Ace the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (67, 1, D) a +3 arbalest of freezing (68, 1, D) the cursed +0 large shield "Ciugh" {rC+} It protects you from cold. It has a curse placed upon it. (69, 1, D) a +0 dagger (3, 2, D) a +5 triple sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade (unseen) (68, 2, D) a +0 shortbow (unseen) (73, 2, D) a +4 dire flail of holy wrath (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (68, 6, D) an arrow (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen)