Dungeon Crawl Stone Soup version 0.17-a0-2073-gde5cdba (webtiles) character file. 0 ActionAutist the Magician (level 1, 10/10 HPs) Began as a Felid Wanderer on Oct 15, 2015. Quit the game on level 1 of the Dungeon. The game lasted 00:01:39 (0 turns). ActionAutist the Magician (Felid Wanderer) Turns: 0, Time: 00:01:39 Health: 10/10 AC: 1 Str: 7 XL: 1 Next: 0% Magic: 6/6 EV: 15 Int: 14 God: Gold: 0 SH: 0 Dex: 15 Spells: 0 memorised, 8 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + (weapon unavailable) rCold . . . Clarity . (armour unavailable) rNeg . . . SustAt . (shield unavailable) rPois . Gourm . (helmet unavailable) rElec . Spirit . (cloak unavailable) rCorr . Warding . (gloves unavailable) rMut . Stasis . (boots unavailable) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: quick, not resistant to hostile enchantments, unstealthy A: no armour, no weapons or thrown items, claws 1, fangs 3, see invisible, carnivore 3, speed 1, shaggy fur 1, slow metabolism 1, sharp paws a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Books a - the Reference Book on Orientation Spells Type Level a - Apportation Translocation 1 b - Portal Projectile Translocation 3 b - Sif Muna's Compendium of Ice Spells Type Level a - Freeze Ice 1 b - Ozocubu's Armour Charms/Ice 3 Comestibles c - a meat ration Skills: + Level 3.0 Fighting + Level 1.3 Stealth + Level 4.0 Spellcasting Level 1.2 Charms Level 1.1 Evocations You had 8 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear armour. You are incapable of wielding weapons or throwing items. You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. You are carnivorous and can eat meat at any time. You cover ground quickly. You are covered in fur (AC +1). You have a slow metabolism. Your sharp claws are effective at attacking unaware monsters. Message History Welcome, ActionAutist the Felid Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Okay, then. You don't know any spells. Okay, then. Unknown command. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##### ♣P@P♣ ♣♣.♣♣ ... .≈≈≈. .≈≈8≈≈. .♣.≈≈≈.♣. ♣.........♣ #..♣♣.♣♣..# There were no monsters in sight! Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | ActionAutist the Felid Wanderer began the quest for the Orb. 0 | D:1 | ActionAutist set off with: the Reference Book on Orientation, Sif Muna's Compendium of Ice, a meat ration 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 0 | D:1 | Identified the Reference Book on Orientation 0 | D:1 | Identified Sif Muna's Compendium of Ice 0 | D:1 | Quit the game Vault maps used: D:1: tarquinn_simple_flora_water_b