Aelin the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (12, 7, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 animal skin a +0 hand axe (49, 12, D) a book of Misfortune (49, 24, D) a +2 quarterstaff of speed (49, 36, D) a +1 morningstar of draining (49, 37, D) a +2 hand crossbow of flaming (50, 12, D) the ring "Huhuawya" {+Blink Str+3 Dex+3 SInv} [ring of see invisible] It affects your strength (+3). It affects your dexterity (+3). It lets you see invisible. It lets you blink. (50, 13, D) a phial of floods (50, 24, D) a +5 amulet of reflection an uncursed ring of positive energy the ring of Toehovviame {Int+4 Stlth-} [ring of loudness] It affects your intelligence (+4). It makes you less stealthy. (50, 36, D) an uncursed staff of cold (51, 12, D) the +2 cloak of Minor Irritation {+Fly} It lets you fly. (51, 13, D) the Guide on Assistive Contamination Spells Type Level a - Infusion Charms 1 b - Ozocubu's Armour Charms/Ice 3 c - Alistair's Intoxication Transmutation/Poison 5 Trog disapproves of the use of such an item. (51, 24, D) a crystal ball of energy (51, 25, D) the +2 robe of Defiance {rF+ rN+ SInv Stlth+} It protects you from fire. It protects you from negative energy. It lets you see invisible. It makes you more stealthy. (51, 36, D) a +4 long sword of holy wrath (51, 37, D) a +1 trident of piercing (51, 42, D) an arrow (51, 43, D) an arrow (52, 12, D) a book of Annihilations (52, 13, D) an uncursed ring of magical power (52, 16, D) an arrow (52, 24, D) a phantom mirror (52, 25, D) a lamp of fire (52, 36, D) a +1 longbow of flaming an uncursed ring of wizardry (52, 37, D) a lightning rod (4/4) (53, 12, D) a sack of spiders (53, 13, D) a +5 war axe of electrocution (53, 24, D) a +1 dagger of venom (53, 36, D) a +3 ring of intelligence (53, 41, D) a +0 dagger a +2 robe (53, 42, D) a +3 triple sword of flaming a +0 leather armour (54, 12, D) the +3 falchion of Context {drain, +Blink rPois} A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. It lets you blink. (54, 13, D) a book of Fire (54, 25, D) the +6 hand axe of a bailey {holy, Dex+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+4). (54, 41, D) a +0 hat of intelligence (54, 42, D) a +6 blowgun a +0 scale mail a wand of random effects (14) a potion of magic a +4 antimagic spear a +1 longbow of flaming an uncursed staff of energy 23 arrows a +0 centaur barding a potion of berserk rage (55, 12, D) the +8 scale mail of a wizard's laboratory {rPois Str+5} It affects your strength (+5). It protects you from poison. (55, 13, D) the cursed +1 double sword "Beetleslayer" {drain, Str+2 Int-4 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It affects your intelligence (-4). It lets you see invisible. It has a curse placed upon it. (55, 24, D) a +4 dagger of venom (55, 42, D) 2 arrows (59, 37, D) a +2 mace of holy wrath (60, 33, D) a +4 quarterstaff of protection (unseen) (60, 36, D) a +2 ring mail of fire resistance (60, 37, D) a +2 chain mail of fire resistance (61, 0, D) +5 shadow dragon scales (61, 16, D) a +0 quarterstaff of protection (61, 36, D) the cursed +3 spear "Hatemuw" {freeze, rElec Str-5 Int+4 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-5). It affects your intelligence (+4). It insulates you from electricity. It lets you see invisible. It has a curse placed upon it. (61, 37, D) a +5 flail of holy wrath (61, 40, D) a +0 long sword a +0 robe (61, 41, D) a +0 scimitar a +0 robe a +2 long sword a +0 plate armour a +4 morningstar a +0 robe (61, 42, D) a +0 antimagic bardiche (62, 0, D) a +0 dagger (62, 1, D) a +0 dagger (62, 2, D) an uncursed staff of summoning a +0 robe (62, 8, D) a +3 leather armour of cold resistance (62, 9, D) an uncursed staff of wizardry (62, 16, D) a +2 halberd of chopping the +2 shield of Resistance {rF+ rC+ MR+} It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. (62, 32, D) a +1 short sword of electrocution (62, 33, D) a +2 hand axe of electrocution (62, 37, D) a +0 glaive of freezing (62, 41, D) a cursed -3 flail a +6 antimagic great mace 2 potions of blood (63, 0, D) a +0 club (63, 3, D) a cursed -2 dagger a +0 leather armour a +0 falchion of slicing (63, 4, D) the +1 executioner's axe of Bread {flame, rF+ rN+ Int+7 Stlth-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+7). It protects you from fire. It protects you from negative energy. It makes you less stealthy. a +0 robe (63, 8, D) a crystal ball of energy (63, 17, D) a +6 long sword of slicing (63, 22, D) a +1 battleaxe of chopping (63, 27, D) an uncursed ring of stealth the ring "Rack" {rCorr rPois} [ring of resist corrosion] It protects you from poison. a cursed staff of death (63, 36, D) an uncursed staff of cold (63, 37, D) an uncursed staff of air (64, 16, D) an uncursed staff of wizardry (64, 17, D) an uncursed amulet of rage (64, 26, D) a +2 ring mail of magic resistance (64, 27, D) a +2 leather armour of magic resistance (67, 0, D) a +4 ring mail of cold resistance (67, 3, D) a +0 giant spiked club a +0 giant club (68, 0, D) a +5 antimagic trident (68, 3, D) a +0 giant club (69, 0, D) an uncursed staff of death (69, 3, D) a +0 giant spiked club a +0 giant club (69, 36, D) a +2 mace of protection (70, 8, D) a +3 ring mail of cold resistance (70, 9, D) a phial of floods (70, 30, D) a +0 robe a +0 dagger (70, 36, D) the cursed +0 dagger of Inference {vamp, rN+ Int+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+2). It protects you from negative energy. It has a curse placed upon it. (71, 8, D) a +2 chain mail of poison resistance (71, 16, D) a crystal ball of energy (71, 17, D) a +2 shortbow of freezing (71, 27, D) a +2 ring mail of fire resistance (71, 31, D) a +5 antimagic battleaxe (71, 36, D) a +2 war axe of flaming (71, 37, D) a +2 robe of magic resistance (72, 8, D) an uncursed staff of death (72, 9, D) a +3 flail of holy wrath (72, 26, D) a +0 falchion of holy wrath (72, 36, D) a lamp of fire (72, 37, D) a +3 longbow (72, 40, D) a +0 falchion (unseen) (72, 41, D) a +3 antimagic trident (73, 16, D) a +1 vampiric long sword (73, 18, D) a +2 antimagic quarterstaff (73, 19, D) a +5 antimagic war axe (73, 29, D) a +0 robe (unseen) (73, 36, D) an uncursed staff of conjuration (73, 37, D) an uncursed staff of earth (73, 39, D) a +3 spear a +0 robe (73, 40, D) a +4 hand axe a +0 robe (74, 3, D) a +0 hand axe