Crash caused by signal #13: Broken pipe Version: Dungeon Crawl Stone Soup 0.22-a0-456-g11ed031 Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-git-11ed031617 -name Atlas -rc /dgldir/rcfiles/crawl-git/Atlas.rc -macro /dgldir/rcfiles/crawl-git/Atlas.macro -morgue /dgldir/morgue/Atlas/ -webtiles-socket /crawl-master/webserver/sockets/Atlas:2018-06-08.00:09:35.sock -await-connection RC options: restart_after_game = false Crash caused by signal #13: Broken pipe Obtained 18 stack frames. /usr/games/crawl-git-11ed031617(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x5d9663]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-git-11ed031617(_Z13do_crash_dumpv+0x419) [0x5e1069]: do_crash_dump() /usr/games/crawl-git-11ed031617(_Z20crash_signal_handleri+0x9c) [0x5d98ec]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x364c0) [0x7feb864044c0]: /lib/x86_64-linux-gnu/libc.so.6(__write+0x10) [0x7feb864b3100]: /lib/x86_64-linux-gnu/libc.so.6(_IO_file_write+0x43) [0x7feb86447313]: /lib/x86_64-linux-gnu/libc.so.6(+0x791da) [0x7feb864471da]: /lib/x86_64-linux-gnu/libc.so.6(_IO_file_xsputn+0x23e) [0x7feb86447c8e]: /lib/x86_64-linux-gnu/libc.so.6(+0x4d016) [0x7feb8641b016]: /lib/x86_64-linux-gnu/libc.so.6(_IO_vfprintf+0x59e) [0x7feb86415c1e]: /lib/x86_64-linux-gnu/libc.so.6(__fprintf_chk+0xeb) [0x7feb864d58cb]: /usr/games/crawl-git-11ed031617(_Z3endibPKcz+0x219) [0x67c289]: end(int, bool, char const*, ...) /usr/games/crawl-git-11ed031617(_Z10game_ended9game_exitRKSs+0xe5) [0x67c4a5]: game_ended(game_exit, std::string const&) /usr/games/crawl-git-11ed031617(_Z9save_gamebPKc+0x65e) [0x69a16e]: save_game(bool, char const*) /usr/games/crawl-git-11ed031617() [0xbd1bb0] /usr/games/crawl-git-11ed031617(main+0x635) [0xbd59e5]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xed) [0x7feb863ef76d]: /usr/games/crawl-git-11ed031617() [0x53b5f9] Trying to run gdb. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.3 on Jun 6 2018 at 03:11:39 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-11ed031617/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-11ed031617/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-11ed031617/data/web/" -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 34, depth = 3 Level id: Depths:3 Level build method = random_map_in_depth, level layout type = rooms, absdepth0 = 24 Level vaults: mu_elephants_graveyard layout_basic dungeon_decor minmay_misc_feat_chi pan_entry hangedman_abyss_entry_splay hangedman_coc_ice_floe fake_guardian_serpent_vault Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Aiming: Pain (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - dire elephant Aim: a dire elephant (lightly wounded, constricted by zombie hands, chance to defeat MR: 21%) You feel a surge of power! The dire elephant resists with almost no effort. The zombie hands constrict the dire elephant. The dire elephant struggles to escape constriction. Casting: Pain (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f/p - dire elephant Aim: a dire elephant (lightly wounded, constricted by zombie hands) You feel a surge of power! Decaying hands burst forth from the earth! The dire elephant is unaffected. Zombie hands grab the dire elephant. The zombie hands constrict the dire elephant! The zombie hands constrict the dire elephant. The dire elephant struggles to escape constriction. The zombie hands constrict the dire elephant! The zombie hands constrict the dire elephant. The dire elephant struggles to escape constriction. Casting: Borgnjor's Vile Clutch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f - dire elephant, p - dire elephant Aim: a dire elephant (lightly wounded, constricted by zombie hands) You feel a surge of power! Decaying hands burst forth from the earth! The dire elephant is unaffected. Zombie hands grab the deep troll shaman. The dire elephant is unaffected. The zombie hands constrict the dire elephant. The zombie hands constrict the dire elephant, but do no damage. The zombie hands constrict the deep troll shaman! The dire elephant escapes! Unknown command. Unknown command. Casting: Borgnjor's Vile Clutch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, p - dire elephant You feel a surge of power! Decaying hands burst forth from the earth! The dire elephant is unaffected. Zombie hands grab the dire elephant. The zombie hands constrict the dire elephant! x2 The zombie hands constrict the deep troll shaman! The dire elephant struggles to escape constriction. x2 Unknown command. Unknown command. Casting: Borgnjor's Vile Clutch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a surge of power! The bolt of negative energy hits the dire elephant. The dire elephant is drained! The dire elephant is severely wounded. The zombie hands constrict the dire elephant! The zombie hands constrict the dire elephant!! The zombie hands constrict the deep troll shaman!! The dire elephant struggles to escape constriction. x2 Casting: Bolt of Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. Unknown command. Casting: Bolt of Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. Casting: Bolt of Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. Unknown command. The zombie hands constrict the dire elephant! x2 The zombie hands constrict the deep troll shaman! The dire elephant struggles to escape constriction. The dire elephant escapes! The zombie hands constrict the dire elephant. You kill the dire elephant! Your Dodging skill increases to level 7! The zombie hands constrict the deep troll shaman! You kill the deep troll shaman! There is a stone staircase leading up here. Casting: Bolt of Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f - dire elephant Aim: a dire elephant (heavily wounded) You feel a surge of power! Decaying hands burst forth from the earth! Zombie hands grab the dire elephant. The zombie hands constrict the dire elephant! The dire elephant struggles to escape constriction. The zombie hands constrict the dire elephant! The dire elephant struggles to escape constriction. The zombie hands constrict the dire elephant! The iron troll no longer looks unusually strong. The dire elephant struggles to escape constriction. The zombie hands constrict the dire elephant! The dire elephant tramples you but does no damage. The dire elephant trunk-slaps you. The zombie hands constrict the dire elephant! The dire elephant struggles to escape constriction. The zombie hands constrict the dire elephant!! The dire elephant struggles to escape constriction. The zombie hands constrict the dire elephant. You kill the dire elephant! There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start resting. HP restored. You start resting. Magic restored. You climb downwards. The iron troll bites you! You block the iron troll's attack. The iron troll claws you but does no damage. There is a stone staircase leading up here. Casting: Borgnjor's Vile Clutch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f - iron troll Aim: an iron troll You feel a surge of power! Decaying hands burst forth from the earth! Zombie hands grab the iron troll. The zombie hands constrict the iron troll. The iron troll misses you. The iron troll completely misses you. You block the iron troll's attack. You hit the iron troll but do no damage. Lightning courses through the iron troll! The iron troll is moderately wounded. The zombie hands constrict the iron troll. You hit the iron troll but do no damage. The iron troll is moderately wounded. The zombie hands constrict the iron troll. You block the iron troll's attack. The iron troll claws you but does no damage. x2 You hit the iron troll but do no damage. The iron troll is moderately wounded. The zombie hands constrict the iron troll!! You hit the iron troll but do no damage. The iron troll is heavily wounded. The zombie hands constrict the iron troll! The iron troll bites you! The iron troll claws you! The iron troll claws you. You hit the iron troll. The iron troll is severely wounded. The zombie hands constrict the iron troll! You hit the iron troll. Lightning courses through the iron troll! You kill the iron troll! You now have 5425 gold pieces (gained 12). You start resting. Magic restored. You start resting. HP restored. You now have 5478 gold pieces (gained 53). You see here a robe. You now have 5490 gold pieces (gained 12). Things that are here: a giant club x2 Things that are here: a bardiche; a robe A dire elephant comes into view. The dire elephant trumpets! You see here 10 gold pieces. Casting: Borgnjor's Vile Clutch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f - dire elephant Aim: a dire elephant You feel a surge of power! Decaying hands burst forth from the earth! Zombie hands grab the dire elephant. The zombie hands constrict the dire elephant. The dire elephant struggles to escape constriction. Casting: Borgnjor's Vile Clutch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - dire elephant Aim: a dire elephant (lightly wounded, constricted by zombie hands) You feel a surge of power! You miscast Bolt of Draining. You are very lightly contaminated with residual magic. Your bandages flutter. The zombie hands constrict the dire elephant! The dire elephant struggles to escape constriction. Casting: Bolt of Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - dire elephant Aim: a dire elephant (lightly wounded, constricted by zombie hands) You feel a surge of power! The bolt of negative energy hits the dire elephant. The dire elephant is drained! The dire elephant is moderately wounded. The zombie hands constrict the dire elephant. The dire elephant escapes! Casting: Bolt of Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - dire elephant Aim: a dire elephant (moderately wounded, lightly drained) You feel a surge of power! The bolt of negative energy hits the dire elephant. The dire elephant is drained! The dire elephant is severely wounded. Casting: Bolt of Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Agony (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - dire elephant Aim: a dire elephant (severely wounded, lightly drained, chance to defeat MR: 78%) You feel a surge of power! The dire elephant convulses! You barely miss the dire elephant. The dire elephant is almost dead. The dire elephant tramples you but does no damage. The dire elephant trunk-slaps you. You slash the dire elephant! Lightning courses through the dire elephant! The dire elephant is almost dead. You hit the dire elephant but do no damage. The dire elephant is almost dead. The dire elephant tramples you!! You stumble backwards! You slash the dire elephant! You kill the dire elephant! No target in view! No target in view! No target in view! A fire dragon comes into view. You see here 24 gold pieces. A fire dragon is nearby! A fire dragon is nearby! You now have 5500 gold pieces (gained 10). You now have 5540 gold pieces (gained 40). Things that are here: a giant club x2 You start resting. Your magical contamination has completely faded away. You start resting. HP restored. You start resting. Magic restored. You now have 5562 gold pieces (gained 22). You now have 5568 gold pieces (gained 6). You see here a robe. You now have 5597 gold pieces (gained 29). Things that are here: a giant club x2 You now have 5621 gold pieces (gained 24). Found a gateway to Hell. You now have 5637 gold pieces (gained 16). Things that are here: a giant spiked club x2 You now have 5666 gold pieces (gained 29). You now have 5679 gold pieces (gained 13). You now have 5752 gold pieces (gained 73). Things that are here: a giant club; a giant spiked club You now have 5811 gold pieces (gained 59). Items here: ( ))))) You now have 5832 gold pieces (gained 21). Things that are here: a giant club; a giant spiked club Items here: ( ))))) You now have 5835 gold pieces (gained 3). Things that are here: a shiny ring mail; a great sword of protection You now have 5848 gold pieces (gained 13). Things that are here: a robe; a whip You now have 5857 gold pieces (gained 9). You enter the shallow water. Moving in this stuff is going to be slow. A deep troll shaman comes into view. The deep troll shaman shouts! You hear a shout! x3; You hear two shouts! You hear a trumpeting! A deep troll shaman is nearby! Casting: Agony (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f - deep troll shaman Aim: a deep troll shaman You feel a surge of power! Decaying hands burst forth from the earth! Zombie hands grab the deep troll shaman. The zombie hands constrict the deep troll shaman! The deep troll shaman struggles to escape constriction. An ettin comes into view. It is wielding a dire flail of crushing and a dire flail. The zombie hands constrict the deep troll shaman. The ettin shouts in stereo! You hear an angry buzzing noise. You hear a shout! x2 The deep troll shaman closely misses you. You riposte. You slash the deep troll shaman! The deep troll shaman is severely wounded. The deep troll shaman claws you but does no damage. The deep troll shaman claws you! You slash the deep troll shaman! Lightning courses through the deep troll shaman! You kill the deep troll shaman! A spark wasp comes into view. A deep troll comes into view. The spark wasp moves out of view. You see here 8 gold pieces. Casting: Borgnjor's Vile Clutch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor You feel a surge of power! Decaying hands burst forth from the earth! Zombie hands grab the deep troll shaman. Zombie hands grab the ettin. The zombie hands constrict the deep troll shaman. The zombie hands constrict the ettin! The deep troll shaman calls upon its god to strengthen the iron troll. The iron troll seems to grow stronger. Unknown command. You now have 5865 gold pieces (gained 8). The zombie hands constrict the deep troll shaman! The zombie hands constrict the ettin! The ettin struggles to escape constriction. The deep troll shaman struggles to escape constriction. A spark wasp comes into view. The zombie hands constrict the deep troll shaman! The zombie hands constrict the ettin! The ettin struggles to escape constriction. The deep troll shaman escapes! Casting: Borgnjor's Vile Clutch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f - deep troll Aim: a deep troll You feel a surge of power! Decaying hands burst forth from the earth! Zombie hands grab the deep troll. The ettin is unaffected. Zombie hands grab the deep troll shaman. The spark wasp buzzes angrily. The zombie hands constrict the deep troll shaman! The zombie hands constrict the deep troll! The zombie hands constrict the ettin! The deep troll struggles to escape constriction. The ettin escapes! The deep troll shaman struggles to escape constriction. Unknown command. Unknown command. Casting: Borgnjor's Vile Clutch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f/p - deep troll Aim: a deep troll (moderately wounded, constricted by zombie hands) You feel a surge of power! Decaying hands burst forth from the earth! The deep troll is unaffected. The deep troll shaman is unaffected. Zombie hands grab the ettin. The zombie hands constrict the deep troll shaman! The zombie hands constrict the deep troll. The zombie hands constrict the ettin! A spark wasp comes into view. The deep troll struggles to escape constriction. The ettin struggles to escape constriction. The deep troll shaman calls upon its god to strengthen the deep troll. The deep troll seems to grow stronger. Unknown command. Unknown command. Casting: Borgnjor's Vile Clutch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f/p - deep troll Aim: a deep troll (moderately wounded, unusually strong, constricted by zombie hands) You feel a surge of power! Decaying hands burst forth from the earth! The deep troll is unaffected. Zombie hands grab the spark wasp. The deep troll shaman is unaffected. The ettin is unaffected. The spark wasp buzzes angrily. The zombie hands constrict the deep troll shaman! The zombie hands constrict the deep troll! The zombie hands constrict the ettin. The zombie hands constrict the spark wasp. The deep troll struggles to escape constriction. The ettin struggles to escape constriction. The deep troll shaman mumbles some strange prayers to its god. The deep troll shaman is healed somewhat. A spark wasp comes into view. The deep troll escapes! Unknown command. The zombie hands constrict the deep troll shaman! You kill the deep troll shaman! The zombie hands constrict the ettin! You kill the ettin! The zombie hands constrict the spark wasp! The spark wasp struggles to escape constriction. A dire elephant comes into view. The zombie hands constrict the spark wasp! The dire elephant trumpets! The spark wasp buzzes angrily. The deep troll is distracted by the nearby gold. The spark wasp struggles to escape constriction. The dire elephant moves out of view. Casting: Borgnjor's Vile Clutch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, p - deep troll You feel a surge of power! Decaying hands burst forth from the earth! The spark wasp is unaffected. Zombie hands grab the spark wasp. x2 The deep troll is no longer distracted by gold. The deep troll shouts! Zombie hands grab the deep troll. The zombie hands constrict the deep troll! The zombie hands constrict the spark wasp! x3 The spark wasp escapes! The deep troll struggles to escape constriction. The spark wasp struggles to escape constriction. The deep troll struggles to escape constriction. Unknown command. Unknown command. Casting: Borgnjor's Vile Clutch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f - spark wasp Aim: a spark wasp (severely wounded) You feel a surge of power! Decaying hands burst forth from the earth! Zombie hands grab the spark wasp. The spark wasp is unaffected. x2; The deep troll is unaffected. The zombie hands constrict the deep troll! The zombie hands constrict the spark wasp! x3 The spark wasp escapes! The deep troll struggles to escape constriction. Unknown command. Unknown command. Unknown command. Casting: Borgnjor's Vile Clutch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f - spark wasp, p - spark wasp Aim: a spark wasp You feel a surge of power! Decaying hands burst forth from the earth! Zombie hands grab the spark wasp. Zombie hands grab the dire elephant. The spark wasp is unaffected. x2 The zombie hands constrict the dire elephant. The zombie hands constrict the deep troll! You kill the deep troll! The zombie hands constrict the spark wasp! x3 The spark wasp escapes! The spark wasp struggles to escape constriction. A boggart comes into view. The dire elephant struggles to escape constriction. The spark wasp struggles to escape constriction. The boggart mumbles some strange words. The boggart flickers and vanishes for a moment. Unknown command. Unknown command. You hit the spark wasp. The spark wasp is almost dead. The zombie hands constrict the dire elephant. The zombie hands constrict the spark wasp! x2 The spark wasp is distracted by the nearby gold. The spark wasp bursts into living lightning! The living lightning misses you. The living lightning hits you! The spark wasp blinks! The spark wasp escapes! The dire elephant struggles to escape constriction. The boggart is distracted by the nearby gold. The spark wasp buzzes angrily. Casting: Borgnjor's Vile Clutch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. There are no items here. Casting: Borgnjor's Vile Clutch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - spark wasp Aim: a spark wasp (moderately wounded) You feel a surge of power! The bolt of negative energy hits the spark wasp. The spark wasp is drained! You kill the spark wasp! The bolt of negative energy hits the spark wasp. The spark wasp is drained! You kill the spark wasp! The boggart shouts! The zombie hands constrict the dire elephant! The dire elephant struggles to escape constriction. Unknown command. Unknown command. Casting: Bolt of Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, p - spark wasp You feel a surge of power! Decaying hands burst forth from the earth! Zombie hands grab the iron troll. Zombie hands grab the spark wasp. x2 The zombie hands constrict the dire elephant! The zombie hands constrict the iron troll. The zombie hands constrict the spark wasp! x2 The spark wasp struggles to escape constriction. You block the spark wasp's attack. The dire elephant escapes! The spark wasp struggles to escape constriction. Unknown command. Unknown command. You completely miss the spark wasp. The spark wasp is heavily wounded. The zombie hands constrict the iron troll! The zombie hands constrict the spark wasp. The zombie hands constrict the spark wasp! The boggart is no longer distracted by gold. The spark wasp stings you but does no damage. The spark wasp struggles to escape constriction. The iron troll struggles to escape constriction. The boggart is distracted by the nearby gold. You hit the spark wasp. The spark wasp is heavily wounded. The zombie hands constrict the iron troll! The zombie hands constrict the spark wasp! x2 You block the spark wasp's attack. The spark wasp escapes! The iron troll struggles to escape constriction. The spark wasp is distracted by the nearby gold. You catch the helpless spark wasp completely off-guard! You slice the spark wasp!! The spark wasp is no longer distracted by gold. The spark wasp is almost dead. The zombie hands constrict the iron troll! The zombie hands constrict the spark wasp! You kill the spark wasp! The spark wasp bursts into living lightning! The living lightning misses you. The living lightning hits you! The spark wasp blinks! The spark wasp stings you but does no damage. You barely miss the spark wasp. The spark wasp is almost dead. The zombie hands constrict the iron troll. The iron troll struggles to escape constriction. The spark wasp stings you but does no damage. You miss the spark wasp. The spark wasp is almost dead. The zombie hands constrict the iron troll! The spark wasp stings you but does no damage. You slash the spark wasp! You kill the spark wasp! The zombie hands constrict the iron troll! The zombie hands release their grip on the iron troll. The iron troll is distracted by the nearby gold. The iron troll shouts! You hit the dire elephant. The dire elephant is moderately wounded. The dire elephant is distracted by the nearby gold. The dire elephant trumpets! You hit the dire elephant but do no damage. The dire elephant is no longer distracted by gold. The dire elephant is moderately wounded. The boggart is no longer distracted by gold. The dire elephant tramples you!! You stumble backwards! Casting: Borgnjor's Vile Clutch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. You slash the dire elephant! Lightning courses through the dire elephant! The dire elephant is heavily wounded. You slash the dire elephant! The dire elephant is heavily wounded. The dire elephant tramples you!! You hold your ground! The dire elephant trunk-slaps you but does no damage. You hit the dire elephant but do no damage. The dire elephant is heavily wounded. The iron troll is no longer distracted by gold. The dire elephant is distracted by the nearby gold. You hit the dire elephant. The dire elephant is no longer distracted by gold. The dire elephant is heavily wounded. The dire elephant barely misses you. The dire elephant trunk-slaps you. [a] - 360 gold - resistance, might and agility [b] - 286 gold - curing and magic [c] - 420 gold - haste and resistance Purchase which effect? You feel yourself speed up. You feel protected. The dire elephant barely misses you. You riposte. You hit the dire elephant. The dire elephant is heavily wounded. The dire elephant closely misses you. Unknown command. Casting: Borgnjor's Vile Clutch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. The dire elephant tramples you! You stumble backwards! Things that are here: a bardiche; a robe Things that are here: a giant club x2 You see here a robe. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start resting. Your extra speed is starting to run out. You start resting. You feel yourself slow down. You start resting. You start to feel less resistant. You start resting. Your resistance to elements expires. You start resting. Magic restored. You start resting. HP restored. You climb downwards. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. A dire elephant is nearby! Casting: Borgnjor's Vile Clutch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f - dire elephant Aim: a dire elephant You feel a surge of power! Decaying hands burst forth from the earth! Zombie hands grab the dire elephant. The zombie hands constrict the dire elephant. The dire elephant struggles to escape constriction. Casting: Borgnjor's Vile Clutch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Borgnjor's Vile Clutch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Agony (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - dire elephant Aim: a dire elephant (lightly wounded, constricted by zombie hands, chance to defeat MR: 67%) You feel a surge of power! The dire elephant convulses! The zombie hands constrict the dire elephant! The dire elephant escapes! Casting: Agony (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Agony (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - dire elephant Aim: a dire elephant (severely wounded, chance to defeat MR: 67%) You feel a surge of power! The dire elephant convulses! Casting: Agony (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f/p - dire elephant Aim: a dire elephant (severely wounded) You feel a surge of power! Decaying hands burst forth from the earth! Zombie hands grab the dire elephant. The zombie hands constrict the dire elephant! The dire elephant struggles to escape constriction. The zombie hands constrict the dire elephant! You block the dire elephant's attack. The dire elephant trunk-slaps you but does no damage. You slash the dire elephant! Lightning courses through the dire elephant! You kill the dire elephant! No target in view! You start resting. Magic restored. You start waiting. You now have 5471 gold pieces (gained 26). You see here a robe. A yaktaur comes into view. The yaktaur shouts! You hear a shout! The yaktaur wields an arbalest. The yaktaur shoots a bolt. The bolt hits you! Things that are here: a bolt; a giant club x2 Things that are here: a bardiche; a robe You can't drink. The yaktaur shoots a bolt. The bolt is repelled. You see here a bolt. The yaktaur unwields an uncursed arbalest. The yaktaur misses you. You riposte. You slash the yaktaur! Lightning courses through the yaktaur! The yaktaur is severely wounded. You hit the yaktaur. The yaktaur is almost dead. You slash the yaktaur! Lightning courses through the yaktaur! You kill the yaktaur! A deep troll earth mage comes into view. The fire dragon roars deafeningly! The deep troll earth mage shouts! You hear a shout! x2 The deep troll earth mage moves out of view. Things that are here: a giant club x2 The wall shatters! The blast of rock fragments hits you! You hear a shout! Casting: Borgnjor's Vile Clutch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f - iron troll Aim: an iron troll You feel a surge of power! Decaying hands burst forth from the earth! Zombie hands grab the iron troll. The zombie hands constrict the iron troll. The iron troll struggles to escape constriction. Casting: Borgnjor's Vile Clutch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. The zombie hands constrict the iron troll! The iron troll struggles to escape constriction. Some rock shatters into small pieces. A deep troll comes into view. The deep troll shouts! A deep troll and a deep troll shaman come into view. Things that are here: a giant club x2 Casting: Borgnjor's Vile Clutch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, p - iron troll You feel a surge of power! Decaying hands burst forth from the earth! Zombie hands grab the fire dragon. Zombie hands grab the deep troll shaman. Zombie hands grab the deep troll earth mage. The zombie hands constrict the iron troll! The zombie hands constrict the fire dragon! The zombie hands constrict the deep troll earth mage! The zombie hands constrict the deep troll shaman. The deep troll shaman calls upon its god to strengthen the deep troll. The deep troll seems to grow stronger. The fire dragon escapes! The deep troll earth mage struggles to escape constriction. Unknown command. Unknown command. The zombie hands constrict the iron troll!! The zombie hands constrict the deep troll earth mage! The zombie hands constrict the deep troll shaman! The iron troll escapes! A deep troll shaman comes into view. The deep troll shaman calls upon its god to strengthen the deep troll shaman. The deep troll shaman seems to grow stronger. The deep troll earth mage struggles to escape constriction. You see here a bolt. Casting: Borgnjor's Vile Clutch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor You feel a surge of power! Decaying hands burst forth from the earth! The deep troll shaman is unaffected. Zombie hands grab the deep troll. The deep troll earth mage is unaffected. Zombie hands grab the fire dragon. The zombie hands constrict the fire dragon! The zombie hands constrict the deep troll earth mage! The zombie hands constrict the deep troll. The zombie hands constrict the deep troll shaman!! The deep troll shaman is distracted by your gold. A deep troll comes into view. The iron troll bites you! The iron troll barely misses you. The iron troll claws you! The deep troll shaman struggles to escape constriction. The deep troll struggles to escape constriction. The fire dragon struggles to escape constriction. The deep troll earth mage struggles to escape constriction. Unknown command. Unknown command. Casting: Borgnjor's Vile Clutch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor You feel a surge of power! Decaying hands burst forth from the earth! Zombie hands grab the iron troll. The deep troll shaman shouts! The zombie hands constrict the iron troll. The zombie hands constrict the fire dragon! The zombie hands constrict the deep troll earth mage! The zombie hands constrict the deep troll! The zombie hands constrict the deep troll shaman! You kill the deep troll shaman! The deep troll earth mage is distracted by the nearby gold. The iron troll closely misses you. The iron troll claws you! The iron troll claws you but does no damage. The deep troll escapes! The fire dragon struggles to escape constriction. You hit the iron troll but do no damage. The iron troll is heavily wounded. The zombie hands constrict the iron troll, but do no damage. The zombie hands constrict the fire dragon. The zombie hands constrict the deep troll earth mage. You kill the deep troll earth mage! You hit the iron troll. The iron troll is heavily wounded. The zombie hands constrict the iron troll. The zombie hands constrict the fire dragon! The deep troll shaman is no longer distracted by gold. The fire dragon breathes flames at you. The blast of flame hits you! The iron troll bites you!! The iron troll closely misses you. The iron troll barely misses you. The zombie hands lose their grip on something. The zombie hands constrict the iron troll! Things that are here: a bardiche; a robe The zombie hands constrict the iron troll! The iron troll struggles to escape constriction. Things that are here: a bolt; a giant club x2 The zombie hands lose their grip on something. The deep troll is distracted by the nearby gold. The deep troll is no longer distracted by gold. You see here a robe. There is a stone staircase leading up here. Casting: Borgnjor's Vile Clutch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f - deep troll Aim: a deep troll (unusually strong) Okay, then. Casting: Borgnjor's Vile Clutch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f - deep troll Aim: a deep troll (unusually strong) You feel a surge of power! Decaying hands burst forth from the earth! Zombie hands grab the deep troll. The zombie hands constrict the deep troll! The deep troll escapes! You hit the deep troll. The deep troll is lightly wounded. The deep troll misses you. You riposte. You slash the deep troll! The deep troll is moderately wounded. The deep troll claws you! The deep troll closely misses you. You barely miss the deep troll. The deep troll is moderately wounded. The deep troll bites you! The deep troll claws you. You block the deep troll's attack. You closely miss the deep troll. The deep troll is moderately wounded. The deep troll shaman no longer looks unusually strong. The deep troll closely misses you. The deep troll barely misses you. The deep troll claws you. You hit the deep troll. The deep troll is moderately wounded. You closely miss the deep troll. The deep troll is moderately wounded. The deep troll misses you. You block the deep troll's attack. x2 The deep troll shaman calls upon its god to speed up the deep troll. The deep troll seems to speed up. Unknown command. Casting: Borgnjor's Vile Clutch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f/p - deep troll Aim: a deep troll (moderately wounded, unusually strong) You feel a surge of power! Decaying hands burst forth from the earth! Zombie hands grab the deep troll. x2 The zombie hands constrict the deep troll! The zombie hands constrict the deep troll. The deep troll closely misses you. The deep troll claws you but does no damage. The deep troll claws you!! * * * LOW HITPOINT WARNING * * * The zombie hands constrict the deep troll. The zombie hands constrict the deep troll! The deep troll struggles to escape constriction. There is a stone staircase leading up here. The zombie hands release their grip on the deep troll. x2 You climb upwards. There is a stone staircase leading down here. You start resting. Magic restored. You start resting. HP restored. You climb downwards. The deep troll closely misses you. The deep troll claws you. The deep troll claws you but does no damage. The deep troll completely misses you. The deep troll claws you. The deep troll claws you but does no damage. There is a stone staircase leading up here. Casting: Borgnjor's Vile Clutch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, f - deep troll Aim: a deep troll You feel a surge of power! Decaying hands burst forth from the earth! Zombie hands grab the deep troll. x2 The zombie hands constrict the deep troll! The zombie hands constrict the deep troll. The deep troll bites you! The deep troll claws you but does no damage. The deep troll claws you! Unknown command. Casting: Borgnjor's Vile Clutch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - deep troll Aim: a deep troll (lightly wounded, constricted by zombie hands) You feel a surge of power! The bolt of negative energy hits the deep troll. The deep troll is drained! The deep troll is almost dead. The bolt of negative energy hits the deep troll. The deep troll is drained! The deep troll is heavily wounded. The bolt of negative energy hits the deep troll shaman. The deep troll shaman is drained! The deep troll shaman is heavily wounded. The zombie hands constrict the deep troll! You kill the deep troll! The zombie hands constrict the deep troll. The deep troll struggles to escape constriction. Unknown command. Unknown command. Unknown command. Casting: Bolt of Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - deep troll Aim: a deep troll (heavily wounded, lightly drained, constricted by zombie hands) You feel a surge of power! The bolt of negative energy hits the deep troll. The deep troll is drained! The deep troll is almost dead. The bolt of negative energy hits the deep troll shaman. The deep troll shaman is drained! You kill the deep troll shaman! The zombie hands constrict the deep troll. You kill the deep troll! Unknown command. Unknown command. Casting: Bolt of Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - fire dragon Aim: a fire dragon You feel a surge of power! The bolt of negative energy hits the fire dragon. The fire dragon is drained! The fire dragon is moderately wounded. Unknown command. Casting: Bolt of Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - fire dragon Aim: a fire dragon (moderately wounded, lightly drained) You feel a surge of power! The bolt of negative energy misses the fire dragon. The bolt of negative energy hits the iron troll. The iron troll is drained! The iron troll is heavily wounded. Unknown command. Casting: Bolt of Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (safe; 1% risk of failure) Press: ? - help, Dir - move target cursor, p - fire dragon You feel a surge of power! Decaying hands burst forth from the earth! Zombie hands grab the iron troll. Zombie hands grab the fire dragon. The zombie hands constrict the iron troll. The zombie hands constrict the fire dragon! The fire dragon breathes flames at you. The blast of flame is repelled. The iron troll struggles to escape constriction. Unknown command. Unknown command. You slash the fire dragon! Lightning courses through the fire dragon! The fire dragon is heavily wounded. The zombie hands constrict the iron troll. The zombie hands constrict the fire dragon. The fire dragon bites you! The fire dragon closely misses you. x2 You slash the fire dragon! The fire dragon is severely wounded. The zombie hands constrict the iron troll! The zombie hands constrict the fire dragon! The fire dragon bites you but does no damage. The fire dragon closely misses you. The fire dragon tramples you. You hold your ground! The iron troll struggles to escape constriction. Casting: Borgnjor's Vile Clutch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - fire dragon Aim: a fire dragon (severely wounded, catching its breath, lightly drained, constricted by zombie hands) You feel a surge of power! The fire dragon is almost dead. You feel life coursing into your body. The zombie hands constrict the iron troll!! The zombie hands constrict the fire dragon. You kill the fire dragon! The iron troll is distracted by the nearby gold. The zombie hands constrict the iron troll! The iron troll is no longer distracted by gold. You see here 42 gold pieces. The zombie hands constrict the iron troll. You kill the iron troll! You now have 5488 gold pieces (gained 17). You now have 5519 gold pieces (gained 31). You see here a robe. You see here a robe. You now have 5561 gold pieces (gained 42). You start resting. You start resting. HP restored. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.22-a0-456-g11ed031 Game state: mouse_enabled: 0, waiting_for_command: 1, terminal_resized: 0 io_inited: 0, need_save: 1, saving_game: 1, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_REST repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Atlas] Species: Mummy Job: Necromancer HP: 135/135; mods: 0/0 MP: 39/52; mod: 0 Stats: 12 (12) 26 (26) 13 (13) Position: (75, 37), god: Gozag (20), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: auto) Name | can_train | train | training | level | points | progress Fighting | X | 1 | 7 | 8 | 1909 | 109/450 Short Blades | | 0 | 0 | 1 | 113 | 43/142 Long Blades | X | 1 | 2 | 10 | 4075 | 116/920 Axes | | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | | 0 | 0 | 0 | 0 | 0/70 Polearms | | 0 | 0 | 0 | 0 | 0/70 Staves | X | 1 | 0 | 0 | 62 | 62/70 Slings | | 0 | 0 | 0 | 0 | 0/70 Bows | | 0 | 0 | 0 | 0 | 0/70 Crossbows | | 0 | 0 | 0 | 0 | 0/70 Throwing | X | 0 | 0 | 0 | 0 | 0/70 Armour | X | 1 | 7 | 8 | 2722 | 177/636 Dodging | X | 1 | 5 | 7 | 2024 | 45/566 Stealth | X | 0 | 0 | 1 | 127 | 68/119 Shields | X | 0 | 0 | 4 | 707 | 0/353 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 1 | 33 | 20 | 10471 | 607/1272 Conjurations | X | 1 | 4 | 1 | 105 | 35/142 Hexes | X | 1 | 0 | 13 | 6878 | 873/1130 Charms | | 0 | 0 | 0 | 0 | 0/70 Summonings | X | 1 | 0 | 0 | 0 | 0/70 Necromancy | X | 1 | 26 | 17 | 10591 | 1141/1350 Translocations | | 0 | 0 | 0 | 0 | 0/70 Transmutations | | 0 | 0 | 0 | 0 | 0/70 Fire Magic | X | 1 | 0 | 0 | 24 | 24/70 Ice Magic | | 0 | 0 | 0 | 0 | 0/70 Air Magic | | 0 | 0 | 0 | 0 | 0/70 Earth Magic | X | 1 | 16 | 7 | 2493 | 514/566 Poison Magic | | 0 | 0 | 0 | 0 | 0/70 Invocations | | 0 | 0 | 0 | 0 | 0/59 Evocations | X | 1 | 0 | 0 | 54 | 54/70 Spell bugs: Durations: Attributes: #12: 15063 #13: 4188 #23: 46984 #24: 1295191427 #27: 451862 #49: 3777 #51: 4 #52: 4 #57: 5314 #59: 1 #60: 1 Mutations: cold resistance: 1 (innate) negative energy resistance: 3 (innate) torment resistance: 1 (innate) unbreathing: 1 (innate) in touch with death: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #18: +9 falchion of Massacring {elec, rPois rF+} eq slot #1, inv slot #16: scarf of repulsion eq slot #2, inv slot #39: +2 helmet of see invisible eq slot #3, inv slot #38: +2 pair of gloves eq slot #4, inv slot #47: cursed +0 pair of boots eq slot #5, inv slot #10: +0 buckler eq slot #6, inv slot #13: +5 ring mail of magic resistance eq slot #7, inv slot #2: +5 ring of intelligence eq slot #8, inv slot #25: ring of magical power eq slot #9, inv slot #4: amulet of guardian spirit }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: .....# ...#.# ...#.# ...#.# .....# ########## ....># #...[..@<# .....#####.######## .....#.....# .....#T##### T...[#.# #. $D.#.#.# #.# ..$#.#(#### #.# TTT.)#T.(.# #.# .:.#.T###.##.# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< ice_cave_hard: true bailey_type: bailey_polearm >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (33, 30): {{{{ CLASS: TriggerableFunction repeated: false listeners: func: CLASS: FunctionWrapper name: dgn.activate_item_decay fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: }}}} Lua marker 1 at (34, 27): {{{{ CLASS: TriggerableFunction repeated: false listeners: func: CLASS: FunctionWrapper name: dgn.activate_item_decay fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: }}}} Lua marker 2 at (34, 28): {{{{ CLASS: TriggerableFunction repeated: false listeners: func: CLASS: FunctionWrapper name: dgn.activate_item_decay fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: }}}} Lua marker 3 at (34, 29): {{{{ CLASS: TriggerableFunction repeated: false listeners: func: CLASS: FunctionWrapper name: dgn.activate_item_decay fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: }}}} Lua marker 4 at (34, 31): {{{{ CLASS: TriggerableFunction repeated: false listeners: func: CLASS: FunctionWrapper name: dgn.activate_item_decay fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: }}}} Lua marker 5 at (34, 32): {{{{ CLASS: TriggerableFunction repeated: false listeners: func: CLASS: FunctionWrapper name: dgn.activate_item_decay fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: }}}} Lua marker 6 at (35, 27): {{{{ CLASS: TriggerableFunction repeated: false listeners: func: CLASS: FunctionWrapper name: dgn.activate_item_decay fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: }}}} Lua marker 7 at (35, 28): {{{{ CLASS: TriggerableFunction repeated: false listeners: func: CLASS: FunctionWrapper name: dgn.activate_item_decay fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: }}}} Lua marker 8 at (36, 24): {{{{ CLASS: TriggerableFunction repeated: false listeners: func: CLASS: FunctionWrapper name: dgn.activate_item_decay fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: }}}} Lua marker 9 at (36, 26): {{{{ CLASS: TriggerableFunction repeated: false listeners: func: CLASS: FunctionWrapper name: dgn.activate_item_decay fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: }}}} Lua marker 10 at (36, 28): {{{{ CLASS: TriggerableFunction repeated: false listeners: func: CLASS: FunctionWrapper name: dgn.activate_item_decay fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: }}}} Lua marker 11 at (37, 24): {{{{ CLASS: TriggerableFunction repeated: false listeners: func: CLASS: FunctionWrapper name: dgn.activate_item_decay fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: }}}} Lua marker 12 at (38, 22): {{{{ CLASS: TriggerableFunction repeated: false listeners: func: CLASS: FunctionWrapper name: dgn.activate_item_decay fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: }}}} Lua marker 13 at (38, 23): {{{{ CLASS: TriggerableFunction repeated: false listeners: func: CLASS: FunctionWrapper name: dgn.activate_item_decay fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: }}}} Lua marker 14 at (39, 23): {{{{ CLASS: TriggerableFunction repeated: false listeners: func: CLASS: FunctionWrapper name: dgn.activate_item_decay fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: }}}} Lua marker 15 at (40, 24): {{{{ CLASS: TriggerableFunction repeated: false listeners: func: CLASS: FunctionWrapper name: dgn.activate_item_decay fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: }}}} Lua marker 16 at (40, 33): {{{{ CLASS: TriggerableFunction repeated: false listeners: func: CLASS: FunctionWrapper name: dgn.activate_item_decay fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: }}}} Lua marker 17 at (41, 24): {{{{ CLASS: TriggerableFunction repeated: false listeners: func: CLASS: FunctionWrapper name: dgn.activate_item_decay fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: }}}} Lua marker 18 at (41, 32): {{{{ CLASS: TriggerableFunction repeated: false listeners: func: CLASS: FunctionWrapper name: dgn.activate_item_decay fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: }}}} Lua marker 19 at (42, 28): {{{{ CLASS: TriggerableFunction repeated: false listeners: func: CLASS: FunctionWrapper name: dgn.activate_item_decay fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: }}}} Lua marker 20 at (42, 30): {{{{ CLASS: TriggerableFunction repeated: false listeners: func: CLASS: FunctionWrapper name: dgn.activate_item_decay fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: }}}} Lua marker 21 at (42, 31): {{{{ CLASS: TriggerableFunction repeated: false listeners: func: CLASS: FunctionWrapper name: dgn.activate_item_decay fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: }}}} Lua marker 22 at (42, 32): {{{{ CLASS: TriggerableFunction repeated: false listeners: func: CLASS: FunctionWrapper name: dgn.activate_item_decay fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: }}}} Lua marker 23 at (43, 25): {{{{ CLASS: TriggerableFunction repeated: false listeners: func: CLASS: FunctionWrapper name: dgn.activate_item_decay fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: }}}} Lua marker 24 at (43, 31): {{{{ CLASS: TriggerableFunction repeated: false listeners: func: CLASS: FunctionWrapper name: dgn.activate_item_decay fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: }}}} Lua marker 25 at (44, 29): {{{{ CLASS: TriggerableFunction repeated: false listeners: func: CLASS: FunctionWrapper name: dgn.activate_item_decay fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: }}}} Lua marker 26 at (44, 30): {{{{ CLASS: TriggerableFunction repeated: false listeners: func: CLASS: FunctionWrapper name: dgn.activate_item_decay fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: }}}} Lua marker 27 at (45, 28): {{{{ CLASS: TriggerableFunction repeated: false listeners: func: CLASS: FunctionWrapper name: dgn.activate_item_decay fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: }}}} >>>>>>>>>>>>>>>>>>>>>>