Dungeon Crawl Stone Soup version 0.23-a0-831-g5da158a (webtiles) character file. 4 Anandil the Charlatan (level 1, -1/17 HPs) Began as a Gnoll Wanderer on Jan 24, 2019. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:25 (40 turns). Anandil the Charlatan (Gnoll Wanderer) Turns: 40, Time: 00:00:25 Health: -1/17 AC: 2 Str: 16 XL: 1 Next: 60% Magic: 3/3 EV: 14 Int: 12 God: Gold: 0 SH: 0 Dex: 14 Spells: 0/0 levels left rFire . . . SeeInvis . a - +2 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . d - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: distributed training, fangs 1, strong nose a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 dagger (weapon) e - a +2 hunting sling of freezing Armour d - a +0 robe (worn) Scrolls b - a scroll of fear c - 2 scrolls of teleportation Comestibles f - a ration Skills: + Level 2.3 Fighting + Level 0.0 Short Blades + Level 0.0 Long Blades + Level 0.0 Axes + Level 0.0 Maces & Flails + Level 4.4 Polearms + Level 0.0 Staves + Level 0.0 Slings + Level 4.4 Bows + Level 0.0 Crossbows + Level 0.0 Throwing + Level 0.0 Armour + Level 4.4 Dodging + Level 2.1 Stealth + Level 0.0 Shields + Level 0.0 Unarmed Combat + Level 0.0 Spellcasting + Level 0.0 Conjurations + Level 0.0 Hexes + Level 0.0 Charms + Level 0.0 Summonings + Level 0.0 Necromancy + Level 0.0 Translocations + Level 0.0 Transmutations + Level 0.0 Fire Magic + Level 0.0 Ice Magic + Level 0.0 Air Magic + Level 0.0 Earth Magic + Level 0.0 Poison Magic + Level 0.1 Invocations + Level 4.4 Evocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History The goblin is heavily wounded. The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! Unknown command. You are too injured to fight recklessly! Unknown command. You are too injured to fight recklessly! Unknown command. You are too injured to fight recklessly! Unknown command. You are too injured to fight recklessly! You hit the goblin. You kill the goblin! You closely miss the jackal. Your bite misses the jackal. The jackal barely misses you. The jackal closely misses you. You hit the jackal. The jackal is almost dead. The jackal bites you. You die... ♣♣ ♣ ♣♣♣♣♣♣♣♣♣ ♣♣. .♣♣.♣..♣.<♣ .♣. ..♣♣.♣..♣♣..♣♣ ♣...♣♣...♣.♣.♣♣..♣ ......g♣.♣♣♣@♣♣♣♣♣ ♣h.♣.hh♣.♣ ∆ ♣.h(♣.♣♣♣♣♣♣ ♣...♣.♣♣ ......♣♣ ....♣ ♣..♣ .♣♣ ∆ You could see 2 jackals. Vanquished Creatures A goblin (D:1) 2 jackals (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Anandil the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | Anandil set off with the following items: a +2 dagger, a | scroll of fear, 2 scrolls of teleportation, a +0 robe, a | ration 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 3/3 40 | D:1 | Slain by a jackal Vault maps used: D:1: erik_arrival_cave_to_civilisation, kennysheep_flooded_box Action || total -------------------------++------- Melee: Dagger || 17 Bite || 2 Armor: Robe || 2 Dodge: Dodged || 15 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 6 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 6 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+-------