AuraOfTheDawn the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 8, D) a +0 shield (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (4, 7, D) a +3 buckler (5, 5, D) a +5 battleaxe (5, 6, D) a +0 war axe (6, 6, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (7, 4, D) a +5 plate armour (8, 5, D) an uncursed staff of energy (10, 0, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +0 sword of Power the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. (10, 6, D) a crystal ball of energy (11, 0, D) the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. (59, 20, D) a +0 trident 6 boomerangs (59, 21, D) a +0 flail of venom a +0 shortbow 26 arrows a +0 trident (59, 23, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (59, 36, D) a +1 war axe of chopping (59, 37, D) a book of Unlife (60, 21, D) the +6 quarterstaff of Eternal Vigilance {freeze, rN++ Str+3 Dex-4 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It affects your dexterity (-4). It greatly protects you from negative energy. It makes you more stealthy. a throwing net (60, 23, D) 4 large rocks (unseen) (60, 36, D) an uncursed staff of earth (60, 37, D) an uncursed staff of conjuration (61, 8, D) a +7 antimagic lajatang (61, 16, D) an uncursed amulet of regeneration (61, 20, D) a +6 ring of intelligence (61, 26, D) an uncursed staff of earth (61, 36, D) a book of Debilitation (61, 37, D) an uncursed amulet of rage (62, 1, D) a +2 lajatang of electrocution (62, 8, D) a +6 ring of intelligence (62, 16, D) the +4 falchion "Xemur Liu" {drain, Str+6 Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+6). It affects your intelligence (+2). (62, 17, D) a +0 trident (62, 26, D) a +3 mace of holy wrath (62, 36, D) a +2 ring mail of fire resistance (62, 37, D) a +5 rapier of venom (63, 0, D) a +0 scale mail (63, 17, D) a fan of gales (63, 26, D) an uncursed ring of wizardry (63, 28, D) 2 potions of brilliance (63, 29, D) a +5 broad axe (63, 37, D) a Young Poisoner's Handbook (64, 9, D) a +3 shield (64, 16, D) a +2 long sword of holy wrath (64, 17, D) an uncursed ring of protection from cold (65, 26, D) a +1 great sword of draining (69, 11, D) a +0 short sword a +0 shortbow a +0 leather armour 16 arrows (70, 8, D) a +0 long sword of venom (70, 9, D) a +2 broad axe of freezing (70, 12, D) an arrow (70, 13, D) a +3 battleaxe of flaming (70, 26, D) the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (70, 37, D) an uncursed ring of resist corrosion (70, 43, D) a cursed -3 short sword (unseen) (71, 8, D) a +1 buckler of cold resistance (71, 10, D) a +0 rapier a +0 leather armour (71, 13, D) an arrow (71, 16, D) a box of beasts (71, 17, D) an uncursed ring of poison resistance (71, 27, D) an uncursed staff of air (71, 36, D) an uncursed ring of poison resistance (71, 37, D) +5 shadow dragon scales (71, 41, D) a +0 quarterstaff a +0 robe a spriggan corpse (72, 16, D) +0 fire dragon scales (72, 17, D) the +2 leather armour "Pyuco" {rF+ MR+ MP+9} It protects you from fire. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (72, 26, D) a +5 dagger of venom (72, 36, D) the +11 shortbow "Fitawo" {freeze, *Drain +Blink Str-2 Int+9} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (-2). It affects your intelligence (+9). It lets you blink. It causes draining when unequipped. (72, 41, D) a wolf skeleton (72, 42, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (unseen) (72, 43, D) a +0 dagger of venom (unseen) (73, 1, D) a +1 demon whip of flaming (73, 16, D) an uncursed staff of death (73, 17, D) an uncursed staff of conjuration (73, 26, D) a +2 war axe of draining (73, 27, D) an uncursed staff of conjuration (73, 36, D) a +4 quarterstaff of draining (73, 37, D) a +0 dagger (75, 1, D) an uncursed staff of wizardry