Dungeon Crawl Stone Soup version 0.21-a0-78-g82a99e0 (console) character file. 9 Ar the Grave Robber (level 2, 18/19 HPs) Began as a Demonspawn Necromancer on June 21, 2017. Quit the game on level 1 of the Dungeon. The game lasted 00:02:17 (977 turns). Ar the Grave Robber (Demonspawn Necromancer) Turns: 977, Time: 00:02:18 Health: 18/19 AC: 3 Str: 8 XL: 2 Next: 3% Magic: 3/5 EV: 11 Int: 16 God: Gold: 40 SH: 0 Dex: 13 Spells: 4/6 levels left rFire . . . SeeInvis . e - +0 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . g - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: demonic guardian 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 40 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Missiles i - 40 stones (quivered) k - 25 sling bullets Armour a - a +0 robe g - a +0 leather armour (worn) Scrolls d - a scroll of teleportation {unknown} h - a scroll of remove curse {unknown} Potions j - a potion of flight {unknown} Books b - a book of Necromancy Spells Type Level a - Pain Necromancy 1 b - Animate Skeleton Necromancy 1 c - Vampiric Draining Necromancy 3 d - Regeneration Charms/Necromancy 3 e - Animate Dead Necromancy 4 f - Control Undead Necromancy 4 Comestibles c - a bread ration f - a meat ration l - a royal jelly m - a chunk of flesh Skills: - Level 1.7 Dodging - Level 1.7 Stealth * Level 2.6 Spellcasting - Level 4.3 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger c - Animate Skeleton Necr N/A 4% 1 #...... d - Pain Necr ###. 4% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. Message History Unknown command. Unknown command. You open the door. A kobold comes into view. It is wielding a dagger. The kobold throws a stone. The stone barely misses you. The stone hits your bat skeleton. Found a puce potion. There is an open door here. Casting: Animate Skeleton Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a dagger and wearing a robe (chance to defeat MR: 87%) The kobold writhes in agony! You kill the kobold! You have reached level 2! Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ... ... ######)####### #............# #...........!# ###########............# ..........#............# ###.#####.)#####@##### #.# ##.# #Z# #.#....#.## #.# #.#....#..# #.# ###.#...[##.## #.# ..#.#....##..# #.# #.#.#....###.# #.# #...#....# #.# #.# #####....# #.###.# You could see a friendly bat skeleton. Vanquished Creatures A bat (D:1) 2 hobgoblins (D:1) 3 kobolds (D:1) A frilled lizard (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Ar the Demonspawn Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 2 | D:1 | Learned a level 1 spell: Animate Skeleton 976 | D:1 | Gained mutation: A weak demonic guardian rushes to your aid. [demonic ancestry] 976 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 977 | D:1 | Quit the game Vault maps used: D:1: sevenhm_arrival_forest_fort_large_2 Action || total -------------------------++------- Melee: Unarmed || 8 Cast: Pain || 18 Animate Skeleton || 2 Armor: Robe || 3 Dodge: Dodged || 3