Dungeon Crawl Stone Soup version 0.25-a0-857-g60a0bcd (webtiles) character file. Game seed: 5596605054811869066, levelgen mode: deterministic 6 Atlas the Firebug (level 1, 0/11 HPs) Began as an Octopode Fire Elementalist on Apr 27, 2020. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:20 (180 turns). Atlas the Firebug (Octopode Fire Elementalist) Turns: 180, Time: 00:00:21 Health: 0/11 AC: 1 Str: 4 (7) XL: 1 Next: 90% Magic: 1/3 EV: 13 Int: 16 (17) God: Gold: 30 SH: 0 Dex: 11 (12) Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: flying A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 30 gold pieces. Inventory: Scrolls a - a scroll of immolation {unknown} Comestibles b - 5 rations Skills: + Level 2.1 Dodging + Level 2.6 Stealth + Level 2.0 Spellcasting + Level 1.0 Conjurations + Level 3.3 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Foxfire Conj/Fire #... 9% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Conjure Flame Conj/Fire #....... 26% 3 ###.... Inner Flame Hex/Fire #....... 30% 3 ###.... Sticky Flame Conj/Fire #....... 63% 4 #####.. Fireball Conj/Fire #......... 93% 5 ######. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History The kobold is heavily wounded. The foxfire hits the jackal. The jackal is moderately wounded. The kobold hits you. The foxfire hits the kobold. You kill the kobold! You see here a stone. The jackal bites you. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal completely misses you. It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. The jackal misses you. x2 It was a potion of flight. You feel very buoyant. You fly up into the air. The jackal barely misses you. x3 The jackal bites you. You die... .................... ########.........# ###.......# #.......# #.# ####...###.#.# ## #hJ.....#.# .. ##hh.#####.# #.## ###h.#.# ##)###### #..# #...@#.####.......# #.##########.##....#....##...# ##.........#..##..#.........#.# ......####.#.###..##..#'#..##.# ......####...# ....####⌠####..# ......#.....## .#8.. +⌠<⌠++..8# ##.....[##..# # ..####⌠####..# #.###..###..#.##.##..#+#..##.# #..###.# ##......#.........#.# You could see an ooze and 4 jackals. Vanquished Creatures A ball python (D:1) A goblin (D:1) A hobgoblin (D:1) A kobold (D:1) A bat (D:1) 5 creatures vanquished. Vanquished Creatures (others) 12 foxfires (D:1) 12 creatures vanquished. Grand Total: 17 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Atlas the Octopode Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 180 | D:1 | Slain by a jackal Levels and vault maps discovered: D:1: grunt_arrival_crossed_arrows, layout_rooms Action || total -------------------------++------- Melee: Unarmed || 3 Constrict || 1 Cast: Foxfire || 7 Use: Potion || 2 Armor: Skin || 1 Dodge: Dodged || 12 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 9 | 0 | 0.0 | 5 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 9 | 0 | 0.0 | 5 | 0 | 0.0 +---------+---------+-------+---------+---------+-------