Dungeon Crawl Stone Soup version 0.23-a0-844-gdc03e01 (webtiles) character file. 57 Aldia the Chopper (level 4, -2/40 HPs) Began as a Hill Orc Monk on Jan 26, 2019. Slain by Terence ... wielding a +0 mace (9 damage) ... on level 2 of the Dungeon. The game lasted 00:02:42 (1491 turns). Aldia the Chopper (Hill Orc Monk) Turns: 1491, Time: 00:02:43 Health: -2/40 AC: 2 Str: 14 XL: 4 Next: 0% Magic: 4/4 EV: 13 Int: 10 God: Gold: 42 SH: 0 Dex: 13 Spells: 3/3 levels left rFire . . . SeeInvis + a - +0 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.13/turn f - ring of see invisible MPRegen 0.09/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 42 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour b - a +0 robe (worn) Jewellery f - a ring of see invisible (left hand) Scrolls e - a scroll of fear {unknown} g - a scroll of fog {unknown} h - a scroll of immolation {unknown} k - a scroll of teleportation {unknown} l - a scroll of identify {unknown} Potions i - 2 potions of cancellation {unknown} j - 2 potions of lignification {unknown} m - a potion of heal wounds {unknown} n - a potion of might {unknown} Comestibles c - 2 rations d - 7 chunks of flesh Skills: + Level 4.1 Fighting * Level 5.1 Axes + Level 1.4 Armour + Level 2.7 Dodging - Level 1.5 Stealth You had 3 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Message History Terence is moderately wounded. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * You hit Terence but do no damage. Terence is moderately wounded. You hit Terence. Terence is heavily wounded. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * You hit Terence but do no damage. Terence is heavily wounded. Terence misses you. You closely miss Terence. Terence is heavily wounded. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * You hit Terence. Terence is severely wounded. Terence hits you with a +0 mace! You die... #.#.##'##.#...#....###### # #..................)....# # #.#.#.#.#.#...###...###.# # #.##..........# #...# #.### #.........##### #...# #...รท #######......# #...# #.... #............# #...# #.... #..####......#######...# #.... #.>..........@@......... ##### #..############....#### #....#### #.......# #..)....# ........... .r###......## ... ######## .. You could see Terence. Vanquished Creatures A hound skeleton (D:2) A worm (D:2) A dart slug (D:2) A leopard gecko (D:2) 6 bats 3 giant cockroaches 4 goblins (D:1) 8 hobgoblins A quokka (D:2) A frilled lizard (D:2) 6 kobolds 2 rats (D:1) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Aldia the Hill Orc Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 1/1 162 | D:1 | Reached XP level 2. HP: 18/27 MP: 2/2 1169 | D:2 | Reached skill level 1 in Armour 1169 | D:2 | Reached XP level 3. HP: 33/33 MP: 3/3 1221 | D:2 | Found a faded altar of an unknown god. 1330 | D:2 | Reached skill level 5 in Axes 1465 | D:2 | Noticed Terence 1483 | D:2 | Reached XP level 4. HP: 18/40 MP: 4/4 1491 | D:2 | Slain by Terence Vault maps used: D:1: ncdulo_smallfort D:2: chequers_ecumenical_altar_island, minmay_misc_feat_doors, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Armour | 1 | 1.4 Fighting | 4 | 4.1 Axes | 5 | 5.1 Dodging | | 2.7 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Hand axe | 109 | 8 || 117 Stab: Sleeping | 9 | || 9 Eat: Chunk | 2 | || 2 Armor: Robe | 17 | || 17 Dodge: Dodged | 67 | 1 || 68 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 82 | 0 | 0.0 | 35 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 30 | 0 | 0.0 | 18 | 0 | 0.0 D:2 | 52 | 0 | 0.0 | 17 | 0 | 0.0 +---------+---------+-------+---------+---------+-------