ArcanElement Level 1 of the Dungeon (0, 0, D:1) a +0 club (12, 47, D:1) a +0 short sword (19, 35, D:1) a cursed -2 club a +0 dagger (25, 32, D:1) a +0 spear (38, 50, D:1) 12 stones (45, 8, D:1) 21 bolts (55, 47, D:1) a +0 leather armour (66, 50, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a stone (7, 1, D:2) a stone (8, 13, D:2) 4 stones (23, 32, D:2) 5 javelins (24, 46, D:2) 22 stones (28, 27, D:2) a +0 whip 17 stones (30, 15, D:2) a +0 leather armour (31, 28, D:2) a stone (33, 25, D:2) a +0 club (35, 20, D:2) a +0 club (35, 22, D:2) a cursed -3 short sword (40, 43, D:2) a +0 dagger (45, 32, D:2) a +0 dagger (45, 42, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 spear (12, -1, D:3) a +0 club (17, 4, D:3) a +0 mace (23, -6, D:3) a +0 hand axe a +0 animal skin (25, 17, D:3) a +0 dagger a +0 scale mail (28, 26, D:3) a cursed +0 robe (29, 24, D:3) a +0 club (34, -4, D:3) a +0 short sword (38, 39, D:3) 17 sling bullets (40, 0, D:3) a +0 buckler (45, 10, D:3) a +0 club (48, 4, D:3) 3 stones (49, 11, D:3) a +0 hand axe (50, -2, D:3) a +0 chain mail (58, -3, D:3) a cursed -2 mace Level 4 of the Dungeon (0, 0, D:4) 2 tomahawks (7, -8, D:4) a +0 club a +0 plate armour (7, -5, D:4) a +0 mace a +0 hand axe (12, -1, D:4) a +0 dagger (12, 23, D:4) 5 tomahawks (14, -2, D:4) a +0 scale mail (25, -6, D:4) a scroll of identify (25, -5, D:4) a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) a +0 dagger (13, 37, D:5) a +0 club (14, 30, D:5) a +0 robe (15, 11, D:5) a +0 mace a +0 leather armour (15, 24, D:5) a +0 dagger a +0 hand axe (17, 26, D:5) a +0 trident a +0 ring mail a cursed -1 flail (19, 26, D:5) a +0 mace (29, 26, D:5) 18 stones (30, 34, D:5) a cursed -3 flail (32, 33, D:5) a +0 club (33, 33, D:5) a cursed -1 giant club (37, 26, D:5) a +0 shortbow (40, 26, D:5) a +0 giant spiked club (42, 28, D:5) 16 sling bullets Level 6 of the Dungeon (0, 0, D:6) a potion of agility (5, -21, D:6) a +0 plate armour (6, -5, D:6) a +0 war axe (12, -6, D:6) 13 stones (16, -17, D:6) 14 stones (21, -38, D:6) 25 stones (21, -13, D:6) a +0 whip (25, -39, D:6) a +0 whip (30, -3, D:6) a +0 robe a +0 dagger (31, -9, D:6) a +0 whip (35, -15, D:6) a +0 quarterstaff (36, -38, D:6) 9 stones (39, -22, D:6) a +0 robe (40, -27, D:6) 20 bolts (45, -38, D:6) a +0 shortbow (45, -8, D:6) a +0 scythe a +0 robe (50, -22, D:6) a cursed -2 falchion (51, -23, D:6) a +0 ring mail a cursed +0 hand axe (53, -17, D:6) 9 stones Level 7 of the Dungeon (0, 0, D:7) a +0 leather armour (0, 1, D:7) a +0 whip (0, 14, D:7) a +0 shortbow (0, 18, D:7) 13 stones (1, 0, D:7) a +0 dagger (2, 0, D:7) a +0 leather armour (6, 3, D:7) a +0 club a +0 ring mail (8, -9, D:7) a +0 mace (13, -10, D:7) a +0 shortbow (15, -28, D:7) a +0 dagger (16, 22, D:7) 18 stones (18, 16, D:7) a +0 long sword (19, 8, D:7) 4 javelins (30, -2, D:7) 21 sling bullets (31, -22, D:7) a +0 giant club (37, -18, D:7) a +0 shortbow (38, 9, D:7) a cursed -2 falchion (39, -24, D:7) a +0 spear (48, -13, D:7) a +0 quarterstaff (48, 8, D:7) 24 stones (51, -2, D:7) 24 stones (52, -2, D:7) a +0 leather armour (53, 10, D:7) 25 stones (54, 9, D:7) a +0 whip a +0 flail (58, 8, D:7) a +0 spear Level 8 of the Dungeon (0, 0, D:8) a +0 fustibalus (2, 36, D:8) a +0 hand axe (7, 25, D:8) a cursed -3 shortbow (7, 30, D:8) a +0 scimitar a +0 plate armour a cursed -1 club (10, 34, D:8) a +0 club (12, 31, D:8) a +0 ring mail (25, 8, D:8) a +0 chain mail (25, 13, D:8) a +0 flail (25, 23, D:8) a +0 shortbow (26, 1, D:8) 28 stones (28, 7, D:8) a cursed -1 giant spiked club (31, 33, D:8) a +0 dagger (33, -1, D:8) a +0 mace (37, 32, D:8) a +0 hunting sling Level 9 of the Dungeon [Shop] Uruth's Weapon Shoppe a cursed +0 flail (8 gold) a +0 halberd (64 gold) the +6 spear "Sogiacor" {elec, *Contam rElec Str+7 Int-4} (835 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+7). It affects your intelligence (-4). It insulates you from electricity. It causes magical contamination when unequipped. a +0 glaive (104 gold) the +2 halberd "Daoshryem" {flame, MR+} (476 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your resistance to hostile enchantments. 21 poisoned needles (134 gold) a +1 whip of flaming (184 gold) 19 stones (30 gold) a +0 hunting sling (24 gold) 15 stones (24 gold) 15 poisoned needles (96 gold) the +8 mace of Bloody Death {freeze, +Fly} (872 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you fly. a +0 trident (56 gold) (0, 0, D:9) a +0 giant spiked club (1, 1, D:9) a cursed -1 shortbow (1, 3, D:9) a +0 giant club (13, -14, D:9) a +0 plate armour a +0 battleaxe (13, -12, D:9) a +0 giant club (14, -7, D:9) a +0 plate armour a +0 war axe (16, 2, D:9) a +0 dagger (19, 4, D:9) a large rock (20, 15, D:9) a +0 long sword (29, -9, D:9) a stone (30, -9, D:9) a stone (31, 4, D:9) a +0 giant spiked club (31, 11, D:9) a +0 short sword a +0 leather armour (32, 4, D:9) 2 tomahawks (32, 7, D:9) a +0 robe (32, 12, D:9) a +0 mace a +0 plate armour (33, 4, D:9) a +0 shortbow a +0 plate armour a +0 hand axe a +0 scale mail a +0 hand axe (33, 11, D:9) a +0 dagger a +0 robe (34, 4, D:9) a tomahawk (35, 4, D:9) 3 tomahawks (35, 6, D:9) a +0 leather armour 2 tomahawks a +0 mace of protection a +0 dagger (36, 8, D:9) a +0 ring mail a +0 club (37, -2, D:9) a +0 dagger a stone a cursed -1 robe (58, -4, D:9) 13 stones Level 10 of the Dungeon (0, 0, D:10) a +0 morningstar a +0 ring mail (2, 3, D:10) a +0 dagger a cursed +0 robe (2, 5, D:10) a +0 short sword a +0 plate armour (3, 1, D:10) a +0 club a +0 ring mail (12, -11, D:10) 16 stones (25, 19, D:10) a +0 ring mail (28, -29, D:10) a +0 whip (28, 9, D:10) a +0 chain mail a +0 flail a +0 leather armour a +0 whip (29, 8, D:10) a +0 troll leather armour (31, 7, D:10) a +0 robe a +2 dagger of electrocution (33, 25, D:10) a +0 robe (57, -6, D:10) a +0 great sword (58, -6, D:10) a +0 glaive (58, -3, D:10) a +0 robe (59, -3, D:10) 10 stones Level 11 of the Dungeon (0, 0, D:11) 21 stones (19, 16, D:11) a tomahawk (19, 19, D:11) a +0 giant spiked club a +0 dire flail (21, -29, D:11) 11 stones (26, 16, D:11) a +0 chain mail 3 tomahawks a +0 scimitar (26, 17, D:11) a +0 dagger a +0 robe (27, -12, D:11) a cursed +0 quarterstaff (35, -18, D:11) a +0 hand axe (35, 11, D:11) a +0 leather armour a +0 war axe (35, 12, D:11) a +1 dagger of speed (38, -3, D:11) a +0 ring mail (39, 15, D:11) a +0 robe a +0 dagger (40, 16, D:11) a +4 scimitar of flaming (42, -2, D:11) 19 stones Level 12 of the Dungeon (0, 0, D:12) 16 stones (10, 17, D:12) an arrow (33, -10, D:12) a ration (43, -5, D:12) a scroll of teleportation (46, -7, D:12) 10 gold pieces (46, 2, D:12) 18 gold pieces the Ecumenical Temple Level 1 of the Orcish Mines [Shop] Ruudd's Assorted Antiques a scroll of remove curse (84 gold) 2 scrolls of teleportation (168 gold) a scroll of fog (56 gold) a scroll of identify (56 gold) a scroll of remove curse (84 gold) 3 scrolls of random uselessness (84 gold) a scroll of random uselessness (28 gold) a potion of lignification (84 gold) a +0 cloak (126 gold) a +0 chain mail (126 gold) (0, 0, Orc:1) a +0 short sword a +0 scale mail (1, -5, Orc:1) a +2 mace of crushing (1, 1, Orc:1) a +0 glaive a +0 plate armour (2, -5, Orc:1) a +0 glaive a +0 chain mail an orc corpse (skeletalised by now) (2, -1, Orc:1) a +0 long sword a +0 plate armour a +0 giant club a +0 dagger (2, 0, Orc:1) a +0 dagger a +0 robe (3, -2, Orc:1) a +0 flail a +0 chain mail a +0 short sword (4, -4, Orc:1) a +0 mace an orc corpse (skeletalised by now) (4, -3, Orc:1) a +0 trident a cursed -1 mace a +0 ring mail Level 2 of the Orcish Mines (0, 0, Orc:2) 10 gold pieces (6, -13, Orc:2) an arrow (6, -9, Orc:2) an arrow (6, -8, Orc:2) a +0 hand axe (unseen) (7, -6, Orc:2) an arrow (8, -5, Orc:2) an arrow a bolt (10, -5, Orc:2) a +0 trident (unseen) (11, -3, Orc:2) 20 arrows (unseen) (11, -2, Orc:2) a +0 giant club (12, -6, Orc:2) 10 arrows (unseen) (12, -4, Orc:2) a +0 great mace (unseen) (12, -2, Orc:2) an arrow (12, -1, Orc:2) 11 arrows (unseen) (14, -2, Orc:2) an arrow 5 bolts (14, -1, Orc:2) a bolt (15, -1, Orc:2) a bolt 4 arrows (17, -1, Orc:2) a +3 shortbow (unseen) (17, 0, Orc:2) a cursed -2 shortbow (still there?) a +0 whip (still there?) an arrow (still there?) (17, 1, Orc:2) a cursed +0 mace (still there?) an arrow (still there?) (18, 1, Orc:2) a cursed -1 war axe (unseen) (18, 2, Orc:2) an arrow Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 hunting sling (10, 39, Lair:1) a cursed -2 club (16, 19, Lair:1) a wand of polymorph (8) 3 scrolls of enchant armour 5 scrolls of identify a -2 ring of strength 4 scrolls of noise the +1 robe "Hibb" {MR+ Stlth+} It affects your resistance to hostile enchantments. It makes you more stealthy. the +7 war axe of the Known World {speed, +Inv rN+++ Str-4} Attacks with this weapon are significantly faster. It affects your strength (-4). It renders you almost immune to negative energy. It lets you turn invisible. the ring of the Lost Dreams {+Blink rC+ Slay+2} [ring of protection from cold] It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from cold. It lets you blink. the +6 war axe of the Illusory Beggars {elec, MR+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your resistance to hostile enchantments. the +4 flail of the Inquisitive Eyes {crush, *Rage +Blink Int+4 Dex+3} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your dexterity (+3). It lets you blink. It may make you go berserk in combat. a +2 ring of strength an uncursed ring of poison resistance a +2 quarterstaff of chaos an uncursed amulet of regeneration 3 potions of mutation a scroll of holy word an uncursed ring of ice a +0 cloak a +1 hat a +1 dagger of pain a +2 hand axe of flaming an uncursed ring of positive energy a scroll of acquirement 44 poisoned needles 281 arrows 7 curare-tipped needles 3 scrolls of enchant weapon an uncursed amulet of the gourmand a +1 dagger of venom a +0 hat a +1 helmet a +0 robe (22, 21, Lair:1) 30 stones (25, 37, Lair:1) a +0 ring mail (45, -10, Lair:1) a +0 ring mail (49, -3, Lair:1) a +0 club (55, 37, Lair:1) a +0 robe Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 quarterstaff (15, -7, Lair:2) a +0 long sword (16, 27, Lair:2) a +0 morningstar (36, -3, Lair:2) a cursed +0 dire flail (36, -1, Lair:2) a +0 dire flail (36, 33, Lair:2) a +1 scimitar of slicing (37, 5, Lair:2) a +0 rapier (38, -3, Lair:2) a +0 hand axe (41, -4, Lair:2) a +0 dire flail (43, 26, Lair:2) a +0 scale mail (52, 21, Lair:2) 24 sling bullets Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 battleaxe (37, -29, Lair:3) a +0 long sword (40, -16, Lair:3) 14 bolts (40, -15, Lair:3) 26 bolts (42, -14, Lair:3) a +0 leather armour (46, -27, Lair:3) a +0 great mace Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 robe (3, -27, Lair:4) a +0 robe (9, -32, Lair:4) a +0 scythe (15, -39, Lair:4) 26 stones (18, -10, Lair:4) a +0 executioner's axe (28, 9, Lair:4) 7 bolts (32, 2, Lair:4) a scroll of random uselessness (41, -17, Lair:4) a cursed -1 hand axe (45, -19, Lair:4) 16 sling bullets Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 robe (23, 16, Lair:5) +0 ice dragon scales (24, -23, Lair:5) a cursed -2 hunting sling (30, -22, Lair:5) a +0 chain mail (30, -12, Lair:5) a +0 halberd (48, -34, Lair:5) a +0 long sword Level 6 of the Lair of Beasts (3, 13, Lair:6) a +0 helmet (9, 34, Lair:6) 8 sling bullets (11, 36, Lair:6) a +5 hand axe of freezing (12, 36, Lair:6) a cursed -2 trident (12, 37, Lair:6) a +0 scythe (14, 38, Lair:6) 19 stones (18, -4, Lair:6) a +0 chain mail (26, 40, Lair:6) 24 stones (30, -7, Lair:6) 16 stones (33, 12, Lair:6) 22 stones (38, -6, Lair:6) a +0 plate armour (60, -5, Lair:6) 7 stones (69, 7, Lair:6) 15 bolts