ERROR in 'mapdef.cc' at line 455: ASSERT failed: h of 167 out of range 0 (0) .. GYM + 1 (71) Version: Dungeon Crawl Stone Soup 0.20-a0-71-g11d6418 Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-git-11d64188ad -name Aak -rc /dgldir/rcfiles/crawl-git/Aak.rc -macro /dgldir/rcfiles/crawl-git/Aak.macro -morgue /dgldir/morgue/Aak/ -webtiles-socket /crawl-master/webserver/sockets/Aak:2016-11-18.15:48:34.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 18 stack frames. /usr/games/crawl-git-11d64188ad(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x5cf543]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-git-11d64188ad(_Z13do_crash_dumpv+0x2f2) [0x5d68b2]: do_crash_dump() /usr/games/crawl-git-11d64188ad(_Z20crash_signal_handleri+0x9c) [0x5cf7dc]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x364c0) [0x7fdec1f8b4c0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x2b) [0x7fdec2321b7b]: /usr/games/crawl-git-11d64188ad() [0x5d6069] /usr/games/crawl-git-11d64188ad() [0x5d6478] /usr/games/crawl-git-11d64188ad() [0x7fd245] /usr/games/crawl-git-11d64188ad() [0xa733bf] /usr/games/crawl-git-11d64188ad() [0xa79eea] /usr/games/crawl-git-11d64188ad(_Z8tag_readR6reader8tag_type+0xf27) [0xa7c817]: tag_read(reader&, tag_type) /usr/games/crawl-git-11d64188ad() [0x68b7f4] /usr/games/crawl-git-11d64188ad(_Z10load_level20dungeon_feature_type14load_mode_typeRK8level_id+0x133e) [0x6906ae]: load_level(dungeon_feature_type, load_mode_type, level_id const&) /usr/games/crawl-git-11d64188ad(_Z12startup_stepv+0x8ac) [0xa4e15c]: startup_step() /usr/games/crawl-git-11d64188ad() [0xbabf36] /usr/games/crawl-git-11d64188ad(main+0x2eb) [0xbafb7b]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xed) [0x7fdec1f7676d]: /usr/games/crawl-git-11d64188ad() [0x534db9] Trying to run gdb. GNU gdb (Ubuntu/Linaro 7.4-2012.02-0ubuntu2) 7.4-2012.02 Copyright (C) 2012 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". For bug reporting instructions, please see: . [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007fdec232184e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 #0 0x00007fdec232184e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #1 0x00000000005cfc4b in call_gdb (file=0x7fdec230c180) at crash.cc:420 gdb = attach_cmd = "attach 1509\000\000\000\000\000\000\000\000" #2 0x00000000005d68d2 in do_crash_dump () at dbg-asrt.cc:670 t = 1479484117 dir = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x2b8d458 "/dgldir/morgue/Aak/"}} name = "/dgldir/morgue/Aak/crash-Aak-20161118-154837.txt", '\000' file = 0x7fdec230c180 #3 0x00000000005cf7dc in crash_signal_handler (sig_num=6) at crash.cc:193 No locals. #4 No symbol table info available. #5 0x00007fdec2321b7b in raise () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #6 0x00000000005d6069 in _BreakStrToDebugger (mesg=mesg@entry=0x7ffef511e540 "ERROR in 'mapdef.cc' at line 455: ASSERT failed: h of 167 out of range 0 (0) .. GYM + 1 (71)", assert=) at dbg-asrt.cc:794 No locals. #7 0x00000000005d6478 in die (file=0xbd184d "mapdef.cc", line=455, format=) at dbg-asrt.cc:854 tmp = "ASSERT failed: h of 167 out of range 0 (0) .. GYM + 1 (71)", '\000' mesg = "ERROR in 'mapdef.cc' at line 455: ASSERT failed: h of 167 out of range 0 (0) .. GYM + 1 (71)", '\000' args = {{gp_offset = 48, fp_offset = 48, overflow_arg_area = 0x7ffef511ee20, reg_save_area = 0x7ffef511ed50}} #8 0x00000000007fd245 in map_lines::read_maplines (this=0x7ffef511f208, inf=...) at mapdef.cc:455 h = 167 #9 0x0000000000a733bf in unmarshall_mapdef (th=...) at tags.cc:1937 map = {name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x2b8d8a8 "layout_cave_pods"}}, description = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x124a1f8 ""}}, order = 2147483647, tags = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x2bf2af8 ""}}, place = {depths = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }}, depths = {depths = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }}, orient = MAP_ENCOMPASS, _chance = {default_thing = {chance = -1}, depth_range_Xs = {, std::allocator > >> = {_M_impl = { >> = {<__gnu_cxx::new_allocator >> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }}, _weight = {default_thing = -65536, depth_range_Xs = {, std::allocator > >> = {_M_impl = { >> = {<__gnu_cxx::new_allocator >> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }}, map = {markers = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, lines = {, std::allocator >, std::allocator, std::allocator > > >> = {_M_impl = {, std::allocator > >> = {<__gnu_cxx::new_allocator, std::allocator > >> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, overlay = {_M_t = {*, std::default_delete > >> = { > >> = {> = {}, >, true>> = { >> = {}, }, }, *, false>> = {_M_head_impl = 0x0}, }, }}, keyspecs = {_M_t = {_M_impl = { > >> = {<__gnu_cxx::new_allocator > >> = {}, }, _M_key_compare = {> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7ffef511f248, _M_right = 0x7ffef511f248}, _M_node_count = 0}}}, next_keyspec_idx = 256, map_width = 0, solid_north = false, solid_east = false, solid_south = false, solid_west = false, solid_checked = false}, mons = {mons = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, error = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x124a1f8 ""}}}, items = {items = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, error = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x124a1f8 ""}}}, random_mons = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, prelude = {file = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x124a1f8 ""}}, chunk = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x124a1f8 ""}}, compiled = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x124a1f8 ""}}, context = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x2b89588 "dlprelude"}}, first = -1, last = -1, error = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x124a1f8 ""}}}, mapchunk = {file = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x124a1f8 ""}}, chunk = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x124a1f8 ""}}, compiled = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x124a1f8 ""}}, context = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x2b896e8 "dlmapchunk"}}, first = -1, last = -1, error = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x124a1f8 ""}}}, main = {file = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x124a1f8 ""}}, chunk = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x124a1f8 ""}}, compiled = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x124a1f8 ""}}, context = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x2b897d8 "dlmain"}}, first = -1, last = -1, error = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x124a1f8 ""}}}, validate = {file = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x124a1f8 ""}}, chunk = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x124a1f8 ""}}, compiled = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x124a1f8 ""}}, context = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x2b898c8 "dlvalidate"}}, first = -1, last = -1, error = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x124a1f8 ""}}}, veto = {file = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x124a1f8 ""}}, chunk = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x124a1f8 ""}}, compiled = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x124a1f8 ""}}, context = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x2b89958 "dlveto"}}, first = -1, last = -1, error = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x124a1f8 ""}}}, epilogue = {file = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x124a1f8 ""}}, chunk = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x124a1f8 ""}}, compiled = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x124a1f8 ""}}, context = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x2b89a58 "dlepilogue"}}, first = -1, last = -1, error = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x124a1f8 ""}}}, place_loaded_from = {filename = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x124a1f8 ""}}, lineno = 0}, original = 0x9, rock_colour = 0 '\000', floor_colour = 0 '\000', rock_tile = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x124a1f8 ""}}, floor_tile = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x124a1f8 ""}}, border_fill_type = DNGN_ROCK_WALL, feat_renames = {_M_t = {_M_impl = {, std::allocator > > > >> = {<__gnu_cxx::new_allocator, std::allocator > > > >> = {}, }, _M_key_compare = {> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7ffef511f438, _M_right = 0x7ffef511f438}, _M_node_count = 0}}}, subvault_places = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, index_only = true, cache_offset = 327681, file = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x124a1f8 ""}}, cache_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x124a1f8 ""}}, svmask = 0x0, validating_map_flag = false} #10 0x0000000000a79eea in unmarshall_vault_placement (th=...) at tags.cc:1978 No locals. #11 unmarshall_level_vault_placements (th=...) at tags.cc:2003 i = nvaults = 4 #12 unmarshall_level_vault_data (th=...) at tags.cc:2031 No locals. #13 tag_read_level (th=...) at tags.cc:5515 gy = cloud = {pos = {x = 0, y = 0}, type = CLOUD_NONE, decay = 0, spread_rate = 0 '\000', whose = KC_OTHER, killer = KILL_NONE, source = 32766, excl_rad = -1} shop = {pos = {x = 72, y = 14}, greed = 13 '\r', type = SHOP_DISTILLERY, level = 12 '\f', shop_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x124a1f8 ""}}, shop_type_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x124a1f8 ""}}, shop_suffix_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x124a1f8 ""}}, keeper_name = {mData = "\306[\030"}, stock = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x2bf20d0, _M_finish = 0x2bf2548, _M_end_of_storage = 0x2bf2750}}, }, num = 0 '\000'} have_heightmap = num_lights = gx = num_clouds = num_shops = 4 #14 0x0000000000a7c817 in tag_read (inf=..., tag_id=TAG_LEVEL) at tags.cc:1248 buf = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x2bc5be0 "\002\006", _M_finish = 0x2bf1d6c "", _M_end_of_storage = 0x2bf1d6c ""}}, } data_size = th = {_filename = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x124a1f8 ""}}, _file = 0x0, _chunk = 0x0, opened_file = false, _pbuf = 0x7ffef511f870, _read_offset = 156130, _minorVersion = 175, _safe_read = false} #15 0x000000000068b7f4 in _restore_tagged_chunk (save=, name=..., tag=tag@entry=TAG_LEVEL, complaint=complaint@entry=0xbc432f "Level file is invalid.") at files.cc:2204 inf = {_filename = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x124a1f8 ""}}, _file = 0x0, _chunk = 0x2bb5b30, opened_file = false, _pbuf = 0x0, _read_offset = 0, _minorVersion = 175, _safe_read = false} reason = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x124a1f8 ""}} #16 0x00000000006906ae in load_level (stair_taken=DNGN_STONE_STAIRS_DOWN_I, load_mode=LOAD_RESTART_GAME, old_level=...) at files.cc:1325 level_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x2b87048 "Lair:1"}} make_changes = false popped = false just_created_level = false return_pos = {x = 0, y = 0} dest_pos = {x = 33, y = 66} #17 0x0000000000a4e15c in _post_init (newc=false) at startup.cc:279 old_level = {branch = NUM_BRANCHES, depth = -1} yname = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x7ffef5120180 ""}} #18 startup_step () at startup.cc:1042 choice = {name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x25b6a38 "Aak"}}, type = GAME_TYPE_NORMAL, filename = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x2af6928 "Aak.cs"}}, map = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x124a1f8 ""}}, arena_teams = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x124a1f8 ""}}, allowed_combos = {, std::allocator >, std::allocator, std::allocator > > >> = {_M_impl = {, std::allocator > >> = {<__gnu_cxx::new_allocator, std::allocator > >> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, allowed_species = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, allowed_jobs = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, allowed_weapons = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, species = SP_UNKNOWN, job = JOB_UNKNOWN, weapon = WPN_UNKNOWN, fully_random = false} defaults = {name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x124a1f8 ""}}, type = GAME_TYPE_NORMAL, filename = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x124a1f8 ""}}, map = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x124a1f8 ""}}, arena_teams = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x124a1f8 ""}}, allowed_combos = {, std::allocator >, std::allocator, std::allocator > > >> = {_M_impl = {, std::allocator > >> = {<__gnu_cxx::new_allocator, std::allocator > >> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, allowed_species = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x284d180, _M_finish = 0x284d184, _M_end_of_storage = 0x284d184}}, }, allowed_jobs = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x284c280, _M_finish = 0x284c284, _M_end_of_storage = 0x284c284}}, }, allowed_weapons = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x284c340, _M_finish = 0x284c344, _M_end_of_storage = 0x284c344}}, }, species = SP_BASE_DRACONIAN, job = JOB_BERSERKER, weapon = WPN_HAND_AXE, fully_random = false} newchar = false ng = {name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x124a1f8 ""}}, type = GAME_TYPE_NORMAL, filename = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x124a1f8 ""}}, map = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x124a1f8 ""}}, arena_teams = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x124a1f8 ""}}, allowed_combos = {, std::allocator >, std::allocator, std::allocator > > >> = {_M_impl = {, std::allocator > >> = {<__gnu_cxx::new_allocator, std::allocator > >> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, allowed_species = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, allowed_jobs = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, allowed_weapons = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, species = SP_UNKNOWN, job = JOB_UNKNOWN, weapon = WPN_UNKNOWN, fully_random = false} #19 0x0000000000babf36 in _launch_game () at main.cc:408 game_start = ccon = {cstate = 4, smartcstate = 7} #20 0x0000000000bafb7b in _launch_game_loop () at main.cc:381 game_ended = false #21 main (argc=, argv=0x7ffef5120958) at main.cc:337 No locals. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.3 on Nov 18 2016 at 03:36:52 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DTOURNEY='0.19' -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-11d64188ad/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-11d64188ad/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-11d64188ad/data/web/" -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 5, depth = 1 Level id: Lair:1 Level build method = , level layout type = open_caves, absdepth0 = 10 Markers: <<<<<<<<<<<<<<<<<<<<<< Marker 0 at (55, 42): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Found a leather armour. You now have 703 gold pieces (gained 7). You found a shaft! A bullfrog comes into view. You see here 5 gold pieces. You now have 708 gold pieces (gained 5). The bullfrog gives a loud, deep croak! The bullfrog hits you. The bullfrog barely misses you. You slash the bullfrog! The bullfrog looks as sick as possible! The bullfrog is heavily wounded. The bullfrog closely misses you. You closely miss the bullfrog. Your tail-slap misses the bullfrog. The bullfrog is heavily wounded. The bullfrog hits you. You barely miss the bullfrog. You tail-slap the bullfrog. The bullfrog is severely wounded. The bullfrog closely misses you. You hit the bullfrog. You kill the bullfrog! Trog accepts your kill. You see here a bullfrog corpse. You butcher the bullfrog corpse. A - 4 chunks of flesh E - 2 scrolls labeled SAOG USCHARREMM There isn't anything here! HP restored. A bullfrog comes into view. Found 12 gold pieces. The helpless bullfrog fails to defend itself. You slash the bullfrog! The bullfrog is poisoned. The bullfrog is severely wounded. The bullfrog closely misses you. You barely miss the bullfrog. The bullfrog is severely wounded. The bullfrog hits you. You slash the bullfrog! You kill the bullfrog! Trog accepts your kill. You see here a bullfrog corpse. You butcher the bullfrog corpse. A - 5 chunks of flesh (gained 1) You see here a bullfrog skeleton. You now have 720 gold pieces (gained 12). Marking area around the oklob plant as unsafe for travelling. Marking area around the oklob plant as unsafe for travelling. Marking area around the oklob plant as unsafe for travelling. Marking area around the oklob plant as unsafe for travelling. A rime drake and 4 oklob plants come into view. The water moccasin hisses angrily. Found four items. You are feeling hungry. Eat one of 5 chunks of flesh? (ye/n/q) You start eating one of the 5 chunks of flesh. This raw flesh tastes terrible. You start waiting. The bullfrog gives a loud, deep croak! The bullfrog hits you but does no damage. You slash the bullfrog! The bullfrog is poisoned. The bullfrog is heavily wounded. The bullfrog hits you but does no damage. You hit the bullfrog. The bullfrog is severely wounded. The bullfrog misses you. You barely miss the bullfrog. You tail-slap the bullfrog. The bullfrog is almost dead. The bullfrog barely misses you. x2 You slash the bullfrog! You kill the bullfrog! Trog accepts your kill. You see here a bullfrog corpse. You butcher the bullfrog corpse. A - 6 chunks of flesh (gained 2) You see here a bullfrog skeleton. Found 15 gold pieces. You now have 735 gold pieces (gained 15). The water moccasin hisses angrily. The water moccasin is too close now for your liking. You slash the fungus! The fungus is poisoned. The fungus is moderately damaged. You slice the fungus!! The fungus is severely damaged. You hit the fungus but do no damage. You tail-slap the fungus. The fungus is almost destroyed. You slash the fungus! You destroy the fungus! You slash the water moccasin! The water moccasin misses you. You slash the water moccasin! The water moccasin is severely wounded. The water moccasin closely misses you. You closely miss the water moccasin. Your tail-slap misses the water moccasin. The water moccasin is severely wounded. The water moccasin barely misses you. You hit the water moccasin. The water moccasin is poisoned. You tail-slap the water moccasin. You kill the water moccasin! Trog accepts your kill. Your Dodging skill increases to level 4! There is a shaft here. A porcupine comes into view. The porcupine is too close now for your liking. Some of the chunks of flesh in your inventory have rotted away. You are struck by the porcupine's spines. You barely miss the porcupine. The porcupine closely misses you. You are struck by the porcupine's spines. You slice the porcupine!! You kill the porcupine! Trog accepts your kill. Your Fighting skill increases to level 5! HP restored. Some of the chunks of flesh in your inventory have rotted away. All of the chunks of flesh in your inventory have rotted away. The rime drake is too close now for your liking. The rime drake breathes ice at you. The flash freeze hits you! You are encased in ice. The ice encasing you melts away. The rime drake breathes ice at you. The flash freeze hits you! You are encased in ice. You closely miss the rime drake. The rime drake bites you. You barely miss the rime drake. Your tail-slap misses the rime drake. You hit the rime drake. The rime drake is poisoned. The rime drake is lightly wounded. The rime drake closely misses you. You hit the rime drake. The rime drake looks as sick as possible! The rime drake is moderately wounded. The rime drake bites you. You hit the rime drake but do no damage. The rime drake looks as sick as possible! The rime drake is moderately wounded. The ice encasing you melts away. The rime drake bites you but does no damage. You barely miss the rime drake. The rime drake is moderately wounded. The rime drake bites you! You closely miss the rime drake. The rime drake is heavily wounded. The rime drake breathes ice at you. The flash freeze hits you! * * * LOW HITPOINT WARNING * * * You are encased in ice. You closely miss the rime drake. The rime drake is heavily wounded. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You are feeling very hungry. The rime drake closely misses you. The rime drake barely misses you. You closely miss the rime drake. The rime drake is severely wounded. You slash the rime drake! The rime drake looks as sick as possible! The rime drake is almost dead. The rime drake barely misses you. You slash the rime drake! You kill the rime drake! Trog accepts your kill. The ice encasing you melts away. You feel a strong urge to attack something. You feel your anger subside. You are no longer berserk. You are exhausted. You feel yourself slow down. You start resting. You feel yourself speed up. You start resting. You feel less exhausted. You start resting. You are near starving! You start eating one of the 3 beef jerkies. That beef jerky was jerk-a-riffic! You start resting. You are feeling hungry. A crocodile comes into view. Press: ? - help, Shift-Dir - straight line, f - crocodile Aim: a crocodile You spit a glob of acid. The acid hits the crocodile. The crocodile is splashed with acid. The crocodile is heavily wounded. You feel somewhat more hungry. The crocodile closely misses you. You barely miss the crocodile. The crocodile is heavily wounded. You have got your breath back. You slash the crocodile! The crocodile is poisoned. Your tail-slap misses the crocodile. The crocodile is almost dead. The crocodile misses you. You hit the crocodile but do no damage. You tail-slap the crocodile. You kill the crocodile! Trog accepts your kill. You see here a crocodile corpse. You butcher the crocodile corpse. A - 2 chunks of flesh Eat one of 2 chunks of flesh? (ye/n/q) You start eating one of the 2 chunks of flesh. This raw flesh tastes terrible. Things that are here: a shortbow; 27 arrows There is a staircase back to the Dungeon, spattered with blood here. A porcupine comes into view. The porcupine moves out of view. You hit the porcupine. The porcupine is heavily wounded. You completely miss the fungus. The porcupine bites you but does no damage. You are struck by the porcupine's spines. You closely miss the porcupine. The porcupine is heavily wounded. You slash the fungus! The porcupine closely misses you. You slash the porcupine! You kill the porcupine! Trog accepts your kill. You hit the fungus. You see here a porcupine corpse. You butcher the porcupine corpse. A - 2 chunks of flesh (gained 1) You see here a porcupine skeleton. The porcupine is too close now for your liking. A porcupine is nearby! A porcupine is nearby! You slash the porcupine! You tail-slap the porcupine, but do no damage. The porcupine is severely wounded. The porcupine bites you! You are struck by the porcupine's spines. You barely miss the porcupine. The porcupine is severely wounded. The porcupine bites you! You slash the porcupine! You kill the porcupine! Trog accepts your kill. You see here a porcupine corpse. You butcher the porcupine corpse. A - 3 chunks of flesh (gained 1) You start resting. Some of the chunks of flesh in your inventory have rotted away. Eating one of 2 chunks of flesh. You start eating one of the 2 chunks of flesh. You are feeling hungry. This raw flesh tastes terrible. Found a stone staircase leading down. Found an escape hatch in the floor. HP restored. A porcupine comes into view. You are struck by the porcupine's spines. You slash the porcupine! The porcupine is poisoned. The porcupine is heavily wounded. The porcupine bites you! You barely miss the porcupine. The porcupine is heavily wounded. You are struck by the porcupine's spines. You slash the porcupine! You kill the porcupine! Trog accepts your kill. You start resting. All of the chunks of flesh in your inventory have rotted away. HP restored. You see here 12 stones. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. A porcupine comes into view. The porcupine barely misses you. You are struck by the porcupine's spines. You barely miss the porcupine. The porcupine bites you. You are struck by the porcupine's spines. You hit the porcupine. The porcupine is poisoned. The porcupine is lightly wounded. The porcupine barely misses you. You completely miss the porcupine. The porcupine is lightly wounded. The porcupine bites you. You are struck by the porcupine's spines. You slash the porcupine! The porcupine looks as sick as possible! The porcupine is almost dead. You kill the porcupine! Trog accepts your kill. You start resting. You are feeling hungry. You start resting. HP restored. You start eating one of the 2 beef jerkies. That beef jerky was delicious! Partly explored, can't reach some places. Partly explored, can't reach some places. A porcupine comes into view. You slice the fungus!! You tail-slap the fungus. The fungus is almost destroyed. You slice the fungus!! You destroy the fungus! The porcupine closely misses you. You are struck by the porcupine's spines. You hit the porcupine. The porcupine is poisoned. The porcupine is lightly wounded. The porcupine misses you. You slice the porcupine!! You kill the porcupine! Trog accepts your kill. You see here a porcupine corpse. You butcher the porcupine corpse. A - a chunk of flesh Partly explored, can't reach some places. There is a stone staircase leading down here. You climb downwards. You feel a wave of frost pass over you. There is an entrance to an ice cave on this level. Hurry and find it before the portal melts! A basilisk comes into view. You found a teleport trap! The basilisk hisses angrily. Found 14 gold pieces and a battleaxe. There is a stone staircase leading up here. The basilisk gazes at you. You resist with almost no effort. Press: ? - help, . - travel You can't see that place. Found 17 gold pieces. The basilisk gazes at you. You resist with almost no effort. The basilisk gazes at you. You are slowing down. Your limbs are stiffening. The basilisk gazes at you. Your limbs have turned to stone. You have turned to stone. The basilisk bites you! The basilisk bites you. The basilisk gazes at you. You resist with almost no effort. The basilisk bites you! The basilisk bites you!! The basilisk bites you! The basilisk bites you. The basilisk gazes at you. You resist with almost no effort. The basilisk bites you! You turn to flesh and can move again. There is a stone staircase leading up here. You barely miss the basilisk. You barely miss the basilisk. You tail-slap the basilisk, but do no damage. The basilisk hisses menacingly. The basilisk bites you!! You slash the basilisk! You tail-slap the basilisk, but do no damage. The basilisk is lightly wounded. The basilisk bites you! A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You are feeling hungry. The basilisk bites you! You slice the basilisk!! The basilisk is poisoned. Your tail-slap misses the basilisk. The basilisk is severely wounded. You slash the basilisk! The basilisk looks as sick as possible! You tail-slap the basilisk. You kill the basilisk! Trog accepts your kill. You see here a basilisk corpse. You feel a strong urge to attack something. There is a stone staircase leading up, spattered with blood here. You start resting. Eating a chunk of flesh. You start eating the chunk of flesh. This raw flesh tastes terrible. You feel your anger subside. You start resting. You are no longer berserk. You are exhausted. You feel yourself slow down. You start resting. You hear the faint crackling of a very distant melting archway. You start resting. You feel yourself speed up. You start resting. You feel less exhausted. You start resting. You hear the faint crackling of a very distant melting archway. You start resting. You hear the faint crackling of a very distant melting archway. You start resting. You hear the faint crackling of a very distant melting archway. You see here a basilisk corpse. You now have 749 gold pieces (gained 14). You see here a battleaxe. A - a battleaxe Found a leather armour. Found a leather armour. You see here a leather armour. A porcupine comes into view. A porcupine is nearby! You closely miss the porcupine. Your tail-slap misses the porcupine. The porcupine bites you. You slash the porcupine! The porcupine is poisoned. The porcupine is severely wounded. The porcupine barely misses you. You slash the porcupine! You kill the porcupine! Trog accepts your kill. Your Dodging skill increases to level 5! No target in view! You see here a porcupine corpse. You butcher the porcupine corpse. F - a chunk of flesh You see here a porcupine skeleton. Found 13 stones. Found a stone staircase leading up. You hear the faint crackling of a very distant melting archway. HP restored. A naga comes into view. It is wielding a war axe. The naga shouts! Found a staircase to the Snake Pit. The naga spits poison at you. The splash of poison hits you! You are poisoned. You feel sick. Press: ? - help, Shift-Dir - straight line, f - naga Aim: a naga, wielding a war axe and wearing a robe (catching its breath) You spit a glob of acid. The acid hits the naga. The naga is splashed with acid. The naga is heavily wounded. You are feeling hungry. You hear the crackling of a very distant melting archway. You feel sick. The naga spits poison at you. The splash of poison misses you. The naga hits you with a war axe. The naga grabs you. The naga constricts you. You slash the naga! The naga is severely wounded. You hit the bush but do no damage. The bush is poisoned. You hit the naga. You tail-slap the naga. The naga is almost dead. You hit the bush but do no damage. You feel sick. The naga hits you with a war axe! The naga constricts you. You barely miss the naga. The naga is almost dead. You completely miss the bush. The naga barely misses you. The naga constricts you. You hit the naga. You kill the naga! Trog accepts your kill. You hit the bush but do no damage. The bush looks as sick as possible! You have got your breath back. Things that are here: a war axe; a robe You feel sick. There is a stone staircase leading up, spattered with blood here. You start resting. Eating a chunk of flesh. You start eating the chunk of flesh. This raw flesh tastes terrible. You feel sick. x2 You are no longer poisoned. Found 22 arrows. A porcupine comes into view. A porcupine is nearby! A porcupine is nearby! The porcupine barely misses you. You are struck by the porcupine's spines. You slash the porcupine! The porcupine is almost dead. The porcupine barely misses you. You hit the porcupine. You kill the porcupine! Trog accepts your kill. Found 19 stones. You see here a porcupine corpse. You butcher the porcupine corpse. F - a chunk of flesh Found 2 fuming cyan potions. Found 7 tomahawks. You hear the crackling of a distant melting archway. s - 4 fuming cyan potions (gained 2) Found a scroll of blinking. Found a stone staircase leading up. A hippogriff comes into view. The hippogriff screeches! A hippogriff comes into view. The hippogriff moves out of view. The hippogriff screeches! A spiny frog comes into view. A water moccasin and a bullfrog come into view. The bullfrog croaks. You see here a scroll of blinking. The spiny frog croaks. The hippogriff bites you. The hippogriff barely misses you. The hippogriff claws you but does no damage. Found a stone staircase leading down. There is a stone staircase leading up, spattered with blood here. The hippogriff bites you. The hippogriff barely misses you. The hippogriff claws you. The hippogriff closely misses you. The hippogriff pecks you but does no damage. The hippogriff barely misses you. You climb upwards. Level annotation: exclusion: 4 oklob plants There is a stone staircase leading down here. You slash the hippogriff! The hippogriff is poisoned. The hippogriff is moderately wounded. You slash the hippogriff! The hippogriff bites you! The hippogriff pecks you. The hippogriff closely misses you. The hippogriff bites you. The hippogriff barely misses you. The hippogriff claws you. You hit the hippogriff. The hippogriff is heavily wounded. You closely miss the hippogriff. The hippogriff barely misses you. The hippogriff pecks you but does no damage. The hippogriff claws you but does no damage. You slash the hippogriff! The hippogriff looks as sick as possible! The hippogriff is severely wounded. You slash the hippogriff! The hippogriff looks as sick as possible! The hippogriff barely misses you. The hippogriff closely misses you. x2 You slash the hippogriff! You kill the hippogriff! Trog accepts your kill. You hit the hippogriff. The hippogriff bites you but does no damage. The hippogriff pecks you. The hippogriff claws you but does no damage. You kill the hippogriff! Trog accepts your kill. You see here a hippogriff corpse. You butcher the hippogriff corpse. F - 3 chunks of flesh (gained 2) There is a stone staircase leading down, spattered with blood here. You start resting. Some of the chunks of flesh in your inventory have rotted away. HP restored. You start waiting. All of the chunks of flesh in your inventory have rotted away. You are feeling hungry. Okay, then. You climb downwards. You feel a wave of frost pass over you. There is an entrance to an ice cave on this level. Hurry and find it before the portal melts! You hear the quick crackling of a very distant melting archway. A water moccasin comes into view. The water moccasin bites you but does no damage. There is a stone staircase leading up, spattered with blood here. The bullfrog croaks. The spiny frog misses you. The water moccasin misses you. You climb upwards. Level annotation: exclusion: 4 oklob plants There is a stone staircase leading down, spattered with blood here. The water moccasin bites you. The spiny frog barely misses you. The water moccasin misses you. The water moccasin bites you. The spiny frog stings you. The water moccasin bites you. You are poisoned. The water moccasin poisons you! You feel sick. You feel sick. You feel sick. The spiny frog barely misses you. You feel sick. The water moccasin bites the plant! You feel sick. You feel sick. The spiny frog barely misses you. You slash the spiny frog! The spiny frog is moderately wounded. You slash the spiny frog! The spiny frog looks as sick as possible! The spiny frog is heavily wounded. You feel sick. The spiny frog closely misses you. You slice the spiny frog!! The spiny frog is almost dead. The spiny frog completely misses you. You hit the spiny frog but do no damage. The spiny frog is almost dead. The spiny frog completely misses you. You barely miss the spiny frog. The spiny frog is almost dead. You feel sick. You kill the spiny frog! Trog accepts your kill. Your Fighting skill increases to level 6! You miss the water moccasin. The water moccasin closely misses you. You hit the water moccasin but do no damage. The water moccasin misses you. You closely miss the water moccasin. You feel sick. The water moccasin bites you but does no damage. You hit the water moccasin. The water moccasin is lightly wounded. The water moccasin bites you but does no damage. You slash the water moccasin! The water moccasin is poisoned. Your tail-slap misses the water moccasin. The water moccasin is severely wounded. The water moccasin bites you. You are more poisoned. The water moccasin poisons you! You slice the water moccasin!! You kill the water moccasin! Trog accepts your kill. You feel sick. You feel sick. Things that are here: a water moccasin corpse; a spiny frog corpse You start resting. You feel sick. x16 You are no longer poisoned. A water moccasin comes into view. The water moccasin misses you. You slice the water moccasin!! The water moccasin is severely wounded. The water moccasin completely misses you. You slash the water moccasin! You kill the water moccasin! Trog accepts your kill. No target in view! No target in view! You see here a water moccasin corpse. There is a stone staircase leading down here. You climb downwards. You feel a wave of frost pass over you. There is an entrance to an ice cave on this level. Hurry and find it before the portal melts! You hear the loud crackling of a very distant melting archway. A bullfrog comes into view. Found a robe. There is a stone staircase leading up here. There is a stone staircase leading up here. The bullfrog croaks. You barely miss the bullfrog. You tail-slap the bullfrog, but do no damage. The bullfrog closely misses you. You closely miss the bullfrog. You tail-slap the bullfrog. The bullfrog is lightly wounded. The bullfrog closely misses you. You slice the bullfrog!! The bullfrog looks as sick as possible! The bullfrog is almost dead. You kill the bullfrog! Trog accepts your kill. A water moccasin comes into view. There is a stone staircase leading up here. The water moccasin hisses angrily. You hear the loud crackling of a very distant melting archway. There is a stone staircase leading up here. The water moccasin closely misses you. You slash the water moccasin! The water moccasin is severely wounded. The water moccasin bites you but does no damage. You miss the water moccasin. Your tail-slap misses the water moccasin. The water moccasin is severely wounded. The water moccasin bites you but does no damage. You hit the water moccasin. Your tail-slap misses the water moccasin. The water moccasin is severely wounded. The water moccasin misses you. You slash the water moccasin! The water moccasin is poisoned. The water moccasin is almost dead. You kill the water moccasin! Trog accepts your kill. You see here a water moccasin corpse. You hear the loud crackling of a very distant melting archway. Found a leather armour. You enter the shallow water. Moving in this stuff is going to be slow. Found a stone staircase leading down. You are feeling very hungry. A wolf and a hydra come into view. The eight-headed hydra roars! The eight-headed hydra moves out of view. Found an escape hatch in the floor. A wolf comes into view. A wolf and a wyvern come into view. The wyvern hisses angrily. The wolf howls! A wolf comes into view. A wolf comes into view. The wolf howls! You hear the loud crackling of a very distant melting archway. The wolf bites the fungus. The crackling of melting ice is subsiding rapidly. The wolf bites you but does no damage. The wolf bites you but does no damage. The wolf closely misses you. The wolf howls! The wolf bites you but does no damage. The wyvern bites you! The wolf misses you. There is a stone staircase leading up here. The wolf bites you but does no damage. The wolf misses you. The wolf closely misses you. x2 You climb upwards. Level annotation: exclusion: 4 oklob plants There is a stone staircase leading down here. You slash the wolf! The wolf is heavily wounded. You hit the wolf. The wolf closely misses you. x2 You miss the wolf. The wolf is heavily wounded. You barely miss the wolf. The wolf bites you but does no damage. The wolf misses you. You hit the wolf but do no damage. The wolf is poisoned. The wolf is moderately wounded. You slash the wolf! You kill the wolf! Trog accepts your kill. The wolf misses you. The wolf bites you. The wolf closely misses you. You slash the wolf! The wolf looks as sick as possible! The wolf is almost dead. The wolf barely misses you. You miss the wolf. The wolf is almost dead. You kill the wolf! Trog accepts your kill. You start resting. HP restored. You start eating the beef jerky. That beef jerky was delicious! Level annotation: exclusion: 4 oklob plants Welcome back, Aak the Yellow Draconian Berserker. Trog says: Kill them all! Press ? for a list of commands and other information. Level annotation: exclusion: 4 oklob plants Welcome back, Aak the Yellow Draconian Berserker. Trog says: Kill them all! Press ? for a list of commands and other information. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Okay, then. Partly explored, can't reach some places. Things that are here: a water moccasin skeleton; a spiny frog skeleton There is a stone staircase leading down, spattered with blood here. You climb downwards. You feel a wave of frost pass over you. There is an entrance to an ice cave on this level. Hurry and find it before the portal melts! The crackling of melting ice is subsiding rapidly. The walls and floor vibrate strangely for a moment. There is a stone staircase leading up, spattered with blood here. The water moccasin hisses angrily. You hit the water moccasin. The water moccasin is lightly wounded. The water moccasin completely misses you. You closely miss the water moccasin. The water moccasin is lightly wounded. You closely miss the water moccasin. The water moccasin is lightly wounded. The water moccasin closely misses you. You slash the bullfrog! The bullfrog looks as sick as possible! The bullfrog is severely wounded. You closely miss the water moccasin. The water moccasin bites you but does no damage. The bullfrog barely misses you. You slash the water moccasin! The water moccasin is heavily wounded. You closely miss the bullfrog. The water moccasin barely misses you. The bullfrog misses you. You hit the bullfrog. You kill the bullfrog! Trog accepts your kill. You barely miss the water moccasin. The water moccasin misses you. You hit the water moccasin but do no damage. The water moccasin is heavily wounded. The water moccasin bites you. You are poisoned. The water moccasin poisons you! You closely miss the water moccasin. Your tail-slap misses the water moccasin. The water moccasin is heavily wounded. You feel sick. The water moccasin bites you. You miss the water moccasin. You tail-slap the water moccasin. The water moccasin is heavily wounded. You feel sick. The water moccasin bites you. You are more poisoned. The water moccasin poisons you! You slash the water moccasin! The water moccasin is almost dead. You feel sick. The water moccasin bites you. You are more poisoned. The water moccasin poisons you! You closely miss the water moccasin. The water moccasin is almost dead. You feel sick. The water moccasin bites you but does no damage. You closely miss the water moccasin. The water moccasin is almost dead. You feel sick. The water moccasin barely misses you. You hit the water moccasin. The water moccasin is poisoned. The water moccasin is almost dead. You feel sick. The water moccasin bites you. You hit the water moccasin. You kill the water moccasin! Trog accepts your kill. You feel sick. You feel sick. You feel sick. There is a stone staircase leading up, spattered with blood here. You start resting. You feel sick. x9 2 wolves come into view. There are monsters nearby! You feel sick. The wolf howls! You climb upwards. Level annotation: exclusion: 4 oklob plants You feel sick. There is a stone staircase leading down, spattered with blood here. You start resting. You feel sick. x13 You are no longer poisoned. You start resting. A crocodile comes into view. A crocodile is nearby! You completely miss the crocodile. The crocodile completely misses you. You barely miss the crocodile. You tail-slap the crocodile. The crocodile is lightly wounded. You hit the crocodile. The crocodile is poisoned. The crocodile is lightly wounded. The crocodile bites you but does no damage. You hit the crocodile. The crocodile looks as sick as possible! The crocodile is moderately wounded. The crocodile completely misses you. You hit the crocodile but do no damage. The crocodile looks as sick as possible! The crocodile is moderately wounded. The crocodile bites you but does no damage. You hit the crocodile. The crocodile looks as sick as possible! Your tail-slap misses the crocodile. The crocodile is heavily wounded. You barely miss the crocodile. Your tail-slap misses the crocodile. The crocodile is heavily wounded. The crocodile closely misses you. You barely miss the crocodile. The crocodile is heavily wounded. The crocodile bites you! You closely miss the crocodile. The crocodile is heavily wounded. You slash the crocodile! The crocodile looks as sick as possible! The crocodile is almost dead. The crocodile bites you! * * * LOW HITPOINT WARNING * * * You slash the crocodile! You kill the crocodile! Trog accepts your kill. Your Dodging skill increases to level 6! You see here a crocodile corpse. You butcher the crocodile corpse. B - a chunk of flesh You see here a crocodile skeleton. There is a stone staircase leading down, spattered with blood here. You start resting. Eating a chunk of flesh. You start eating the chunk of flesh. You are feeling hungry. This raw flesh tastes terrible. You start resting. HP restored. You slash the plant! The plant is moderately damaged. You hit the bush. You hit the plant but do no damage. The plant is moderately damaged. You hit the bush but do no damage. You completely miss the plant. The plant is moderately damaged. You hit the bush but do no damage. You hit the plant but do no damage. You tail-slap the plant, but do no damage. The plant is moderately damaged. You hit the bush. You hit the plant but do no damage. The plant is poisoned. The plant is moderately damaged. You hit the bush. The bush is poisoned. You slice the plant!! The plant is severely damaged. You hit the bush. The bush looks as sick as possible! You slash the plant! The plant is almost destroyed. You slash the bush! You hit the plant but do no damage. The plant is almost destroyed. You hit the bush. You slash the plant! You destroy the plant! You hit the bush but do no damage. You hit the bush but do no damage. The bush is moderately damaged. You hit the bush but do no damage. The bush is moderately damaged. You hit the bush. The bush looks as sick as possible! You tail-slap the bush. The bush is heavily damaged. You slash the bush! The bush is severely damaged. You hit the bush but do no damage. The bush is severely damaged. You hit the bush. The bush is severely damaged. You hit the bush. The bush looks as sick as possible! You tail-slap the bush, but do no damage. The bush is severely damaged. You slash the bush! The bush looks as sick as possible! The bush is almost destroyed. You hit the bush but do no damage. The bush is almost destroyed. You hit the bush. You destroy the bush! Partly explored, can't reach some places. There is a stone staircase leading down, spattered with blood here. You climb downwards. There is a stone staircase leading up, spattered with blood here. You see here a scroll of blinking. j - 2 scrolls of blinking (gained 1) There is a stone staircase leading up, spattered with blood here. The wolf barely misses you. The wolf bites you! The wolf barely misses you. You climb upwards. Level annotation: exclusion: 4 oklob plants There is a stone staircase leading down, spattered with blood here. You hit the wolf but do no damage. The wolf is poisoned. The wolf misses you. You barely miss the wolf. The wolf is lightly wounded. The wolf bites you but does no damage. You hit the wolf. The wolf looks as sick as possible! You tail-slap the wolf. The wolf is heavily wounded. The wolf barely misses you. The wolf bites you! You hit the wolf. The wolf looks as sick as possible! Your tail-slap misses the wolf. The wolf is almost dead. The wolf bites you. You slash the wolf! You kill the wolf! Trog accepts your kill. There is a stone staircase leading down, spattered with blood here. You climb downwards. The wolf howls! The wolf barely misses you. The wolf bites you. The wolf barely misses you. There is a stone staircase leading up, spattered with blood here. The wolf bites you. The wolf misses you. You climb upwards. Level annotation: exclusion: 4 oklob plants There is a stone staircase leading down, spattered with blood here. You closely miss the wolf. The wolf bites you. You hit the wolf. The wolf is poisoned. The wolf is lightly wounded. The wolf bites you. The wolf barely misses you. You slash the wolf! The wolf looks as sick as possible! The wolf is heavily wounded. The wolf misses you. You miss the wolf. The wolf is heavily wounded. The wolf bites you. You hit the wolf. The wolf looks as sick as possible! Your tail-slap misses the wolf. The wolf is severely wounded. The wolf barely misses you. You hit the wolf but do no damage. The wolf looks as sick as possible! You tail-slap the wolf. The wolf is almost dead. The wolf misses you. You barely miss the wolf. The wolf is almost dead. The wolf barely misses you. x2 You barely miss the wolf. You tail-slap the wolf, but do no damage. The wolf is almost dead. You kill the wolf! Trog accepts your kill. You start resting. You are feeling hungry. You start eating the slice of pizza. Mmm... Mushroom. You climb downwards. The wolf bites you. The wolf barely misses you. The wolf closely misses you. The wolf bites you. The wolf completely misses you. The wolf bites you but does no damage. There is a stone staircase leading up, spattered with blood here. The wolf completely misses you. The wolf closely misses you. The wolf bites you! You climb upwards. Level annotation: exclusion: 4 oklob plants There is a stone staircase leading down, spattered with blood here. The wolf bites you but does no damage. The wolf bites you. You slash the wolf! The wolf looks as sick as possible! The wolf is moderately wounded. You slash the wolf! The wolf is poisoned. The wolf bites you but does no damage. The wolf closely misses you. The wolf bites you. You slash the wolf! You kill the wolf! Trog accepts your kill. You slash the wolf! The wolf looks as sick as possible! The wolf barely misses you. You barely miss the wolf. The wolf is almost dead. The wolf completely misses you. The wolf bites you! You hit the wolf. You kill the wolf! Trog accepts your kill. You see here a wolf corpse. You butcher the wolf corpse. i - 2 chunks of flesh There is a stone staircase leading down, spattered with blood here. You see here a wolf corpse. You butcher the wolf corpse. i - 6 chunks of flesh (gained 4) There is a stone staircase leading down, spattered with blood here. You start resting. HP restored. There is a stone staircase leading down, spattered with blood here. >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_NO_CMD repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Aak] Species: Yellow Draconian Job: Berserker HP: 91/91; mods: 0/0 MP: 11/11; mod: 0 Stats: 20 (20) 7 (7) 14 (14) Position: (33, 66), god: Trog (10), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading down Skills (mode: auto) Name | can_train | train | training | level | points | progress Fighting | X | 1 | 42 | 6 | 1101 | 219/295 Short Blades | | 0 | 0 | 0 | 0 | 0/50 Long Blades | | 0 | 0 | 0 | 0 | 0/50 Axes | X | 0 | 0 | 16 | 8421 | 221/1250 Maces & Flails | | 0 | 0 | 0 | 0 | 0/50 Polearms | | 0 | 0 | 0 | 0 | 0/50 Staves | | 0 | 0 | 0 | 0 | 0/50 Slings | | 0 | 0 | 0 | 0 | 0/59 Bows | X | 0 | 0 | 0 | 0 | 0/59 Crossbows | | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Dodging | X | 2 | 58 | 6 | 1331 | 83/416 Stealth | X | 0 | 0 | 0 | 0 | 0/50 Shields | | 0 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 0 | 0 | 0 | 0 | 0/59 Conjurations | | 0 | 0 | 0 | 0 | 0/50 Hexes | | 0 | 0 | 0 | 0 | 0/59 Charms | | 0 | 0 | 0 | 0 | 0/59 Summonings | | 0 | 0 | 0 | 0 | 0/50 Necromancy | | 0 | 0 | 0 | 0 | 0/50 Translocations | | 0 | 0 | 0 | 0 | 0/50 Transmutations | | 0 | 0 | 0 | 0 | 0/50 Fire Magic | | 0 | 0 | 0 | 0 | 0/50 Ice Magic | | 0 | 0 | 0 | 0 | 0/50 Air Magic | | 0 | 0 | 0 | 0 | 0/50 Earth Magic | | 0 | 0 | 0 | 0 | 0/50 Poison Magic | | 0 | 0 | 0 | 0 | 0/50 Invocations | | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: Attributes: #12: 749 #27: 17844 #49: 1002 #59: 1 Mutations: see invisible: 1 cold-blooded: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #6: +1 war axe of venom eq slot #7, inv slot #5: ring of protection from magic eq slot #8, inv slot #0: ring of flight }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ..≈...≈≈≈≈≈≈≈...##### #....... .♣♣♣♣P≈≈≈♣♣♣♣♣...(..## #....... .♣ ♣♣.≈♣♣♣♣♣♣.......######...... ## ♣♣≈♣♣..............#.#...... .# ♣.≈♣♣♣...........#....#..... .# ♣♣≈♣♣♣...........#........## .# ♣P.♣♣............####.#..## ## ##.#............## ###### ####......@..### ########### clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< ice_cave_hard: false bailey_type: bailey_axe >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>