Dungeon Crawl Stone Soup version 0.20-a0-738-gb057e68 (webtiles) character file. 2 Aak the Conjurer (level 1, 11/11 HPs) Began as an Octopode Conjurer on Feb 23, 2017. Got out of the dungeon alive. The game lasted 00:00:21 (69 turns). Aak the Conjurer (Octopode Conjurer) Turns: 69, Time: 00:00:21 Health: 11/11 AC: 1 Str: 7 XL: 1 Next: 30% Magic: 3/3 EV: 13 Int: 17 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Books a - a book of Conjurations Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Dazzling Spray Conjuration/Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Force Lance Conjuration/Translocation 4 f - Iskenderun's Mystic Blast Conjuration 4 Comestibles b - a bread ration c - a chunk of flesh Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting + Level 4.1 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 3% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Aim: a leopard gecko (moderately wounded, clinging) The magic dart hits the leopard gecko. You kill the leopard gecko! You start resting. Magic restored. There is a large open door here. There is a large open door here. You see here a leopard gecko corpse. You butcher the leopard gecko corpse. c - a chunk of flesh There is a large open door here. You see here a leopard gecko skeleton. A frilled lizard comes into view. There is a large open door here. You see here a leopard gecko skeleton. There is a large open door here. There is a fountain of clear blue water here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #.###...##....$..# ###...#.#.##.#####.# #....8....##.# #.##...##.##.# ##.##..##.# #÷# ..##.# #'# ..##.. ##⌠## ...l. +⌠@⌠+ ##⌠## #+# There were no monsters in sight! Vanquished Creatures A leopard gecko (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Aak the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 69 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: grunt_arrival_crossed_arrows Action || total -------------------------++------- Cast: Magic Dart || 3