Avernum Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (2, -25, D:1) a +0 short sword (6, 1, D:1) a ration (10, -10, D:1) a potion of degeneration (11, -21, D:1) a +0 leather armour a +0 club (26, -33, D:1) a +0 hunting sling (31, -25, D:1) a potion of might (43, -19, D:1) a +0 dagger 2 stones (44, -17, D:1) 2 potions of curing (44, -16, D:1) 12 sling bullets (50, -15, D:1) a ration Level 2 of the Dungeon (0, 0, D:2) a +0 mace (7, 15, D:2) a stone (8, 14, D:2) a stone (10, 12, D:2) 2 stones (25, 15, D:2) a +0 club (26, 29, D:2) a +0 club a +0 robe (26, 36, D:2) a potion of lignification (27, 29, D:2) a +0 club (30, 1, D:2) 15 stones (30, 4, D:2) a +0 robe (30, 35, D:2) a +0 ring mail (34, 43, D:2) a +0 dagger (34, 45, D:2) a potion of magic (35, 56, D:2) a +0 flail (37, 13, D:2) a potion of brilliance (45, 53, D:2) 18 sling bullets (50, 36, D:2) a +0 spear (51, 13, D:2) a +0 ring mail (53, 21, D:2) a +0 club (56, 12, D:2) 17 bolts (57, 46, D:2) a +0 hunting sling (60, 31, D:2) a +1 short sword (61, 0, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) 12 stones (3, 14, D:3) a ration (4, 7, D:3) a ration (11, 22, D:3) a +0 club (19, 30, D:3) 28 stones (21, 10, D:3) a +0 club (25, 9, D:3) a +0 flail a +2 dagger of flaming (26, 9, D:3) a stone (29, 9, D:3) a stone (31, 20, D:3) a +0 whip (31, 34, D:3) a potion of lignification (32, 12, D:3) a +0 blowgun 15 poisoned needles (36, -10, D:3) a +0 mace of protection (38, 9, D:3) a +0 dagger (39, 23, D:3) a +0 dagger (41, 31, D:3) a potion of curing (44, 1, D:3) a +0 dagger (44, 22, D:3) 9 sling bullets (46, -1, D:3) a potion of heal wounds (47, 23, D:3) a +0 club (47, 34, D:3) 23 poisoned needles (52, 23, D:3) 5 stones Level 4 of the Dungeon [Shop] Rocevitt's Weapon Emporium a +0 mace (42 gold) a +6 shortbow of flaming (523 gold) a +0 whip (35 gold) a +2 scythe of venom (218 gold) 2 large rocks (19 gold) a +0 hunting sling (21 gold) a +2 scimitar of holy wrath (268 gold) a +0 whip (35 gold) a +0 mace (42 gold) (0, 0, D:4) a +0 dagger (1, -3, D:4) a +0 spear (2, -3, D:4) a +0 halberd (3, -4, D:4) a +1 flail of holy wrath 5 stones (3, 2, D:4) 4 needles of confusion (4, -4, D:4) a +0 spear a +0 ring mail (5, -4, D:4) a stone (6, 5, D:4) a potion of resistance (12, 19, D:4) a -3 morningstar a -1 long sword a -1 short sword a -1 executioner's axe (14, 17, D:4) a -2 mace (15, -7, D:4) 8 needles of paralysis (22, 26, D:4) a +0 robe a +0 dagger a +0 giant spiked club (22, 27, D:4) a +0 flail (22, 28, D:4) a +0 robe a +0 dagger (30, 8, D:4) 15 arrows (35, 16, D:4) a cursed -1 flail a +0 giant club (36, 16, D:4) a +3 short sword a +0 scale mail a +0 hand axe a +0 dagger a +0 robe (39, 16, D:4) a potion of agility (43, 1, D:4) 20 sling bullets (43, 26, D:4) a +0 chain mail (46, -6, D:4) 6 poisoned needles (53, -4, D:4) a potion of heal wounds (60, 15, D:4) a potion of heal wounds Level 5 of the Dungeon (0, 0, D:5) a +0 war axe a ration (2, -5, D:5) 13 poisoned needles (7, -26, D:5) a +0 shortbow of velocity 16 arrows (8, -27, D:5) 20 bolts (8, -19, D:5) a +0 ring mail (9, -24, D:5) 22 stones (11, -28, D:5) an arrow (12, -29, D:5) an arrow (12, 5, D:5) a cursed +0 leather armour a +0 flail a +0 scale mail a +0 dagger a +0 ring mail (14, 5, D:5) a +0 short sword a +0 ring mail a +0 chain mail (17, 6, D:5) a +0 long sword (24, 6, D:5) a ration (29, -2, D:5) a +0 mace (30, -6, D:5) a ration (40, -4, D:5) a +0 robe (46, -20, D:5) 18 stones (46, -14, D:5) a +0 club (50, -13, D:5) a +0 flail a +0 leather armour a +0 whip a +0 dagger a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 hand axe (1, -4, D:6) a +0 rapier (1, -2, D:6) a +0 dagger a +0 robe (1, 0, D:6) a tomahawk (1, 1, D:6) a cursed -3 hand axe (2, 0, D:6) a +0 dagger a +0 scale mail (3, -3, D:6) a tomahawk (8, 5, D:6) 23 stones (41, -8, D:6) a ration (41, 5, D:6) 12 bolts (42, 3, D:6) a +0 club (47, -8, D:6) a +0 trident (48, -5, D:6) a +0 robe (49, -9, D:6) a +0 rapier (50, 7, D:6) a potion of magic (51, -4, D:6) a +0 ring mail (52, -8, D:6) a +0 club (53, -11, D:6) a +0 ring mail (56, 17, D:6) a +0 hand crossbow (57, 7, D:6) a +2 whip of electrocution Level 7 of the Dungeon (0, 0, D:7) 17 poisoned needles (0, 18, D:7) 15 stones (2, 5, D:7) a +0 whip a +0 leather armour (3, 12, D:7) a +0 pair of gloves (3, 32, D:7) 2 rations (3, 33, D:7) a ration (3, 40, D:7) a +0 hand axe a cursed -2 animal skin (4, 32, D:7) 2 rations (6, 4, D:7) a +0 dagger a +0 robe (7, 13, D:7) a +0 spear (10, 4, D:7) 4 needles of sleeping (10, 12, D:7) a +0 mace a +0 leather armour (12, 12, D:7) a +0 dagger a +0 robe a +0 dagger a +0 robe (13, 12, D:7) a +0 flail (14, 11, D:7) a +0 trident (16, 40, D:7) a +0 club a potion of agility (20, 45, D:7) a potion of heal wounds (26, 38, D:7) a scroll of remove curse (27, 39, D:7) a scroll of fog (30, 10, D:7) a potion of haste (30, 19, D:7) a ration (31, 5, D:7) a +0 cloak (34, 14, D:7) 20 stones (35, 5, D:7) a +0 long sword a +0 quarterstaff (40, 1, D:7) a +0 war axe (54, 22, D:7) 23 stones (58, 11, D:7) a +0 ring mail Level 8 of the Dungeon (0, 29, D:8) a cursed +0 robe (1, -11, D:8) a ration (12, 19, D:8) the +6 war axe of the Imperium {holy, *Slow rN++ Int+8} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+8). It greatly protects you from negative energy. It may slow you when you take damage. (12, 38, D:8) a cursed -3 falchion (14, 11, D:8) a potion of heal wounds (16, -21, D:8) a ration (17, -5, D:8) a +0 club (19, 22, D:8) an uncursed staff of air (20, 29, D:8) a potion of might (28, 30, D:8) a ration (39, 0, D:8) a +0 long sword (41, 0, D:8) a potion of agility (42, 0, D:8) a +0 longbow (43, 0, D:8) a ration (45, 17, D:8) a +0 flail a +0 leather armour a +0 robe a +0 short sword (49, -16, D:8) a +0 plate armour (50, -15, D:8) an uncursed amulet of the acrobat (50, 2, D:8) 2 scrolls of immolation a scroll of random uselessness a +2 quarterstaff of chaos an uncursed amulet of guardian spirit a +0 chain mail a +0 mace a +0 club a +0 chain mail a +0 scimitar (50, 16, D:8) a +0 dagger a +0 robe (50, 18, D:8) a +0 dagger a +0 robe (53, -17, D:8) a potion of might Level 9 of the Dungeon (0, 0, D:9) a scroll of teleportation (13, 5, D:9) a worker ant corpse (16, 8, D:9) a potion of agility (21, -2, D:9) a ration (24, 7, D:9) 20 bolts (24, 8, D:9) 19 arrows (25, -21, D:9) a +0 ring mail (26, -21, D:9) a +0 mace (26, -17, D:9) an iguana corpse (skeletalised by now) (27, 4, D:9) a quokka corpse (skeletalised by now) (38, 7, D:9) 17 bolts (39, -13, D:9) 17 stones (53, 10, D:9) a +3 rapier Level 10 of the Dungeon (0, 0, D:10) a +0 robe (5, -4, D:10) a potion of flight (18, 12, D:10) a poisoned needle (23, 5, D:10) a poisoned needle (24, -2, D:10) a scroll of identify (24, 4, D:10) a poisoned needle (24, 6, D:10) a ration (24, 11, D:10) 20 gold pieces (25, -4, D:10) a scroll of enchant weapon (25, 4, D:10) a ration (30, 20, D:10) 2 scrolls of identify (32, 12, D:10) 19 gold pieces (34, 27, D:10) a potion of mutation (35, 2, D:10) a wand of flame (37) (36, 9, D:10) 10 sling bullets