Dungeon Crawl Stone Soup version 0.22-a0-143-g83aada6 (webtiles) character file. 35 Asmodeus the Skirmisher (level 3, 29/29 HPs) Began as a Demonspawn Fighter on Feb 5, 2018. Quit the game on level 2 of the Dungeon. The game lasted 00:01:46 (767 turns). Asmodeus the Skirmisher (Demonspawn Fighter) Turns: 767, Time: 00:01:47 Health: 29/29 AC: 6 Str: 16 XL: 3 Next: 17% Magic: 3/3 EV: 6 Int: 10 God: Gold: 30 SH: 8 Dex: 12 Spells: 2/2 levels left rFire . . . SeeInvis . i - +1 dagger (elec) rCold . . . Gourm . c - +0 shield rNeg . . . Faith . b - +0 scale mail rPois . Spirit + (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 1.09/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: powered by death 1, magic shield a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 30 gold pieces. Inventory: Hand Weapons a - a +0 war axe i - a +1 dagger of electrocution (weapon) j - a +0 battleaxe Armour b - a +0 scale mail (worn) c - a +0 shield (worn) Scrolls e - 2 scrolls of identify {unknown} Potions d - a potion of might g - a potion of mutation {unknown} h - a potion of resistance {unknown} k - a potion of brilliance {unknown} l - a potion of berserk rage {unknown} Comestibles f - 4 rations m - a chunk of flesh Skills: - Level 3.1 Fighting + Level 2.9 Axes - Level 3.0 Armour - Level 2.7 Shields You had 2 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate a little health from kills. When hurt, damage is shared between your health and your magic reserves. Message History You start resting. HP restored. You climb downwards. There is a stone staircase leading up, spattered with blood here. You aren't carrying any items that you can evoke. You barely miss the adder. The adder barely misses you. You hit the adder. The adder is lightly wounded. You block the adder's attack. x2 You closely miss the adder. The adder is lightly wounded. The adder barely misses you. You hit the adder. Lightning courses through the adder! You kill the adder! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. Your demonic ancestry asserts itself... You feel your magical essence form a protective shroud around your flesh. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) . . .♣ ## ##############.### ... ................# ...####............# %.............<....# ..?...$............# .?...........†@.$..# ....S..............# ###............# #............# #............# #............# #[...........# #............# #............# There were no monsters in sight! Vanquished Creatures An adder (D:2) An ooze (D:1) 3 leopard geckos (D:1) A giant cockroach (D:1) 3 goblins (D:1) 3 hobgoblins A ball python (D:1) 3 bats (D:1) A frilled lizard (D:1) 2 kobolds (D:1) A rat (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Asmodeus the Demonspawn Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 277 | D:1 | Gained mutation: You regenerate a little health from kills. [demonic ancestry] 277 | D:1 | Reached XP level 2. HP: 23/24 MP: 2/2 766 | D:2 | Gained mutation: When hurt, damage is shared between your health and your magic reserves. [demonic ancestry] 766 | D:2 | Reached XP level 3. HP: 29/29 MP: 3/3 767 | D:2 | Quit the game Vault maps used: D:1: giann_bridges D:2: kb_forest_paths Skill XL: | 1 2 | ---------------+-------+----- Armour | 3 | 3.0 Axes | 2 | 2.9 Fighting | | 3.1 Shields | | 2.7 Action || total -------------------------++------- Melee: War axe || 43 Dagger || 14 Armor: Scale mail || 30 Dodge: Dodged || 24 Block: Shield || 39 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 51 | 0.0 | 0 | 20 | 0.0 | 767 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 36 | 0.0 | 0 | 18 | 0.0 | 726 D:2 | 0 | 15 | 0.0 | 0 | 2 | 0.0 | 41 +---------+---------+-------+---------+---------+-------+---------