Aelin the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (4, 5, D) a +5 battleaxe a +5 broad axe (4, 6, D) a +0 hand axe a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 animal skin (4, 7, D) the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour (unseen) (7, 6, D) 4 scrolls of amnesia a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 0, D) the +6 halberd of Kair {chop, rElec rPois rC++} It inflicts extra damage upon your enemies. It greatly protects you from cold. It insulates you from electricity. It protects you from poison. (61, 4, D) a +5 flail of crushing (61, 5, D) a +0 dagger (61, 8, D) a +5 executioner's axe (61, 16, D) a +4 war axe of flaming (61, 26, D) a +0 leather armour of cold resistance (61, 30, D) a +2 spear of venom (62, 0, D) a +0 club (62, 1, D) a +0 flail (62, 4, D) a cursed -3 flail (62, 9, D) a +1 hunting sling of flaming (62, 17, D) a +2 chain mail of poison resistance (62, 21, D) a cursed -2 trident (62, 26, D) a +5 antimagic war axe (still there?) a +5 antimagic war axe (still there?) a manual of Earth Magic (still there?) (62, 30, D) a +0 whip (63, 21, D) a +0 trident of protection (63, 23, D) 2 tomahawks 9 arrows (63, 27, D) a +0 mace (63, 30, D) a +0 ring mail a +0 battleaxe a +0 plate armour (63, 31, D) a +6 glaive of chopping (64, 16, D) a +0 trident (64, 17, D) a +1 leather armour of cold resistance (64, 22, D) 2 throwing nets the +9 demon whip "Zausizen" {pain, *Noise +Rage Str+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+3). It lets you go berserk. It may make noises in combat. (64, 23, D) a hippogriff corpse (64, 26, D) an uncursed staff of fire (64, 27, D) a +0 club (64, 30, D) a cursed +0 short sword a +0 chain mail an uncursed staff of air a +0 leather armour (64, 31, D) a +0 hand axe (65, 22, D) 12 arrows a +0 shortbow (65, 23, D) 2 tomahawks (65, 26, D) the cursed +1 dagger of Dim Light {pierce, rN++ MR-} It inflicts extra damage upon your enemies. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. (67, 0, D) a +4 long sword of holy wrath (68, 0, D) a +2 antimagic morningstar (69, 36, D) an uncursed ring of see invisible (69, 41, D) a death scarab corpse (70, 8, D) a +1 quarterstaff of pain (70, 9, D) a +2 hand axe of holy wrath (70, 36, D) an uncursed amulet of the gourmand (70, 37, D) the +2 plate armour of the Ageless Allies {Str+3 Int+2} It affects your strength (+3). It affects your intelligence (+2). (70, 42, D) a +2 halberd of flaming (71, 8, D) an uncursed staff of earth (71, 20, D) a cursed staff of energy (71, 26, D) the +8 short sword of Ointment {venom, rElec rC+ MR+ Dex-2} It poisons the flesh of those it strikes. It affects your dexterity (-2). It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (71, 27, D) an uncursed staff of earth (71, 30, D) an inedible chunk of flesh (71, 36, D) a +2 hand crossbow of flaming (71, 37, D) an uncursed staff of poison (72, 8, D) a +0 dagger of holy wrath (72, 9, D) a +4 battleaxe of chopping (72, 16, D) an uncursed staff of air (72, 17, D) an uncursed staff of conjuration (72, 21, D) a +6 glaive of freezing (72, 26, D) a fan of gales (72, 31, D) a +5 longbow of freezing (72, 36, D) an uncursed staff of death (72, 37, D) an uncursed staff of death (73, 1, D) an uncursed staff of summoning (73, 16, D) a +0 spear of piercing (73, 26, D) the cursed +0 pair of boots of a volcano {rN+} It protects you from negative energy. It has a curse placed upon it. (73, 27, D) a +3 rapier of electrocution (73, 36, D) a potion of agility