Arcaner Level 1 of the Dungeon (0, 0, D:1) 9 bolts (4, 0, D:1) a +0 whip (8, 0, D:1) a stone (8, 3, D:1) a +0 club (9, 1, D:1) a +0 dagger (9, 5, D:1) a +0 hand axe (17, 21, D:1) 6 stones (22, 12, D:1) 15 stones (23, 6, D:1) 18 stones (27, 20, D:1) a +0 dagger (32, -17, D:1) a +0 club (46, -10, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) 19 stones (1, -1, D:2) a stone a +0 dagger (4, -6, D:2) a +0 club (16, -7, D:2) 18 stones (18, 7, D:2) 17 arrows (21, -1, D:2) a +0 club (29, 10, D:2) 21 stones (31, -9, D:2) a +0 dagger (40, 12, D:2) a +0 club (46, -14, D:2) 17 poisoned needles (46, -11, D:2) 17 arrows (47, 13, D:2) a +0 robe (49, 1, D:2) a +3 scythe a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 flail a +0 plate armour (1, 0, D:3) a cursed +0 club (2, 0, D:3) a +0 club a +0 dagger (2, 27, D:3) a +0 club (2, 29, D:3) a +0 naga barding (7, 31, D:3) 22 sling bullets (15, 6, D:3) a +0 club (15, 8, D:3) a +0 club (24, 0, D:3) a cursed -3 mace (25, 13, D:3) a +0 club (26, 0, D:3) a +0 whip (26, 8, D:3) 10 bolts (26, 26, D:3) a +0 club (28, 26, D:3) 24 arrows (30, -10, D:3) a +0 leather armour (36, 5, D:3) a +0 club (38, -4, D:3) 12 stones (40, 37, D:3) a +0 whip Level 4 of the Dungeon (3, -1, D:4) 29 stones (7, -10, D:4) 16 arrows (9, 15, D:4) 28 arrows (10, -31, D:4) a +0 dagger (11, 16, D:4) a +0 hand axe (27, -22, D:4) a cursed -1 dagger (38, 27, D:4) a +0 giant spiked club Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (1, 11, D:5) an uncursed staff of summoning (17, 48, D:5) a +0 robe (18, 18, D:5) a +0 hand axe (20, 14, D:5) 25 sling bullets (23, 46, D:5) a cursed +0 ring mail (42, 27, D:5) a +0 leather armour Level 6 of the Dungeon [Shop] Gozag's Platinum Reserve the ring "Beguhiy" {rF+ Str+2 Stlth+} (3570 gold) [ring of stealth] It affects your strength (+2). It protects you from fire. It makes you more stealthy. a +4 blowgun (2450 gold) the cursed +1 whip "Demonbane" {flame, +Inv rC+ Dex+2} (3170 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). It protects you from cold. It lets you turn invisible. It has a curse placed upon it. the +1 leather armour of the Curious Spirits {rC+ MR+ SInv} (3080 gold) It protects you from cold. It affects your resistance to hostile enchantments. It lets you see invisible. (0, 0, D:6) a +0 robe (19, -35, D:6) a +0 spear (20, -27, D:6) 25 sling bullets (25, -9, D:6) a +0 giant spiked club (25, -2, D:6) a +0 flail (26, -5, D:6) a scroll of random uselessness (29, -3, D:6) 15 stones (35, -53, D:6) a +0 club (41, -63, D:6) a scroll of immolation (42, -54, D:6) a +0 leather armour (47, -2, D:6) 20 sling bullets (52, -19, D:6) a +0 club (53, -19, D:6) a +0 giant spiked club (63, -14, D:6) a +0 ring mail (65, -50, D:6) a +0 leather armour (67, -38, D:6) 14 arrows Level 7 of the Dungeon (0, 0, D:7) 9 gold pieces (3, 3, D:7) a +0 robe (still there?) a +0 mace (still there?) (3, 4, D:7) a +0 falchion (4, 3, D:7) a quokka corpse (4, 24, D:7) a scroll of enchant armour (5, 4, D:7) a +0 leather armour a +0 falchion a scorpion corpse (12, 1, D:7) 8 gold pieces (12, 12, D:7) a +0 club (unseen) (12, 14, D:7) a +0 trident (still there?) a +0 dagger (still there?) a +0 robe (still there?) a potion of curing (still there?) (15, 22, D:7) 17 gold pieces