Dungeon Sprint DCSS version 0.23-a0-143-g1adec7b (webtiles) character file. 27 Aolhelm the Conjurer (level 2, -15/20 HPs) Began as a Draconian Conjurer on Aug 31, 2018. Demolished by an ogre ... wielding a cursed -2 giant spiked club (20 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:01:02 (82 turns). Aolhelm the Conjurer (Draconian Conjurer) Turns: 82, Time: 00:01:02 Health: -15/20 AC: 4 Str: 10 XL: 2 Next: 93% Magic: 1/6 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 11 Spells: 4/7 levels left rFire . . . SeeInvis . a - +4 club rCold . . . Gourm . (no shield) rNeg . . . Faith . (armour unavailable) rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: unfitting armour, cold-blooded, AC +4 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +4 club (weapon) Scrolls h - a scroll of blinking Potions c - a potion of curing d - a potion of heal wounds e - a potion of haste f - 2 potions of magic Comestibles b - a ration g - a chunk of flesh Skills: + Level 2.5 Dodging - Level 1.7 Stealth * Level 3.1 Spellcasting + Level 6.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 1% 1 #...... b - Searing Ray Conj ###... 2% 2 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Iskenderun's Mystic Bla Conj ###..... 14% 4 #####.. Dazzling Spray Conj/Hex ##.... 16% 3 ###.... Force Lance Conj/Tloc ##...... 47% 4 #####.. Fulminant Prism Conj/Hex ##........ 47% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a giant spiked club The searing ray hits the ogre. The ogre is lightly wounded. (Press . to maintain the ray.) The ogre hits you but does no damage. The searing ray hits the ogre. The ogre is moderately wounded. The searing ray hits the ogre. The ogre is heavily wounded. The ogre hits you with a giant spiked club! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The searing ray hits the ogre. The ogre is almost dead. You finish channeling your searing ray. The ogre hits you with a giant spiked club!! Ouch! That really hurt! You die... ########## #<.#.@O..# #..[..#..+ #..#####+# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Aolhelm the Draconian Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 3/3 1 | D | Noticed Ijyb 21 | D | Killed Ijyb 21 | D | Reached skill level 6 in Conjurations 21 | D | Reached XP level 2. HP: 20/20 MP: 1/6 76 | D | Learned a level 2 spell: Searing Ray 77 | D | Noticed an ogre 82 | D | Demolished by an ogre Vault maps used: D: dungeon_sprint_1 Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.5 Spellcasting | 3 | 3.1 Conjurations | 6 | 6.3 Stealth | | 1.7 Action || total -------------------------++------- Melee: Unarmed || 16 Tailslap || 2 Cast: Magic Dart || 3 Searing Ray || 1 Use: Potion || 1 Armor: Skin || 3 Dodge: Dodged || 5 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 39 | 100.0 | 0 | 1 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 39 | 100.0 | 0 | 1 | 100.0 +---------+---------+-------+---------+---------+-------