Angel the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 animal skin a +0 hand axe a +5 bardiche (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 0, D) an uncursed staff of fire (61, 8, D) a +1 long sword of holy wrath (61, 16, D) the ring "Cer Ypt" {Wiz rC+} [ring of wizardry] It improves your spell success rate. It protects you from cold. (62, 0, D) a lightning rod (4/4) (62, 1, D) an uncursed ring of see invisible (62, 10, D) a +1 halberd a +0 robe (62, 11, D) a +3 antimagic broad axe (62, 16, D) a +1 shortbow of freezing (62, 17, D) a +0 hand crossbow of velocity (62, 20, D) a +0 great mace (unseen) (62, 21, D) a cursed -1 morningstar a +0 ring mail a human corpse (63, 16, D) an uncursed staff of energy (63, 17, D) an uncursed staff of poison (63, 23, D) a bolt (64, 16, D) the cursed +0 halberd of Earthquakes {antimagic, rPois} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from poison. It has a curse placed upon it. (64, 17, D) the +7 whip of Lawneu {freeze, rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. (64, 20, D) a +0 arbalest (unseen) (67, 0, D) a +2 trident of protection (67, 18, D) a bolt (69, 0, D) an uncursed ring of protection from magic (70, 8, D) a +2 fustibalus of freezing (70, 9, D) a +1 chain mail of cold resistance (70, 10, D) +0 steam dragon scales (71, 8, D) an uncursed staff of power (71, 22, D) a cursed -3 rapier a +0 robe (71, 26, D) the +1 spear of Tumult {pierce, rElec rC+ rN++ Str-2} It inflicts extra damage upon your enemies. It affects your strength (-2). It protects you from cold. It insulates you from electricity. It greatly protects you from negative energy. a fan of gales (72, 8, D) an uncursed ring of see invisible (72, 9, D) a +5 executioner's axe (72, 16, D) an uncursed staff of poison (72, 17, D) an uncursed staff of death (72, 23, D) a +1 antimagic glaive (72, 26, D) a +3 scale mail of magic resistance (72, 27, D) the quicksilver dragon scales "Kaheek Qesk" {*Contam MR+ rCorr Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. It protects you from acid and corrosion. (73, 16, D) a lightning rod (4/4) (73, 17, D) an uncursed staff of poison (73, 22, D) a +0 rapier a +0 robe (73, 26, D) a +7 blowgun (74, 3, D) a +0 robe a cursed -3 hand axe (75, 1, D) a +2 quarterstaff of protection