Aak Level 1 of the Dungeon (0, 0, D:1) a +0 club (20, -13, D:1) a +0 club (32, -3, D:1) a +0 robe (33, -11, D:1) a stone (37, -9, D:1) a stone (38, -10, D:1) 2 stones (38, 1, D:1) a +0 robe (40, -4, D:1) 13 stones (43, 6, D:1) a +0 hunting sling (44, -14, D:1) a +0 mace (47, -19, D:1) 18 stones (48, -14, D:1) a +0 club (56, 33, D:1) 14 stones (58, 10, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 whip (17, 1, D:2) a +0 hand axe (18, -32, D:2) 19 stones (21, -18, D:2) a +0 club (21, -14, D:2) a +0 robe a +0 club (22, -32, D:2) 18 stones (22, -28, D:2) a +0 club (22, -11, D:2) 2 needles of confusion (26, 0, D:2) a +0 robe (38, -32, D:2) a +0 short sword Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the ring of Ycwuumyn {SustAt rN+ MR+ Str-4 Stlth+} (2870 gold) [ring of sustain attributes] It sustains your strength, intelligence and dexterity. It affects your strength (-4). It protects you from negative energy. It affects your resistance to hostile enchantments. It makes you more stealthy. the +10 mace "Rabydwib" {speed, *Confuse rElec MR+} (7300 gold) Attacks with this weapon are significantly faster. It insulates you from electricity. It affects your resistance to hostile enchantments. It may confuse you when you take damage. the amulet of the Augurer {RegenMP rF+ rC+ rN++ Int-3} (5520 gold) [amulet of magic regeneration] It increases your magic regeneration. It affects your intelligence (-3). It protects you from fire. It protects you from cold. It greatly protects you from negative energy. the +0 helmet of Hisew {rElec Int+4} (2690 gold) It affects your intelligence (+4). It insulates you from electricity. (0, 0, D:3) a +0 leather armour a +0 hand axe (0, 3, D:3) a +0 ring mail a +0 whip (1, 18, D:3) a +0 club a +0 chain mail (2, -13, D:3) a +0 club (8, -24, D:3) a +0 leather armour a +3 hand axe (13, 9, D:3) a +0 club (19, -13, D:3) a +0 robe (22, -12, D:3) 27 stones (23, 9, D:3) a +0 club (31, -14, D:3) a +0 whip a +0 chain mail (31, -7, D:3) a +0 flail a +0 ring mail (35, 22, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) 10 stones (9, -13, D:4) a +0 shield (17, 20, D:4) a +0 hand crossbow (21, 31, D:4) a +0 hat (24, 0, D:4) a +0 shield (28, 19, D:4) 5 curare-tipped needles (29, 19, D:4) a +0 dagger (35, 8, D:4) a +0 robe (38, -12, D:4) a +0 robe a +0 dagger (39, -12, D:4) a +0 flail a +0 ring mail (40, -12, D:4) a +0 hand axe (43, -11, D:4) a +1 dagger Level 5 of the Dungeon [Shop] Kierr's General Store a beef jerky (18 gold) a +0 robe (8 gold) 12 stones (14 gold) 18 bolts (43 gold) a +2 great mace of protection (237 gold) a +2 cloak (198 gold) a +0 leather armour (24 gold) (0, 0, D:5) a +0 battleaxe (7, 2, D:5) 26 stones (7, 5, D:5) 14 stones (9, 14, D:5) a cursed +0 ring mail (14, 2, D:5) a wand of paralysis (10/24) (20, 14, D:5) a +0 giant club (31, 10, D:5) a +0 quarterstaff (37, -20, D:5) 19 arrows (37, 11, D:5) a cursed -1 mace (40, 3, D:5) a +0 short sword (41, 2, D:5) 13 arrows Level 6 of the Dungeon (0, 0, D:6) a meat ration (5, -26, D:6) a cursed +0 flail (still there?) a +0 leather armour (still there?) (5, -24, D:6) a +0 mace (unseen) (6, -27, D:6) 2 arrows (7, -37, D:6) 8 stones (8, -27, D:6) an arrow (13, 7, D:6) 13 stones (14, 9, D:6) a +0 whip a +0 robe (17, -28, D:6) a +0 dagger an orc skeleton (21, -27, D:6) a +0 falchion a +0 ring mail (22, -35, D:6) 16 bolts (24, -23, D:6) a +0 scale mail (29, -11, D:6) a +0 ring mail (31, 1, D:6) a +0 dagger the Ecumenical Temple