Dungeon Crawl Stone Soup version 0.21-a0-319-g17ab366 (webtiles) character file. 15 Acooler1 the Vandal (level 2, -1/19 HPs) Began as a Halfling Hunter on Sept 29, 2017. Slain by Terence ... wielding a +0 flail (8 damage) ... on level 2 of the Dungeon. The game lasted 00:08:30 (554 turns). Acooler1 the Vandal (Halfling Hunter) Turns: 554, Time: 00:08:31 Health: -1/19 AC: 3 Str: 13 XL: 2 Next: 65% Magic: 2/2 EV: 14 Int: 9 God: Gold: 52 SH: 0 Dex: 14 Spells: 1/1 levels left rFire . . . SeeInvis . a - +1 hunting sling rCold . . . Gourm . (shield restricted) rNeg . . . Faith . c - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: mutation resistance 1 a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 52 gold pieces. Inventory: Hand Weapons a - a +1 hunting sling (weapon) b - a +0 short sword Missiles d - 4 sling bullets (quivered) g - 75 stones Armour c - a +0 leather armour (worn) Jewellery h - an uncursed amulet of the gourmand Scrolls i - a scroll of magic mapping {unknown} j - 3 scrolls of identify l - a scroll of immolation {unknown} Potions e - a potion of lignification {unknown} Comestibles f - a bread ration k - a royal jelly Skills: + Level 1.8 Fighting + Level 6.5 Slings + Level 2.4 Dodging + Level 1.1 Stealth You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Ashenzari Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You are somewhat resistant to further mutation. Message History Terence misses you. Firing (i - inventory. (,) - cycle): d - 7 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a flail and wearing a scale mail (heavily wounded) You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is heavily wounded. Terence hits you with a flail! Firing (i - inventory. (,) - cycle): d - 6 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a flail and wearing a scale mail (heavily wounded) You shoot a sling bullet. The sling bullet hits Terence. Terence is severely wounded. Firing (i - inventory. (,) - cycle): d - 5 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a flail and wearing a scale mail (severely wounded) You shoot a sling bullet. The sling bullet closely misses Terence. Terence hits you with a flail! You die... ######## #.#......# .......#.####### #......@@.# ###...###(# ...##.....# .. .......<.## ## ..#####.## #.# #.# #+# You could see Terence. Vanquished Creatures A leopard gecko (D:1) 2 giant cockroaches (D:1) 2 hobgoblins (D:1) 2 jackals (D:1) 4 kobolds 2 rats (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Acooler1 the Halfling Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 1/1 23 | D:1 | Found a shattered altar of Ashenzari. 90 | D:1 | Reached skill level 6 in Slings 142 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/2 538 | D:2 | Noticed Terence 554 | D:2 | Slain by Terence Vault maps used: D:1: saegor_arrival_simple_e, serial_glass, glass_columns_a, glass_columns_b, ashenzari_altar_1 D:2: gammafunk_temple_overflow_elements, nicolae_qazlal_general_emergency, uniq_terence Skill XL: | 1 | ---------------+----+----- Slings | 6 | 6.5 Fighting | | 1.8 Dodging | | 2.4 Stealth | | 1.1 Action || total -------------------------++------- Melee: Short sword || 3 Fire: Hunting sling || 45 Use: Scroll || 1 Armor: Leather armour || 2 Dodge: Dodged || 11 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 22 | 0.0 | 0 | 13 | 0.0 | 554 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 21 | 0.0 | 0 | 12 | 0.0 | 524 D:2 | 0 | 1 | 0.0 | 0 | 1 | 0.0 | 30 +---------+---------+-------+---------+---------+-------+---------