Dungeon Sprint DCSS version 0.17-a0-1714-g35622ae (webtiles) character file. 0 Ace the Conjurer (level 1, 10/14 HPs) Began as a Draconian Conjurer on Aug 23, 2015. Quit the game in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:38 (37 turns). Ace the Conjurer (Draconian Conjurer) Turns: 37, Time: 00:00:38 Health: 10/14 AC: 4 Str: 10 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 11 Spells: 1 memorised, 3 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Clarity . (armour unavailable) rNeg . . . SustAt . (no shield) rPois . Gourm . (helmet restricted) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . NoTele + (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: confused, not resistant to hostile enchantments, very unstealthy A: unfitting armour, cold-blooded, AC +4 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Scrolls h - a scroll of blinking Potions d - a potion of heal wounds e - a potion of haste f - a potion of magic g - a potion of berserk rage Books a - a book of Conjurations Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Dazzling Spray Conjuration/Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Iskenderun's Mystic Blast Conjuration 4 f - Iskenderun's Battlesphere Conjuration/Charms 5 Comestibles b - a bread ration Skills: + Level 0.0 Fighting + Level 1.7 Dodging - Level 1.7 Stealth + Level 2.0 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ##.. 4% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations Your plain brown scales are hard (AC +4). Your body does not fit into most forms of armour. You are cold-blooded and may be slowed by cold attacks. Message History There is a fountain of clear blue water here. Ijyb barely misses you. Ijyb completely misses you. Ijyb zaps a wand. Your will is overpowered! You are more confused. You're too confused to cast spells. You're too confused to cast spells. You're too confused to cast spells. You bump into the rock wall. Ijyb zaps a wand. Your will is overpowered! You are more confused. Ijyb zaps a wand. You resist with significant effort. Ijyb barely misses you. You're too confused to move! Ijyb zaps a wand. Your will is overpowered! You are more confused. You bump into the stone wall. Ijyb zaps a wand. Your will is overpowered! You are more confused. Ijyb zaps a wand. Your will is overpowered! You are more confused. There is an open door here. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ####### #<.#..+ #..@..# #.g#### #..# #..# #..# #⌠⌠# #### You could see Ijyb. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | Ace the Draconian Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 3/3 2 | D | Noticed Ijyb 37 | D | Quit the game Vault maps used: D: dungeon_sprint_1 Action || total -------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 4 Use: Potion || 2