Arya the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +0 animal skin a +0 hand axe a +5 bardiche (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia a scroll of holy word (10, 1, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 0, D) a +0 morningstar of pain (61, 8, D) a +5 rapier of protection (62, 0, D) the +6 mace "Ulemmij" {crush, rC+ Str+4 SInv} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from cold. It lets you see invisible. (62, 4, D) a +3 antimagic short sword a +2 chain mail of cold resistance (62, 8, D) a +0 rapier of protection (63, 8, D) the cursed -5 robe of Misfortune {-Cast *Contam *Tele *Drain EV-5 Stlth-- *Curse} It affects your evasion (-5). It prevents spellcasting. It may teleport you next to monsters. It curses itself when equipped. It causes magical contamination when unequipped. It causes draining when unequipped. It makes you much less stealthy. It has a curse placed upon it. (67, 0, D) a +3 chain mail of fire resistance (69, 0, D) a +1 battleaxe of electrocution (71, 10, D) an uncursed staff of air (71, 16, D) Totraruj's Guide on Evil and the Traveller Spells Type Level a - Regeneration Charms/Necromancy 3 b - Portal Projectile Hexes/Translocation 3 Trog disapproves of the use of such an item. (71, 17, D) an uncursed staff of conjuration (71, 20, D) a +2 flail of protection (unseen) (72, 8, D) the cursed +3 scimitar of Edeasmof {elec, +Fly rN+ Int+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+4). It protects you from negative energy. It lets you fly. It has a curse placed upon it. (72, 16, D) a +2 ring mail of cold resistance (72, 17, D) the +1 glaive "Rianlang" {drain, rN+ Int+4 Dex-4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It affects your dexterity (-4). It protects you from negative energy. (73, 1, D) the ring of Trepidation {Str+7 Dex-4 Stlth+} [ring of stealth] It affects your strength (+7). It affects your dexterity (-4). It makes you more stealthy. (73, 16, D) the amulet "Ciczeth" {*Slow Regen+ Str+4 Int+3} [amulet of regeneration] It affects your strength (+4). It affects your intelligence (+3). It increases your rate of regeneration. It may slow you when you take damage. (73, 17, D) the ring of Batas {rElec MP+9 Str+4 Dex+4} [ring of magical power] It affects your strength (+4). It affects your dexterity (+4). It insulates you from electricity. It affects your magic capacity (+9). (75, 1, D) a +1 spear of venom