Arya the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (7, 6, D) 4 scrolls of amnesia a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy (10, 7, D) a +0 animal skin a +0 hand axe a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 16, D) the +8 chain mail of Nuapho {rElec rPois rCorr} It insulates you from electricity. It protects you from poison. It protects you from acid and corrosion. (61, 26, D) an uncursed staff of cold (62, 0, D) an uncursed staff of summoning (62, 8, D) an uncursed ring of poison resistance (62, 9, D) an uncursed staff of air (62, 16, D) the +3 hand axe of Painful Death {vamp, rF+ MR+ Str+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+2). It protects you from fire. It affects your resistance to hostile enchantments. (62, 17, D) a +1 morningstar of draining (62, 26, D) a +2 flail of venom (62, 27, D) a book of the Tempests (63, 0, D) the +8 morningstar of the Gloaming {vamp, Str-2 Int+5} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (-2). It affects your intelligence (+5). (63, 8, D) an uncursed staff of poison (63, 16, D) an uncursed staff of poison (63, 17, D) a +3 hand axe of electrocution (63, 22, D) a +2 antimagic hand axe an inedible chunk of flesh a water moccasin skeleton 4 inedible chunks of flesh a black mamba skeleton (63, 23, D) an inedible chunk of flesh (63, 26, D) the amulet of the Four Winds {rN+ MR+++ Clar} [amulet of nothing] It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you against confusion. (63, 27, D) an uncursed ring of positive energy (64, 16, D) an uncursed staff of poison (64, 17, D) the cursed +0 leather armour of Perfidy {+Fly Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It lets you fly. It has a curse placed upon it. (64, 22, D) an inedible chunk of flesh (64, 23, D) 4 inedible chunks of flesh a black mamba skeleton (64, 26, D) the amulet "Cocsajor" {Faith rC+ Dex+2} [amulet of faith] It allows you to gain divine favour quickly. It affects your dexterity (+2). It protects you from cold. (64, 27, D) a book of the Tempests (65, 26, D) an uncursed staff of summoning (67, 0, D) a +1 dagger of electrocution (69, 0, D) a +1 hunting sling of flaming (70, 8, D) an uncursed staff of power (70, 9, D) a +1 robe of magic resistance (71, 8, D) an uncursed staff of air (71, 10, D) a +1 vampiric trident a +0 robe (71, 11, D) a cursed -1 dagger a +0 robe (71, 16, D) a +0 hand axe of chopping (71, 26, D) a +2 hunting sling of velocity the +3 leather armour "Nutynkau" {MR- MP+9 Str+3 Stlth+} It affects your strength (+3). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It makes you more stealthy. (71, 27, D) the +5 halberd "Worm's Wrath" {chop, +Blink rElec rC- SInv} It inflicts extra damage upon your enemies. It makes you vulnerable to cold. It insulates you from electricity. It lets you see invisible. It lets you blink. (72, 8, D) a +0 short sword (72, 9, D) a +0 rapier (72, 12, D) the cursed +3 dagger of the Harvest {freeze, Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It has a curse placed upon it. a +0 robe a spriggan corpse (skeletalised by now) (72, 16, D) a +1 morningstar of holy wrath (72, 22, D) a +4 antimagic quarterstaff (72, 32, D) a +2 quarterstaff (73, 1, D) an uncursed staff of earth (73, 17, D) the ring "Efyel" {Wiz MR+ Dex+2} [ring of wizardry] It improves your spell success rate. It affects your dexterity (+2). It affects your resistance to hostile enchantments. a +0 dagger of speed (73, 26, D) an uncursed staff of summoning (73, 27, D) an uncursed ring of poison resistance (74, 3, D) a +0 giant club a +0 giant spiked club (75, 1, D) the cursed +2 battleaxe of Ysiwk {drain, MR+} A truly terrible weapon, it drains the life of those it strikes. It affects your resistance to hostile enchantments. It has a curse placed upon it. (75, 3, D) a +0 giant spiked club