Aelin the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia a scroll of holy word (10, 1, D) a lightning rod (4/4) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 animal skin a +0 hand axe the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 0, D) a phantom mirror (61, 8, D) the +6 shortbow of Annihilation {venom, +Fly} It poisons the ammo it fires. It lets you fly. (61, 26, D) a +3 vampiric short sword (62, 0, D) a +2 dagger of venom (62, 1, D) a +4 flail of protection (62, 8, D) a +2 antimagic spear the +7 great sword "Amythe" {slice, +Rage rElec Stlth-} It inflicts extra damage upon your enemies. It insulates you from electricity. It lets you go berserk. It makes you less stealthy. (62, 11, D) a +0 flail a +0 flail (62, 17, D) a +0 scale mail of magic resistance (62, 26, D) an uncursed staff of power (62, 27, D) a lamp of fire (62, 28, D) a +0 dagger a +0 robe an orc skeleton (62, 29, D) a +0 dagger a +0 robe (63, 0, D) the +3 long sword of Fimbulwinter {slice, rElec Str-3 Int+8 SInv} It inflicts extra damage upon your enemies. It affects your strength (-3). It affects your intelligence (+8). It insulates you from electricity. It lets you see invisible. (63, 11, D) a +0 club (63, 16, D) an uncursed amulet of guardian spirit (63, 17, D) a +2 mace of holy wrath (63, 20, D) a +3 antimagic war axe (63, 26, D) a +1 hand axe of flaming (63, 27, D) a +0 club a +0 pair of gloves of strength an orc skeleton (63, 28, D) a +0 dagger a +0 robe a +0 battleaxe a +0 plate armour (63, 29, D) a +5 executioner's axe a +5 antimagic halberd (64, 16, D) an uncursed staff of wizardry (64, 19, D) 4 inedible chunks of flesh a necrophage skeleton (64, 26, D) a +6 hand crossbow of flaming (64, 27, D) a +1 eveningstar of draining (64, 28, D) a +0 hand axe a +0 chain mail (64, 29, D) a +0 hand axe a cursed -1 leather armour (67, 3, D) 3 large rocks a +0 giant club (68, 0, D) 2 needles of sleeping the cursed +0 centaur barding of Orthodoxy {+Fly MR+ Str+4} It affects your strength (+4). It affects your resistance to hostile enchantments. It lets you fly. It has a curse placed upon it. (69, 0, D) a +2 robe of magic resistance (69, 36, D) the ring "Udiliph" {rN+ Stlth+} [ring of stealth] It protects you from negative energy. It makes you more stealthy. (70, 8, D) a fan of gales (70, 9, D) an uncursed ring of protection from fire a fan of gales (70, 36, D) a +0 vampiric lajatang (70, 37, D) a +1 plate armour of positive energy (71, 8, D) an uncursed staff of wizardry (71, 16, D) a +4 hand axe of electrocution (71, 17, D) an uncursed staff of wizardry (71, 27, D) the cursed +1 trident "Kasyfah" {elec, Int+3 Dex+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+3). It affects your dexterity (+4). It has a curse placed upon it. (71, 36, D) a +0 scimitar of protection (71, 37, D) a cursed amulet of inaccuracy (72, 8, D) a +6 halberd of venom (still there?) a +6 halberd of venom (still there?) a +3 trident of protection (still there?) (72, 17, D) an uncursed staff of summoning (72, 27, D) a crystal ball of energy (72, 33, D) a +4 antimagic glaive (72, 36, D) the +6 dire flail of Salt {crush, *Drain Int+9} It inflicts extra damage upon your enemies. It affects your intelligence (+9). It causes draining when unequipped. (72, 37, D) a potion of might (73, 1, D) a +3 flail of distortion (73, 17, D) an uncursed amulet of rage (73, 26, D) a +6 ring of strength (73, 27, D) a +1 dire flail of protection (73, 36, D) the cursed +0 leather armour of Prudence {*Corrode rF+ Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. It may corrode you when you take damage. It has a curse placed upon it. (73, 37, D) a +2 dire flail of crushing (74, 40, D) a wind drake corpse