Dungeon Crawl Stone Soup version 0.23-a0-175-g97aacdb (webtiles) character file. 60 Avernum the Ducker (level 4, -14/41 HPs) Began as a Gnoll Monk on Sept 18, 2018. Killed by divine providence ... invoked by an orc priest (19 damage) ... on level 4 of the Dungeon. The game lasted 00:03:23 (916 turns). Avernum the Ducker (Gnoll Monk) Turns: 916, Time: 00:03:23 Health: -14/41 AC: 5 Str: 13 XL: 4 Next: 4% Magic: 5/5 EV: 17 Int: 12 God: Gold: 12 SH: 0 Dex: 19 Spells: 5/5 levels left rFire . . . SeeInvis + m - +0 hunting sling rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . p - +0 cloak rCorr . Harm + (no gloves) MR ..... s - +1 pair of boots Stlth +++....... g - amulet of harm HPRegen 0.13/turn f - ring of see invisible MPRegen 0.09/turn (no ring) @: no status effects A: distributed training, fangs 1, strong nose a: no special abilities You were on level 4 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons a - a +0 short sword m - a +0 hunting sling (weapon) Missiles d - 64 stones (quivered) k - 39 bolts r - 8 arrows Armour b - a +0 robe (worn) l - a +0 plate armour p - a +0 cloak (worn) s - a +1 pair of boots (worn) Jewellery f - a ring of see invisible (left hand) g - an amulet of harm (around neck) Potions e - a potion of agility {unknown} i - a potion of heal wounds {unknown} j - 2 potions of curing {unknown} n - a potion of magic {unknown} o - a potion of ambrosia {unknown} Comestibles c - 2 rations q - 7 chunks of flesh Skills: + Level 6.5 Fighting + Level 6.5 Short Blades + Level 1.0 Long Blades + Level 1.0 Axes + Level 1.0 Maces & Flails + Level 1.0 Polearms + Level 1.0 Staves + Level 1.0 Slings + Level 1.0 Bows + Level 1.0 Crossbows + Level 1.0 Throwing + Level 1.0 Armour + Level 6.5 Dodging + Level 4.2 Stealth + Level 1.0 Shields + Level 1.0 Unarmed Combat + Level 1.0 Spellcasting + Level 0.7 Conjurations + Level 0.7 Hexes + Level 0.7 Charms + Level 0.7 Summonings + Level 0.7 Necromancy + Level 0.7 Translocations + Level 0.7 Transmutations + Level 0.7 Fire Magic + Level 0.7 Ice Magic + Level 0.7 Air Magic + Level 0.7 Earth Magic + Level 0.7 Poison Magic + Level 1.1 Invocations + Level 1.0 Evocations You had 5 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History The orc priest begins to cast a cantrip, but forgets the words! The quokka closely misses you. The hound barely misses you. The hound misses you. Some of the chunks of flesh in your inventory have rotted away. Found 18 sling bullets. The hound misses you. Found a flail. The hound bites you. * * * LOW HITPOINT WARNING * * * The orc priest looks satisfied for a moment. The hound's inner flame fades away. The orc's inner flame fades away. The hound misses you. The adder barely misses you. The jackal's inner flame fades away. The hound closely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * The orc priest calls down the wrath of Beogh upon you. Beogh smites you! You die... #### # ...# .# ########### ...##.# #..(..)...# ......########.h@......# .............r.S.......# ...#.........#oh#.###### ...#.........hhh..# ...#.....>...#.#### ............o#o##### ........$###.......# .....#..####.#.....# .###.#.###..o..?...# You could see a hound, an orc priest, an adder (inner flame), 2 orcs, a quokka and 4 jackals. Vanquished Creatures A worker ant (D:4) 2 worms 2 dart slugs (D:1) A ball python (D:1) A goblin (D:1) A hobgoblin (D:1) 3 jackals (D:3) 5 kobolds 4 bats (D:1) 3 frilled lizards 6 rats 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Avernum the Gnoll Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 23/23 MP: 1/1 215 | D:1 | Reached XP level 2. HP: 29/29 MP: 2/2 576 | D:2 | Reached XP level 3. HP: 34/35 MP: 3/3 783 | D:4 | Reached skill level 1 in Long Blades 783 | D:4 | Reached skill level 1 in Axes 783 | D:4 | Reached skill level 1 in Maces & Flails 783 | D:4 | Reached skill level 1 in Polearms 783 | D:4 | Reached skill level 1 in Staves 783 | D:4 | Reached skill level 1 in Slings 783 | D:4 | Reached skill level 1 in Bows 783 | D:4 | Reached skill level 1 in Crossbows 783 | D:4 | Reached skill level 1 in Throwing 783 | D:4 | Reached skill level 1 in Armour 783 | D:4 | Reached skill level 1 in Shields 783 | D:4 | Reached skill level 1 in Unarmed Combat 783 | D:4 | Reached skill level 1 in Spellcasting 783 | D:4 | Reached skill level 1 in Invocations 783 | D:4 | Reached skill level 1 in Evocations 818 | D:4 | Reached XP level 4. HP: 32/41 MP: 5/5 916 | D:4 | Killed from afar by an orc priest Vault maps used: D:1: dpeg_arrival_rhombi D:2: lemuel_coloured_pillars_altar D:3: lemuel_round_altar, first_ration D:4: temple_pool_b Skill XL: | 1 2 3 | ---------------+----------+----- Long Blades | 1 | 1.0 Axes | 1 | 1.0 Maces & Flails | 1 | 1.0 Polearms | 1 | 1.0 Staves | 1 | 1.0 Slings | 1 | 1.0 Bows | 1 | 1.0 Crossbows | 1 | 1.0 Throwing | 1 | 1.0 Armour | 1 | 1.0 Shields | 1 | 1.0 Unarmed Combat | 1 | 1.0 Spellcasting | 1 | 1.0 Invocations | 1 | 1.1 Evocations | 1 | 1.0 Fighting | | 6.5 Short Blades | | 6.5 Dodging | | 6.5 Stealth | | 4.2 Conjurations | | 0.7 Hexes | | 0.7 Charms | | 0.7 Summonings | | 0.7 Necromancy | | 0.7 Translocations | | 0.7 Transmutations | | 0.7 Fire Magic | | 0.7 Ice Magic | | 0.7 Air Magic | | 0.7 Earth Magic | | 0.7 Poison Magic | | 0.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Short sword | 34 | || 34 Bite | 4 | || 4 Fire: Hunting sling | 56 | 6 || 62 Use: Scroll | | 1 || 1 Stab: Sleeping | 5 | || 5 Armor: Robe | 22 | 9 || 31 Dodge: Dodged | 95 | 41 || 136 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 86 | 0 | 0.0 | 29 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 32 | 0 | 0.0 | 20 | 0 | 0.0 D:2 | 9 | 0 | 0.0 | 4 | 0 | 0.0 D:3 | 6 | 0 | 0.0 | 3 | 0 | 0.0 D:4 | 39 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+-------