Dungeon Sprint DCSS version 0.21.0-37-g46506fa (webtiles) character file. 0 Ash44 the Skirmisher (level 1, -4/14 HPs) Began as a Gargoyle Berserker on Feb 1, 2018. Was a Follower of Trog. Slain by a merfolk siren ... wielding a +0 spear (12 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:09 (11 turns). Ash44 the Skirmisher (Gargoyle Berserker) Turns: 11, Time: 00:00:09 Health: -4/14 AC: 4 Str: 20 XL: 1 Next: 0% Magic: 1/1 EV: 12 Int: 7 God: Trog [*.....] Gold: 0 SH: 0 Dex: 9 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 hand axe rCold . . . Gourm . (no shield) rNeg + . . Faith . b - +0 animal skin rPois ∞ Spirit . (no helmet) rElec + Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth +......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +2 a: Berserk, Burn Spellbooks, Renounce Religion You were in the Dungeon. You worshipped Trog. Trog was aware of your devotion. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour b - a +0 animal skin (worn) Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic h - a potion of berserk rage Comestibles c - a ration Skills: + Level 3.2 Fighting + Level 2.6 Axes + Level 2.1 Armour + Level 1.5 Dodging You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History The merfolk siren shouts! The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! You cannot move away from the merfolk siren! You cannot move away from the merfolk siren! There isn't anything here! You close the door. You are no longer entranced. A merfolk siren opens the door. There is a staircase leading out of the dungeon here. The merfolk siren chants a haunting song. You resist. The worm bites you. You hit the worm but do no damage. You hit the worm. The worm bites you. The worm misses you. You hit the worm. The worm is lightly wounded. You hit the worm. The merfolk siren hits you from afar with a spear! Ouch! That really hurt! You die... # # ##. #+# .# #...##.##w# #.'m<@w# #...##w##...# ##. #+# .## # # You could see a merfolk siren and 3 worms. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Ash44 the Gargoyle Berserker began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 1/1 6 | D | Noticed a merfolk siren 11 | D | Slain by a merfolk siren Action || total -------------------------++------- Melee: Hand axe || 2 Dodge: Dodged || 1