Arya the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 animal skin a +0 hand axe a +5 bardiche (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (7, 6, D) 4 scrolls of amnesia a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (49, 12, D) the Incunabulum of Boosts Spells Type Level a - Swiftness Charms/Air 2 b - Regeneration Charms/Necromancy 3 c - Spectral Weapon Hexes/Charms 3 d - Excruciating Wounds Charms/Necromancy 5 Trog disapproves of the use of such an item. (49, 36, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (50, 12, D) a +0 hat of see invisible (50, 13, D) a +0 dagger (50, 24, D) an uncursed staff of wizardry (50, 42, D) 4 inedible chunks of flesh a spiny frog skeleton (50, 43, D) a bullfrog skeleton (51, 12, D) a +2 leather armour of fire resistance (51, 37, D) a +5 short sword of electrocution (51, 38, D) a +3 quarterstaff of protection (51, 42, D) an inedible chunk of flesh (51, 43, D) a +6 antimagic broad axe (52, 12, D) the cursed ring of Haluteb {+Blink rC+++ EV-6 Str+3 Int+6} [ring of evasion] It affects your evasion (-6). It affects your strength (+3). It affects your intelligence (+6). It renders you almost immune to cold. It lets you blink. It has a curse placed upon it. (52, 19, D) a +3 dagger of venom (still there?) a +0 scimitar (still there?) (52, 20, D) a +3 antimagic quarterstaff (52, 27, D) a +6 hand axe of electrocution (52, 36, D) an uncursed ring of resist corrosion (52, 42, D) 2 inedible chunks of flesh a black mamba skeleton (53, 12, D) a +2 pair of gloves of archery (53, 13, D) a +3 battleaxe of venom (53, 18, D) the +3 robe of Clouds {+Fly rElec} It insulates you from electricity. It lets you fly. (53, 19, D) a +2 demon trident of venom (53, 25, D) the +1 leather armour "Ebrir" {+Blink rC+ Int+2 Stlth-} It affects your intelligence (+2). It protects you from cold. It lets you blink. It makes you less stealthy. (53, 32, D) a +1 scimitar of flaming (unseen) (53, 33, D) a +1 falchion of flaming (unseen) (53, 36, D) an uncursed ring of magical power an uncursed ring of positive energy the ring "Ponuxugg" {MR+ Int+6} [ring of intelligence] It affects your intelligence (+6). It affects your resistance to hostile enchantments. a +4 ring of slaying (53, 37, D) a +1 hand axe of venom (54, 12, D) a manual of Dodging (54, 24, D) a +1 mace of crushing (54, 25, D) an uncursed staff of conjuration (54, 33, D) a stone a +2 trident of venom (54, 36, D) an uncursed staff of summoning (55, 13, D) a +1 scale mail of positive energy (55, 24, D) an uncursed ring of protection from magic the ring "Unyir" {rElec rPois rN+ MR- Str+4} [ring of poison resistance] It affects your strength (+4). It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. (55, 33, D) a +3 whip of holy wrath a +0 robe (57, 32, D) a sling bullet (59, 36, D) a +3 dagger of venom (59, 37, D) a +3 spear of piercing (60, 36, D) a +3 falchion of holy wrath (60, 40, D) a +3 antimagic demon trident (61, 0, D) a +5 lajatang of speed (61, 26, D) a +2 ring mail of fire resistance (61, 36, D) a +2 dagger of speed (61, 42, D) a +0 flail a +0 robe a naga corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (62, 0, D) a +3 ring mail of cold resistance (62, 1, D) a cursed staff of air (62, 9, D) a +0 scimitar of protection (62, 16, D) a +3 mace of holy wrath (62, 17, D) the +5 morningstar "Wudokug" {holy, rN+ Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from negative energy. It makes you more stealthy. (62, 26, D) a +3 scimitar of protection (62, 27, D) the +8 ice dragon scales of the Tired Scars {-Tele rF- rC++ rN+ Regen+} It makes you vulnerable to fire. It greatly protects you from cold. It protects you from negative energy. It prevents most forms of teleportation. It increases your rate of regeneration. (62, 30, D) 3 large rocks (62, 36, D) +2 ice dragon scales (62, 37, D) a +1 scale mail of cold resistance (62, 42, D) a +2 halberd of freezing (63, 11, D) a +3 antimagic demon blade (63, 21, D) a +1 antimagic hand axe (63, 26, D) a +2 scimitar of protection (63, 30, D) a +0 giant club a +0 giant spiked club a +0 giant club a +0 giant spiked club a +0 troll leather armour (63, 31, D) a +8 antimagic battleaxe a +6 antimagic glaive (63, 36, D) an uncursed staff of air (64, 20, D) a +1 mace of protection (64, 27, D) a +2 trident of venom (64, 30, D) an uncursed ring of stealth a +0 giant club a +0 giant spiked club (64, 31, D) a +0 giant club a +0 dire flail a +0 giant club a +0 giant club (64, 32, D) a +0 giant spiked club (65, 26, D) a +0 short sword of draining (67, 0, D) an uncursed staff of poison (69, 0, D) a +3 ring of strength (69, 36, D) the +3 leather armour "Oleif" {*Drain rF- Str+7 Dex+4} It affects your strength (+7). It affects your dexterity (+4). It makes you vulnerable to fire. It causes draining when unequipped. (70, 8, D) a +3 plate armour of fire resistance (70, 36, D) an uncursed staff of air (70, 41, D) a +0 flail (71, 8, D) a +5 executioner's axe an uncursed ring of fire a +1 morningstar of holy wrath (71, 26, D) a +1 large shield of protection (71, 27, D) the +0 ring mail of the Queen {rF++ Int+4 Stlth+} It affects your intelligence (+4). It greatly protects you from fire. It makes you more stealthy. (71, 33, D) a +6 antimagic hand axe (71, 36, D) a +2 vampiric long sword (71, 40, D) a +0 spear a scroll of holy word (71, 41, D) a +0 scimitar a +0 robe (71, 42, D) the +11 halberd "Impslayer" {drain, rElec rN++ Int-5 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (-5). It insulates you from electricity. It greatly protects you from negative energy. It lets you see invisible. a water moccasin corpse (skeletalised by now) (72, 16, D) a cursed amulet of inaccuracy (72, 27, D) an uncursed staff of wizardry (72, 37, D) an uncursed amulet of the gourmand (73, 16, D) an uncursed staff of poison (73, 21, D) a +0 mace (73, 22, D) a +0 battleaxe (73, 37, D) a +2 morningstar of protection (75, 1, D) an uncursed staff of energy