Dungeon Crawl Stone Soup version 0.22-a0-305-gd21a89c (webtiles) character file. 4 AlmostDecent the Shield-Bearer (level 1, -7/18 HPs) Began as a Formicid Fighter on Mar 31, 2018. Mangled by a gnoll ... wielding a +0 halberd (12 damage) ... on level 1 of the Dungeon. The game lasted 00:00:34 (255 turns). AlmostDecent the Shield-Bearer (Formicid Fighter) Turns: 255, Time: 00:00:34 Health: -7/18 AC: 6 Str: 20 XL: 1 Next: 77% Magic: 1/1 EV: 7 Int: 7 God: Gold: 0 SH: 9 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +0 war axe rCold . . . Gourm . c - +0 shield rNeg . . . Faith . b - +0 scale mail rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 war axe (weapon) Armour b - a +0 scale mail (worn) c - a +0 shield (worn) Scrolls e - a scroll of identify {unknown} g - a scroll of immolation {unknown} Potions d - a potion of might h - a potion of curing {unknown} Comestibles f - a ration Skills: + Level 3.4 Fighting + Level 2.0 Axes + Level 3.4 Armour + Level 3.7 Shields You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History You sense a monster nearby. You see here a dagger. A gnoll comes into view. It is wielding a halberd. The gnoll hits you from afar with a halberd! Ouch! That really hurt! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The gnoll hits you with a halberd. * * * LOW HITPOINT WARNING * * * You slash the gnoll! The gnoll is almost dead. You block the gnoll's attack. You completely miss the gnoll. The gnoll is almost dead. The gnoll hits you with a halberd! Ouch! That really hurt! You die... ##.## #...######.( ######..###...# #.. ..........#...# #.# #######.#.#...# ####.# #...##### #....' ##..## #.#### ##########...## #. # ......g.###...#####.#### #@###)#........... #.....#........... #..##.# #......... #..##... #..§....# #..####..#.§§§≈..# ...# #.#.≈≈≈≈≈.# ###.# .#§≈§§≈≈.# ..# #§§§>≈≈.# #.. #.≈≈%≈≈.# You could see a gnoll. Vanquished Creatures A leopard gecko (D:1) A goblin (D:1) A kobold (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AlmostDecent the Formicid Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 255 | D:1 | Mangled by a gnoll Vault maps used: D:1: lemuel_arrival_lava_pool Action || total -------------------------++------- Melee: War axe || 19 Armor: Scale mail || 5 Dodge: Dodged || 5 Block: Shield || 11 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 7 | 0.0 | 0 | 3 | 0.0 | 255 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 7 | 0.0 | 0 | 3 | 0.0 | 255 +---------+---------+-------+---------+---------+-------+---------