level 0.0 Fire Magic + Level 0.0 Ice Magic + Level 0.0 Air Magic + Level 0.0 Earth Magic + Level 0.0 Poison Magic + Level 4.4 Invocations + Level 0.0 Evocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History You feel ill. The quasit closely misses you. The quasit claws you but does no damage. x2 The quasit barely misses you. The quasit claws you. You feel clumsy. The quasit closely misses you. Found a dark potion. The quasit barely misses you. The quasit claws you but does no damage. x2 You see here a dark potion. h - a dark potion The quasit bites you. The quasit claws you but does no damage. x2 You pass through the gate. You can no longer depart the Abyss at will. Found a dagger. There is a staircase leading out of the dungeon here. As you read the scroll labeled QOKOPTU NOMAD, it crumbles to dust. You feel blessed for a moment. It was a scroll of remove curse. It was a potion of curing. You feel better. Are you sure you want to abandon this character and quit the game? (Confirm #...#≈.≈#≈§.# #...#≈.≈#≈..# #...#...#...# #...........# #...........# #.........).# #...........# #.....@.....# #...........# ∆############# ∆ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Avernum the Gnoll Abyssal Knight began the quest for the | Orb. 0 | Abyss:1 | Reached XP level 1. HP: 23/23 MP: 3/3 47 | Abyss:2 | Found a blossoming altar of Fedhas. 76 | Abyss:2 | Noticed a blizzard demon 130 | Abyss:2 | Noticed a quasit 133 | Abyss:2 | Noticed an ancient zyme 143 | Abyss:2 | Noticed a flying skull 164 | D:1 | Escaped the Abyss 167 | D:1 | Quit the game Vault maps used: D:1: lightli_arrival_quake Abyss:1: hangedman_abyss_or_decor_jellyfish_corner Action || total -------------------------++------- Invok: Depart the Abyss || 1 Use: Scroll || 1 Potion || 1 Armor: Leather armour || 12 Dodge: Dodged || 11 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------