Dungeon Crawl Stone Soup version 0.21.1-1-g345015f (webtiles) character file. 0 Ajohnson the Ducker (level 1, 11/11 HPs) Began as a Spriggan Abyssal Knight on Feb 28, 2018. Was an Initiate of Lugonu. Got out of the dungeon alive. The game lasted 00:01:27 (75 turns). Ajohnson the Ducker (Spriggan Abyssal Knight) Turns: 75, Time: 00:01:28 Health: 11/11 AC: 5 Str: 8 XL: 1 Next: 0% Magic: 2/3 EV: 18 Int: 13 God: Lugonu [......] Gold: 0 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . SeeInvis + f - +0 lajatang rCold . . . Gourm . (shield currently unavailable) rNeg . . . Faith . b - +0 robe rPois + Spirit . (helmet restricted) rElec . Reflect . e - +2 cloak {rPois} rCorr . Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) @: very quick A: very small, unfitting armour, see invisible, herbivore, speed 3, slow metabolism 2 a: Renounce Religion You escaped. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 short sword f - a +0 lajatang (weapon) Armour b - a +0 robe (worn) e - a +2 cloak of poison resistance (worn) Comestibles c - a ration Skills: + Level 2.4 Fighting + Level 2.1 Short Blades + Level 3.5 Dodging + Level 1.7 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute eyesight. (SInv) You are a herbivore. You cover ground extremely quickly. You need consume almost no food. Message History The thrashing horror roars! The neqoxec shouts! Found 37 gold pieces. The raiju barks! The neqoxec moves out of view. The raiju bursts into living lightning! The living lightning misses you. x2; The raiju blinks! The thrashing horror barely misses you. The thrashing horror tramples you but does no damage. You pass through the gate. You can no longer depart the Abyss at will. There is a staircase leading out of the dungeon here. As you read the scroll labeled AJIPEPTUAFI, it crumbles to dust. It is a scroll of identify. You don't have any unidentified items. Are you sure you want to leave the Dungeon? This will make you lose the game! [Y]es or [N]o only, please. Are you sure you want to leave the Dungeon? This will make you lose the game! Uppercase [Y]es or [N]o only, please. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ## ## # .#. # #.#.#.# #.@.# #.#.#.# # .#. # ## ## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Ajohnson the Spriggan Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 11/11 MP: 3/3 68 | Abyss:2 | Noticed a raiju 68 | Abyss:2 | Noticed a thrashing horror 68 | Abyss:2 | Noticed a neqoxec 72 | D:1 | Escaped the Abyss 75 | D:$ | Got out of the dungeon alive. Action || total -------------------------++------- Invok: Depart the Abyss || 1 Use: Scroll || 1 Armor: Robe || 1 Dodge: Dodged || 3