Dungeon Crawl Stone Soup version 0.22-a0-402-ga933591 (webtiles) character file. 7 Alchy the Magician (level 2, -1/19 HPs) Began as a Formicid Wanderer on May 7, 2018. Slain by a frilled lizard (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:24 (134 turns). Alchy the Magician (Formicid Wanderer) Turns: 134, Time: 00:00:25 Health: -1/19 AC: 2 Str: 14 XL: 2 Next: 5% Magic: 7/7 EV: 11 Int: 10 God: Gold: 9 SH: 0 Dex: 13 Spells: 10/10 levels left rFire . . . SeeInvis + e - +0 club rCold . . . Gourm . (no shield) rNeg . . . Faith . d - +0 robe rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Inventory: Hand Weapons e - a +0 club (weapon) Armour d - a +0 robe (worn) Scrolls a - a scroll of fear {unknown} Potions c - a potion of curing Comestibles f - a ration Skills: + Level 0.4 Maces & Flails + Level 1.0 Throwing + Level 1.2 Stealth + Level 4.7 Spellcasting Level 2.1 Transmutations Level 2.4 Earth Magic You had 10 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History You hit the hobgoblin but do no damage. The hobgoblin is moderately wounded. The hobgoblin barely misses you. You hit the hobgoblin. You kill the hobgoblin! You have reached level 2! You sense a monster nearby. You sense a monster nearby. You now have 9 gold pieces. A frilled lizard comes into view. The frilled lizard hisses angrily. Found 2 gold pieces. You closely miss the frilled lizard. The frilled lizard closely misses you. You closely miss the frilled lizard. The frilled lizard bites you. * * * LOW HITPOINT WARNING * * * You barely miss the frilled lizard. The frilled lizard closely misses you. You miss the frilled lizard. The frilled lizard barely misses you. The frilled lizard bites you but does no damage. You barely miss the frilled lizard. The frilled lizard bites you. You die... ##....# ###. ......# .... #.#...###..# { ## ...........# .# #.#........# $# #.#........# .# ..#.)...##.# .# ###.....##.######l# ..#.............@.# ..#....#.#.........# ..#...##.#########.# ###...##.# .# ......##.# # ####..##.. { # #....## ####.# . .)...# You could see a frilled lizard. Vanquished Creatures A goblin (D:1) A hobgoblin (D:1) 3 jackals (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Alchy the Formicid Wanderer began the quest for the Orb. 0 | D:1 | Alchy set off with: a potion of curing, a +0 robe, a +0 club, a ration 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 5/5 116 | D:1 | Reached XP level 2. HP: 2/19 MP: 7/7 134 | D:1 | Slain by a frilled lizard Vault maps used: D:1: lightli_arrival_windingriver Action || total -------------------------++------- Melee: Club || 37 Armor: Robe || 10 Dodge: Dodged || 26 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 10 | 0.0 | 0 | 5 | 0.0 | 134 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 10 | 0.0 | 0 | 5 | 0.0 | 134 +---------+---------+-------+---------+---------+-------+---------