Anno Level 1 of the Dungeon (0, 0, D:1) a +0 whip (2, 9, D:1) a +0 club (7, 11, D:1) a +0 club (11, 13, D:1) a +0 club (15, 4, D:1) a +0 hand axe (20, 24, D:1) a +0 club (33, 36, D:1) 17 sling bullets (38, 0, D:1) a +0 hunting sling (42, -6, D:1) a +0 dagger (48, 17, D:1) a +0 club (49, -1, D:1) a +0 club (49, 0, D:1) a +0 ring mail Level 2 of the Dungeon (11, 28, D:2) a +0 dagger (16, 21, D:2) a +0 whip (33, 29, D:2) a +0 dagger (35, 29, D:2) a +0 war axe (unseen) (37, 58, D:2) a +0 spear a +0 club (45, 6, D:2) a +0 ring mail (52, 32, D:2) a +0 club (57, 21, D:2) a +0 club (58, 22, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (11, -16, D:3) a +0 club (13, -15, D:3) a +0 dagger (13, 18, D:3) a +0 short sword (25, 16, D:3) a +0 hunting sling (28, 14, D:3) a +3 mace (39, -3, D:3) a +0 short sword Level 4 of the Dungeon (0, 0, D:4) a book of Changes (1, -1, D:4) a +0 giant club (2, 13, D:4) a +0 giant club (10, -8, D:4) a +0 leather armour (15, 26, D:4) a +1 ring mail of poison resistance (19, 25, D:4) a +0 scimitar (21, 28, D:4) a +0 dagger a +0 leather armour (21, 29, D:4) a +0 trident a +0 leather armour (22, 29, D:4) 18 bolts (25, 32, D:4) a +0 leather armour (32, 11, D:4) a +0 hand axe (33, 11, D:4) a +0 war axe a +0 giant spiked club (43, -3, D:4) a +0 chain mail (43, 14, D:4) a +0 quarterstaff Level 5 of the Dungeon (0, 0, D:5) 25 bolts (10, 0, D:5) a +0 cloak (16, -4, D:5) a cursed -1 dagger a +0 ring mail (19, 1, D:5) a +0 flail a +0 leather armour (21, -2, D:5) a +0 hand axe (32, -36, D:5) 14 bolts (43, -20, D:5) a +0 shortbow (54, -17, D:5) a +0 mace Level 6 of the Dungeon (0, 0, D:6) 18 bolts (16, 7, D:6) a +0 leather armour a +0 dagger of speed (17, 5, D:6) a +0 cloak (21, -4, D:6) a +0 short sword (21, 12, D:6) a +0 chain mail a +0 trident (22, -7, D:6) a +0 robe a +0 dagger (22, 12, D:6) a +0 hand axe a +0 club a +0 scale mail a +0 flail a +0 club (33, -11, D:6) a +0 scale mail (34, 5, D:6) a +0 dagger a +0 robe (37, 4, D:6) a +0 dagger Level 7 of the Dungeon [Shop] Vehuipn's Antique Armour Shoppe the +4 moon troll leather armour {Spirit, Regen++ MP+5} (1580 gold) It affects your magic capacity (+5). It increases your rate of regeneration. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (3114 gold) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. a +0 ring mail (116 gold) a +0 robe (20 gold) a +0 buckler (130 gold) the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ MR+ rMut rCorr} (1368 gold) It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. It protects you from mutation. a +0 leather armour (58 gold) a +0 leather armour (58 gold) (2, 12, D:7) a +0 robe a +0 robe a +3 hand axe a +0 robe (3, 12, D:7) a +0 trident a +0 robe (6, 14, D:7) a cursed +4 dire flail of freezing a +0 robe (12, 2, D:7) a +2 flail of protection (42, 6, D:7) a cursed -1 dagger (42, 27, D:7) a +0 falchion a +0 scale mail (43, 16, D:7) a +0 helmet (43, 26, D:7) a +0 dagger a +0 scale mail (43, 27, D:7) a +0 long sword a +0 chain mail (43, 32, D:7) a +0 hand axe (55, 9, D:7) a +0 centaur barding Level 8 of the Dungeon (0, 0, D:8) a +0 ring mail (6, -31, D:8) a +0 flail of venom a cursed -1 dagger a cursed +0 robe a +0 hand axe a +0 scimitar a +0 plate armour a +0 club (10, 2, D:8) a +0 giant spiked club (19, -31, D:8) a +0 dagger (23, -27, D:8) a +0 spear a +0 plate armour (23, -4, D:8) a +0 club (28, -1, D:8) a +0 hand axe (28, 0, D:8) a +0 leather armour (29, -28, D:8) a +4 hand axe of flaming (29, 0, D:8) a +0 ring mail (32, -43, D:8) a +0 short sword (37, -45, D:8) a +0 halberd (39, -39, D:8) a +0 flail (52, -7, D:8) a +0 club (57, -16, D:8) a +0 chain mail (63, -16, D:8) a +0 dagger a +0 robe a +0 leather armour the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 ring mail (2, 6, Lair:1) a ration (26, -25, Lair:1) a +0 leather armour (44, 6, Lair:1) 22 bolts (56, 11, Lair:1) a +2 hand axe of electrocution Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 scale mail (6, 10, Lair:2) a +0 scale mail (36, 17, Lair:2) a +0 ring mail (37, -15, Lair:2) a +0 flail of protection (40, 19, Lair:2) a wand of random effects (8) (41, 1, Lair:2) a +0 leather armour (50, 23, Lair:2) a +0 long sword (57, -23, Lair:2) a potion of haste 2 potions of degeneration 3 potions of mutation a +0 antimagic mace a cursed +3 short sword a +5 great sword the +0 robe of Ceorhaas {rElec Str+3 Dex-5} It affects your strength (+3). It affects your dexterity (-5). It insulates you from electricity. a +2 plate armour of fire resistance a scroll of random uselessness a +3 long sword of holy wrath a scroll of noise 61 sling bullets an uncursed amulet of faith 73 poisoned needles a throwing net the +0 plate armour of Slovenliness {Str+3} It affects your strength (+3). an uncursed ring of poison resistance a scroll of enchant weapon 3 scrolls of enchant armour a +0 hand crossbow a +0 ring mail of fire resistance 373 stones a +1 robe (61, 25, Lair:2) a +0 leather armour (63, -22, Lair:2) a wand of random effects (32) Level 3 of the Lair of Beasts (0, 0, Lair:3) 12 poisoned needles (0, 3, Lair:3) 12 gold pieces (2, 5, Lair:3) a scroll of enchant weapon (26, -45, Lair:3) 26 stones (52, -25, Lair:3) a water moccasin corpse (53, -25, Lair:3) an elephant corpse (55, -25, Lair:3) an elephant corpse