Atlas Level 1 of the Dungeon (0, 0, D:1) a +0 club (0, 6, D:1) a stone (2, 9, D:1) a stone (4, 8, D:1) a +0 whip (5, -7, D:1) a stone (13, 15, D:1) a +0 club (14, 15, D:1) a +0 club (16, 16, D:1) 9 stones (17, 16, D:1) a +3 hunting sling (20, -4, D:1) a +2 helmet (20, -2, D:1) a +0 mace (21, -5, D:1) a +0 short sword (26, 17, D:1) a +0 club (28, 20, D:1) a +0 leather armour (32, -7, D:1) a +0 short sword (34, -7, D:1) a stone (34, 4, D:1) a +0 dagger (35, -7, D:1) a stone (36, -5, D:1) a +0 hand axe (38, -7, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 hunting sling (1, 2, D:2) a -3 dagger (12, -4, D:2) a +0 hunting sling (14, -11, D:2) 21 stones (14, -9, D:2) a +0 scale mail (14, 7, D:2) a +0 quarterstaff (15, 4, D:2) a +0 dagger (19, 2, D:2) 20 stones (21, 12, D:2) 10 poisoned needles (25, 12, D:2) 15 stones (27, -23, D:2) a +0 club (29, 12, D:2) a +0 leather armour (33, -9, D:2) 14 arrows (35, 3, D:2) 11 sling bullets (35, 14, D:2) a stone (35, 15, D:2) a stone (43, -1, D:2) a stone (44, 0, D:2) a stone (44, 9, D:2) a +0 chain mail (46, 2, D:2) a stone (50, 3, D:2) 2 stones Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (0, 9, D:3) a +0 robe (1, 7, D:3) a +0 war axe (2, 13, D:3) 18 arrows a +2 hunting sling of flaming (6, -2, D:3) 10 stones (7, -11, D:3) a +0 whip (11, -1, D:3) an uncursed ring of teleportation (15, -3, D:3) 20 stones (24, 5, D:3) 26 bolts (26, 7, D:3) a +0 leather armour (30, -10, D:3) 8 poisoned needles a +0 robe (30, -3, D:3) a +0 club (33, 6, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) the amulet "Meceale" {Harm *Drain Str+3} [amulet of harm] It increases damage dealt and taken. It affects your strength (+3). It causes draining when unequipped. (5, 1, D:4) 23 sling bullets (6, 3, D:4) a cursed -2 giant spiked club (9, 20, D:4) 29 stones (12, 16, D:4) 15 stones (13, 25, D:4) a +0 giant club (20, -4, D:4) a +1 flail of protection a +0 chain mail (27, 11, D:4) 3 tomahawks (30, 8, D:4) a +0 short sword (36, 5, D:4) a +0 ring mail (37, -2, D:4) the cursed +1 plate armour "Imisisyo" {rN++ Stlth+} It greatly protects you from negative energy. It makes you more stealthy. It has a curse placed upon it. (38, -15, D:4) a +0 robe (40, 7, D:4) a +0 dagger (41, -10, D:4) the cursed +0 scale mail of Tulips {rElec SInv} It insulates you from electricity. It lets you see invisible. It has a curse placed upon it. (41, 5, D:4) a +0 giant club (41, 9, D:4) a +0 whip a +0 animal skin a +0 helmet a +0 club a +0 club a +0 dagger a +0 club a +0 dagger a +0 club (42, 2, D:4) a +0 hunting sling Level 5 of the Dungeon [Shop] Xiduyrgh's Assorted Antiques a scroll of remove curse (84 gold) a lightning rod (4/4) (1120 gold) a potion of cancellation (224 gold) a book of Maledictions (700 gold) a potion of heal wounds (140 gold) a +0 helmet (126 gold) a scroll of holy word (210 gold) a +0 ring mail (112 gold) a +0 scale mail (112 gold) [Shop] Tel Qirch's Magic Scroll Boutique a scroll of enchant armour (105 gold) a scroll of enchant armour (105 gold) 3 scrolls of remove curse (126 gold) a scroll of amnesia (49 gold) [Shop] Jupal's Book Shoppe a book of Conjurations (360 gold) a book of Debilitation (480 gold) a book of Misfortune (240 gold) a book of Conjurations (360 gold) a book of Cantrips (240 gold) a book of Changes (300 gold) a book of Air (420 gold) the Catalogue of Fire (699 gold) Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Sticky Flame Conjuration/Fire 4 c - Ring of Flames Charms/Fire 7 a book of Party Tricks (600 gold) a Young Poisoner's Handbook (480 gold) a book of the Earth (780 gold) a book of Enchantments (600 gold) a book of Necromancy (360 gold) [Shop] Umua's Distillery a potion of ambrosia (120 gold) a potion of haste (150 gold) a potion of ambrosia (120 gold) a potion of degeneration (15 gold) 2 potions of ambrosia (240 gold) a potion of magic (120 gold) 2 potions of lignification (90 gold) a potion of brilliance (60 gold) a potion of magic (120 gold) a potion of agility (60 gold) (0, 0, D:5) a +0 halberd (11, 0, D:5) a +0 robe (14, -3, D:5) a scroll of noise (15, 0, D:5) the +4 plate armour of Hergh {-Cast rC+++ rCorr Str-5} It affects your strength (-5). It renders you almost immune to cold. It prevents spellcasting. It protects you from acid and corrosion. (20, -2, D:5) a +0 dagger (20, 0, D:5) 4 needles of confusion (24, -10, D:5) 10 stones (24, -2, D:5) a -2 dagger (30, 3, D:5) a +0 robe (40, 5, D:5) 17 bolts (42, 13, D:5) a +0 shortbow 19 arrows (51, 17, D:5) a +0 giant spiked club (53, -3, D:5) a +0 short sword (55, -9, D:5) 20 bolts Level 6 of the Dungeon (0, 0, D:6) a +0 ring mail (7, -22, D:6) a +0 giant club (10, 2, D:6) a +0 shortbow 20 arrows (15, -14, D:6) a +0 quarterstaff (25, -56, D:6) a +0 chain mail (29, -28, D:6) a +0 dagger (29, -10, D:6) 16 stones (33, -19, D:6) a +0 giant club (34, -14, D:6) 22 arrows (35, -5, D:6) 16 bolts (39, -30, D:6) 15 stones (41, -53, D:6) a +0 ring mail (41, -14, D:6) a +0 trident (44, -56, D:6) a +0 dagger a +0 robe a scroll of random uselessness (44, -14, D:6) a +0 chain mail (45, -56, D:6) a +0 hand axe a +0 ring mail a +0 whip a +0 war axe a +0 leather armour (45, -13, D:6) a +0 robe a +0 trident a +0 plate armour (46, -55, D:6) a +0 dagger a cursed +0 robe (47, -16, D:6) 20 bolts (52, -56, D:6) a +0 shortbow 13 arrows (52, -55, D:6) a +0 dagger a +0 robe (53, -55, D:6) a +0 mace a +0 chain mail a +0 dagger a cursed +0 ring mail a +0 plate armour (54, -55, D:6) an arrow (63, -45, D:6) 25 arrows Level 7 of the Dungeon (0, 0, D:7) 18 stones (1, -14, D:7) a +0 giant club (15, -2, D:7) 20 arrows (16, -21, D:7) a cursed +0 scale mail (19, 3, D:7) a +0 dagger a +0 ring mail (24, -9, D:7) a cursed +0 dire flail (43, 10, D:7) a +0 club (46, -4, D:7) a +0 giant club (49, 21, D:7) a +0 short sword (50, 21, D:7) a cursed +0 ring mail (55, 21, D:7) a +0 war axe (58, -5, D:7) a +0 hunting sling Level 8 of the Dungeon (0, 0, D:8) a bread ration (3, 3, D:8) a scroll of enchant armour (5, 18, D:8) a +0 trident (16, 16, D:8) a +0 robe the Ecumenical Temple