Dungeon Crawl Stone Soup version 0.17-a0-1996-gd2c0ec8 (webtiles) character file. 36877 ActionAutist the Transmogrifier (level 13, -3/113 HPs) Began as a Demigod Transmuter on Oct 7, 2015. Slain by a nine-headed hydra (11 damage) ... on level 2 of the Lair of Beasts. The game lasted 01:31:14 (24944 turns). ActionAutist the Transmogrifier (DgTm) Turns: 24944, Time: 01:31:14 Health: -3/113 AC: 3 Str: 17 XL: 13 Next: 23% Magic: 29/31 EV: 21 Int: 30 God: Gold: 1150 SH: 0 Dex: 22 Spells: 5 memorised, 1 level left rFire + . . SeeInvis . Q - +1 dagger of Governance {freeze, rC+ Int+7} rCold + + . Clarity . j - +0 leather armour {rC+} rNeg . . . SustAt + (no shield) rPois . Gourm . (helmet restricted) rElec . Spirit . w - +1 cloak rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ++... o - amulet of rage Stlth ++........ g - ring "Hemecail" {*Confuse MR+ Str+2 Int+6} N - ring of magical power @: very resistant to hostile enchantments, unstealthy A: antennae 1, deformed body, fire resistance 1, high mp 1, sustain attributes a: Evoke Berserk Rage You were on level 2 of the Lair of Beasts. You were hungry. You visited 3 branches of the dungeon, and saw 17 of its levels. You collected 2346 gold pieces. You spent 1196 gold pieces at shops. Inventory: Hand Weapons P - the cursed +1 trident "Neliurock" {vamp, Str+4, unknown} (You found it on level 10 of the Dungeon) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+4). It has a curse placed upon it. Q - the +1 dagger of Governance (weapon) {freeze, rC+ Int+7} (You bought it in a shop on level 4 of the Orcish Mines) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+7). It protects you from cold. Missiles a - 185 arrows z - 47 arrows of flame I - 23 tomahawks of returning (quivered) Armour b - a +1 robe j - a +0 leather armour of cold resistance (worn) p - a +2 robe q - a +3 buckler w - a +1 cloak (worn) J - a +1 robe of positive energy Magical Staves F - an uncursed staff of conjuration Jewellery g - the ring "Hemecail" (right hand) {*Confuse MR+ Str+2 Int+6} (You took it off an orc knight on level 3 of the Orcish Mines) [ring of protection from magic] It affects your strength (+2). It affects your intelligence (+6). It affects your resistance to hostile enchantments. It may confuse you when you take damage. o - an amulet of rage (around neck) v - an uncursed ring of protection from cold A - an uncursed ring of teleportation C - an uncursed ring of ice N - a ring of magical power (left hand) Wands f - a wand of paralysis (0) i - a wand of fireball (7) r - a wand of magic darts (16) t - a wand of frost (21) x - a wand of enslavement (7) y - a wand of fireball (12) E - a wand of fireball (5) O - a wand of teleportation (6) Scrolls h - 3 scrolls of amnesia k - 2 scrolls of recharging l - 8 scrolls of remove curse G - a scroll of blinking H - 3 scrolls of enchant armour Potions e - a potion of agility n - 2 potions of brilliance B - 2 potions of cancellation K - a potion of berserk rage L - 2 potions of magic R - a potion of resistance S - 2 potions of flight U - a potion of curing W - a potion of ambrosia Books c - a book of Changes Spells Type Level a - Beastly Appendage Transmutation 1 b - Sticks to Snakes Transmutation 2 c - Spider Form Transmutation/Poison 3 d - Ice Form Ice/Transmutation 4 e - Blade Hands Transmutation 5 s - a book of Geomancy Spells Type Level a - Sandblast Earth 1 b - Stoneskin Transmutation/Earth 2 c - Passwall Transmutation/Earth 3 d - Stone Arrow Conjuration/Earth 3 e - Petrify Transmutation/Earth 4 f - Lee's Rapid Deconstruction Earth 5 Miscellaneous T - a sack of spiders Z - a sack of spiders Comestibles d - 5 bread rations m - a slice of pizza u - 3 royal jellies D - 4 meat rations Y - 3 chunks of flesh Skills: - Level 10.3 Fighting - Level 10.0 Dodging - Level 10.1 Unarmed Combat - Level 2.0 Spellcasting + Level 11.0 Transmutations - Level 8.0 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Beastly Appendage Trmt ###### 1% 1 None b - Spider Form Trmt/Pois #####..... 2% 3 ###.... c - Blade Hands Trmt ######.... 2% 5 ######. d - Stoneskin Trmt/Erth #####... 1% 2 ##..... e - Petrify Trmt/Erth #####... 12% 4 ####... Dungeon Overview and Level Annotations Branches: Dungeon (11/15) Temple (0/1) D:5 Lair (2/8) D:11 Orc (4/4) D:11 Elf (0/3) Orc:3 Shops: D:7 ? Orc:3 ( Orc:4 (*=?(! Annotations: Lair:1 exclusion: oklob plant Orc:3 exclusion: 2 doors Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic (+10% MP). Your attributes are resistant to harm. You have a pair of small antennae on your head. Armour fits poorly on your strangely shaped body. Your flesh is heat resistant. Message History * * * LOW HITPOINT WARNING * * * The nine-headed hydra bites you. * * * LOW HITPOINT WARNING * * * The nine-headed hydra closely misses you. The nine-headed hydra bites you! * * * LOW HITPOINT WARNING * * * The nine-headed hydra bites you! * * * LOW HITPOINT WARNING * * * Drink which item? (? for menu, Esc to quit) You feel much better. The nine-headed hydra closely misses you. The nine-headed hydra bites you! * * * LOW HITPOINT WARNING * * * The nine-headed hydra barely misses you. The nine-headed hydra misses you. The nine-headed hydra completely misses you. x2 The nine-headed hydra bites you! * * * LOW HITPOINT WARNING * * * The nine-headed hydra bites you! You die... .....♣♣.≈♣♣♣..♣♣.## ......♣♣≈≈.♣.†♣...# .......♣♣≈≈...♣..## #...#.♣♣.≈≈≈♣♣♣...# #...#..♣♣.≈≈♣♣...## P..##.♣♣..♣≈≈♣♣≈.## ......♣♣♣.♣♣≈≈≈...# .............≈...## ........#.......@P# ...............