Ace the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 1, D) an uncursed amulet of stasis (62, 1, D) the cursed +0 leather armour of Cillaver {rElec Regen+ Dex+2} It affects your dexterity (+2). It insulates you from electricity. It increases your rate of regeneration. It has a curse placed upon it. (63, 1, D) an uncursed staff of conjuration (67, 1, D) a +2 shortbow of velocity (68, 1, D) the +1 robe of the Eternal Void {rC+} It protects you from cold. (69, 1, D) a box of beasts (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (73, 2, D) a +0 ring mail of poison resistance (75, 2, D) a +0 scimitar (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (74, 3, D) a +0 dagger a +0 ring mail (75, 3, D) a +1 flail of crushing a +0 shortbow 15 arrows a +0 leather armour (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (63, 4, D) a +0 short sword (64, 4, D) a +0 mace (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (62, 5, D) a +0 flail (10, 6, D) an uncursed staff of energy (unseen) (4, 7, D) a +3 large shield (unseen) (5, 7, D) a +0 flail 3 throwing nets (10, 7, D) a wand of disintegration (7) (unseen) (2, 8, D) a +0 robe (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (71, 9, D) an uncursed ring of invisibility (72, 9, D) the +5 rapier "Ejuiwn" {pierce, rPois Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It protects you from poison. (70, 10, D) a +0 buckler a +0 dagger (72, 10, D) an uncursed staff of wizardry (61, 11, D) a +2 flail of distortion a +0 arbalest 17 bolts (62, 11, D) a +2 quarterstaff of protection a +0 arbalest 21 bolts (63, 11, D) the +10 sword of Jihad {holy, *Rage rN+ EV+3 Stlth-} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. It makes you less stealthy. a +0 shortbow 17 arrows (63, 12, D) a +0 shortbow 17 arrows (62, 13, D) an arrow (62, 14, D) an arrow (74, 14, D) the +11 long sword of the Evening {drain, rF+} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. a +0 robe a +0 rapier a +0 robe (62, 17, D) a book of Enchantments (64, 17, D) a +3 leather armour of fire resistance (71, 17, D) a +1 long sword of protection (72, 17, D) a +5 hand crossbow of freezing (73, 17, D) a crystal ball of energy (62, 18, D) the +3 leather armour "Iqefeq" {rElec rN+ MR+ Int+2} It affects your intelligence (+2). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (63, 18, D) a +1 antimagic short sword (71, 18, D) the +7 short sword "Bedier" {pierce, *Confuse rElec MR+} It inflicts extra damage upon your enemies. It insulates you from electricity. It affects your resistance to hostile enchantments. It may confuse you when you take damage. (72, 18, D) the +0 leather armour of the Guardian {Str+3} It affects your strength (+3). (73, 18, D) an uncursed staff of fire (64, 23, D) a hell hound corpse (skeletalised by now) (69, 23, D) a +0 hand axe (unseen) (64, 24, D) an uncursed ring of see invisible (unseen) (70, 24, D) a +0 long sword (61, 27, D) a +1 plate armour of poison resistance (62, 27, D) a +1 chain mail of fire resistance (63, 27, D) a phial of floods (65, 27, D) an uncursed staff of power (71, 27, D) the +7 demon whip of Ylliopo {antimagic, rF+ Str+4} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+4). It protects you from fire. (73, 27, D) an uncursed staff of cold (63, 28, D) a +0 helmet of intelligence (64, 28, D) a book of Spatial Translocations (71, 28, D) an uncursed staff of fire (72, 28, D) a cursed amulet of inaccuracy (73, 28, D) a fan of gales (63, 32, D) a +0 trident (63, 33, D) 2 arrows (65, 33, D) a +0 trident a merfolk skeleton (67, 33, D) a +0 shortbow (unseen) (62, 34, D) an arrow (63, 34, D) 3 arrows (65, 34, D) an uncursed staff of poison a +0 shortbow a +0 trident a +0 shortbow 28 arrows a centaur skeleton a merfolk skeleton a centaur skeleton (66, 34, D) a +0 shortbow (still there?) 4 arrows (still there?) (67, 34, D) 5 arrows (69, 37, D) a +2 whip of holy wrath (70, 37, D) a +0 hand axe (71, 37, D) a sack of spiders (72, 37, D) a +0 club (73, 37, D) a phial of floods (70, 38, D) a Fen Folio (71, 38, D) an uncursed staff of earth (72, 38, D) a +0 troll leather armour (73, 38, D) a +2 robe of fire resistance