Dungeon Crawl Stone Soup version 0.23-a0-573-g25f4479 (webtiles) character file. 2 AverageBear the Vexing (level 1, 7/13 HPs) Began as a Vampire Enchanter on Dec 13, 2018. Quit the game on level 1 of the Dungeon. The game lasted 00:00:06 (62 turns). AverageBear the Vexing (Vampire Enchanter) Turns: 62, Time: 00:00:07 Health: 7/13 AC: 2 Str: 7 XL: 1 Next: 33% Magic: 3/3 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis + a - +1 dagger rCold . . . Gourm . (no shield) rNeg + . . Faith . b - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: fangs 3, see invisible, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not thirsty. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Potions c - a potion of might {unknown} d - 2 potions of blood e - a potion of haste {unknown} Skills: + Level 1.5 Short Blades - Level 2.1 Dodging - Level 4.4 Stealth - Level 2.0 Spellcasting - Level 4.4 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ###.... 3% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Confuse Hex ###..... 10% 3 ###.... Tukima's Dance Hex ###..... 10% 3 ###.... Ensorcelled Hibernation Hex/Ice #..... 12% 2 ###.... Dazzling Spray Conj/Hex #..... 24% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You can survive without breathing. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Are you sure you want to abandon this character and quit the game? (Confirm ........... ..........# ..........# .......h..# .......%..# .......h..# ###. ...(...h..#....h ......†@h....... ########h.##### ####.............. #........######### #................. #.........######## #.........# #....(..).# #........## You could see 5 jackals. Vanquished Creatures A bat (D:1) 2 rats (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AverageBear the Vampire Enchanter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 62 | D:1 | Quit the game Vault maps used: D:1: evilmike_arrival_fibonacci_small, lemuel_old_faithful Action || total -------------------------++------- Melee: Dagger || 8 Bite || 1 Armor: Robe || 3 Dodge: Dodged || 2 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 3 | 1 | 25.0 | 2 | 1 | 33.3 +---------+---------+-------+---------+---------+------- D:1 | 3 | 1 | 25.0 | 2 | 1 | 33.3 +---------+---------+-------+---------+---------+-------