Anandil Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (4, 0, D:1) a stone (9, -9, D:1) 17 stones (12, 5, D:1) a +0 hunting sling (14, 1, D:1) a +0 leather armour (15, 6, D:1) a +0 spear (27, 23, D:1) a stone (28, 11, D:1) a +0 hand axe (28, 27, D:1) a +0 short sword (29, 24, D:1) a stone (31, 24, D:1) a +2 dagger of pain (37, -7, D:1) a +0 whip (38, 0, D:1) a +0 war axe (40, -11, D:1) 13 stones (40, 9, D:1) 16 stones (41, 15, D:1) 5 large rocks (41, 19, D:1) 4 stones Level 2 of the Dungeon (0, 0, D:2) a cursed -1 whip (1, 15, D:2) a +0 mace (3, 0, D:2) 4 stones (6, -31, D:2) a +0 dire flail a +0 chain mail (6, -29, D:2) a +0 leather armour (11, -29, D:2) a +0 club (13, -2, D:2) 25 sling bullets (17, -32, D:2) 21 stones (17, 24, D:2) a +0 club (19, 7, D:2) a +0 dagger (19, 29, D:2) 13 arrows (21, 17, D:2) a stone (22, 17, D:2) a stone (24, -30, D:2) a +0 plate armour (25, 17, D:2) a +0 leather armour a stone a +0 short sword (27, -11, D:2) a +0 club a cursed -3 club (33, -12, D:2) a +0 whip (38, -10, D:2) a +0 club (42, 2, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a stone (2, -7, D:3) 2 stones a +0 dagger (8, 2, D:3) a +0 club (9, 16, D:3) a +0 club (20, 13, D:3) 14 stones (20, 14, D:3) 22 stones (33, 6, D:3) a +0 robe (33, 33, D:3) a +0 leather armour (35, 19, D:3) a +0 robe a +0 dagger a +1 dagger of protection (35, 21, D:3) a +0 spear (37, -6, D:3) a +0 club (37, 26, D:3) a +0 leather armour (37, 42, D:3) a +0 leather armour (44, -5, D:3) a cursed -3 club a cursed +0 robe a +0 dagger (45, -4, D:3) a +0 hand axe a +0 leather armour a +0 flail a +0 falchion (46, -1, D:3) a +0 short sword (47, 0, D:3) a stone a +0 whip (48, -1, D:3) a +0 trident (50, 4, D:3) a +0 flail (50, 7, D:3) 16 arrows (53, 11, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 short sword a +0 mace (1, 2, D:4) a +0 hand axe a +0 ring mail a +0 dagger a +0 ring mail (4, -12, D:4) a +1 flail of protection a +0 leather armour (8, 5, D:4) a +0 dagger (15, -26, D:4) 17 stones (15, -21, D:4) a +0 quarterstaff (27, -21, D:4) a +0 robe a +0 scythe (28, -23, D:4) a +0 dagger (28, -22, D:4) 17 stones a +0 hunting sling a +0 club (30, -23, D:4) a +0 club a +0 chain mail a +0 club (30, -22, D:4) a +0 robe a +0 club a cursed -2 club a +0 hunting sling 15 sling bullets a +0 dagger 32 stones a +0 trident a +0 animal skin (30, -21, D:4) a +0 club (34, -19, D:4) a stone (34, -17, D:4) a +0 dagger (38, -21, D:4) a +0 flail 14 stones a +0 leather armour (40, -23, D:4) a stone (41, -24, D:4) a stone a +0 robe a +0 dagger (41, -19, D:4) a +0 club (42, -26, D:4) a stone a +0 dagger a +0 robe a +0 leather armour a +0 club (43, -27, D:4) 3 stones (43, 9, D:4) a +0 giant club (44, -25, D:4) a +0 leather armour a +0 hand axe Level 5 of the Dungeon (0, 0, D:5) a +0 rapier (5, 2, D:5) an uncursed staff of summoning (8, 7, D:5) a +0 war axe (11, 15, D:5) a +0 shortbow 9 arrows (14, 14, D:5) an arrow (16, -5, D:5) a +0 giant spiked club (16, 12, D:5) 2 arrows (16, 13, D:5) an arrow (18, 10, D:5) an arrow (25, 18, D:5) a +0 ring mail (29, 10, D:5) a +0 mace (35, 4, D:5) a +0 hat (37, -4, D:5) a +0 leather armour a +0 dagger (43, 7, D:5) 21 stones (48, 11, D:5) a +0 robe (51, 9, D:5) 14 arrows Level 6 of the Dungeon [Shop] Lidden's Antique Weapon Shop a +0 mace (105 gold) a +2 great mace of protection (693 gold) the cursed +13 scythe of Curses {drain, *Curse} (2800 gold) A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. a +0 falchion (105 gold) a +0 dagger (70 gold) a +0 hand axe (105 gold) a +0 hand axe (105 gold) a +0 mace (105 gold) a +0 dagger (70 gold) a +0 dagger (70 gold) a +0 hunting sling (52 gold) (0, 0, D:6) a +0 chain mail (3, 48, D:6) 21 stones (12, 16, D:6) a +0 robe (13, -10, D:6) a +0 flail a +0 scale mail a +0 mace a +0 plate armour (14, -10, D:6) a +0 hand axe (21, 22, D:6) a +0 ring mail (23, -3, D:6) a +0 robe (31, -7, D:6) a +0 club (35, -5, D:6) 13 stones (46, 35, D:6) a +0 dagger a +0 robe a +0 hand axe (47, 33, D:6) a +0 flail a +0 chain mail (47, 35, D:6) a +0 flail (48, 34, D:6) a +0 trident (49, 19, D:6) a +0 giant club Level 7 of the Dungeon (5, 0, D:7) 15 gold pieces (5, 1, D:7) a scroll of teleportation (7, 1, D:7) an uncursed ring of fire (12, 9, D:7) 15 bolts (16, -11, D:7) a +0 leather armour (16, -10, D:7) a +0 leather armour a +0 rapier (17, -11, D:7) a cursed +0 robe a +2 dagger of pain (17, -7, D:7) a cursed -1 scale mail (18, -9, D:7) a +0 robe a +0 dagger (20, -1, D:7) a +0 whip a +0 short sword a +0 ring mail (20, 0, D:7) a +0 dagger (21, 26, D:7) a potion of degeneration an uncursed ring of magical power an uncursed ring of magical power an uncursed amulet of magic regeneration an uncursed amulet of the acrobat an uncursed ring of positive energy a cursed ring of attention (22, 8, D:7) a +0 leather armour a +0 club (26, 4, D:7) a stone (28, 5, D:7) a +0 hand axe 16 stones (28, 8, D:7) 18 stones (28, 12, D:7) a stone (29, 9, D:7) a stone (30, 9, D:7) a stone (33, 12, D:7) a stone (35, 12, D:7) a stone (36, 6, D:7) 3 sling bullets (36, 9, D:7) 2 sling bullets (36, 11, D:7) a +0 quarterstaff a +0 hunting sling a +0 leather armour 7 sling bullets (37, 10, D:7) a sling bullet (37, 19, D:7) a +0 scale mail (39, 8, D:7) a +0 chain mail a potion of degeneration Level 8 of the Dungeon [Shop] Pevud's Book Boutique a book of Conjurations (390 gold) a book of Frost (455 gold) a book of Changes (325 gold) the Compendium of the Compass and Changing (800 gold) Spells Type Level a - Passwall Transmutation/Earth 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Teleport Other Translocation 3 d - Spider Form Transmutation/Poison 3 e - Ice Form Ice/Transmutation 4 f - Irradiate Conjuration/Transmutation 5 a book of Spatial Translocations (845 gold) a book of Geomancy (455 gold) a book of Callings (390 gold) a book of Maledictions (325 gold) (0, 0, D:8) 12 sling bullets (7, -7, D:8) a +0 whip (11, -31, D:8) a +0 helmet (14, -1, D:8) a +0 hand axe a +0 leather armour (15, -1, D:8) a +0 club (16, -5, D:8) 9 stones a +0 scale mail (16, -4, D:8) a +0 ring mail (16, -3, D:8) a cursed -1 mace (16, -2, D:8) a +0 morningstar (16, -1, D:8) a +0 flail a +0 chain mail (27, -9, D:8) the +3 rapier of the Goat {freeze, +Blink} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you blink. (27, 1, D:8) 7 poisoned needles (28, 2, D:8) a +0 plate armour (42, -3, D:8) a +0 dagger (49, -8, D:8) the cursed +1 robe of Dishonesty {-Tele +Fly rF++} It greatly protects you from fire. It lets you fly. It prevents most forms of teleportation. It has a curse placed upon it. the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) 15 stones (4, 22, Lair:1) a +0 robe (7, -2, Lair:1) 2 throwing nets (12, 38, Lair:1) a +0 spear (14, 28, Lair:1) 20 stones (19, 35, Lair:1) a cursed -2 war axe (31, 20, Lair:1) a +0 rapier (46, 6, Lair:1) a +0 morningstar (49, 22, Lair:1) a +0 ring mail (59, 11, Lair:1) the +4 skin of Zhor {Hibernate rC+++ SInv} It renders you almost immune to cold. It lets you see invisible. (61, 44, Lair:1) a +0 rapier Level 2 of the Lair of Beasts (0, 0, Lair:2) 15 stones (11, -5, Lair:2) 18 gold pieces an ice cave (0, 0, IceCv) 17 stones (0, 33, IceCv) 42 gold pieces (1, -1, IceCv) an uncursed staff of death (1, 1, IceCv) 11 stones (1, 34, IceCv) a potion of agility (2, -2, IceCv) a +0 shortbow (2, 0, IceCv) 13 arrows (3, 32, IceCv) a +0 scale mail (3, 34, IceCv) 47 gold pieces