Dungeon Crawl Stone Soup version 0.19.0-20-gbc5f0c6 (webtiles) character file. 0 AVeryAngryQuokka the Skirmisher (level 1, -23/14 HPs) Began as a Tengu Abyssal Knight on Nov 17, 2016. Was a Follower of Lugonu. Annihilated by a large abomination (31 damage) ... while paralysed by an apocalypse crab ... on level 1 of the Abyss. The game lasted 00:00:46 (87 turns). AVeryAngryQuokka the Skirmisher (TeAK) Turns: 87, Time: 00:00:46 Health: -23/14 AC: 3 Str: 12 XL: 1 Next: 0% Magic: 3/3 EV: 2 Int: 12 God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 13 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . a - +1 mace rCold . . . Gourm . b - +0 leather armour rNeg . . . Faith . (no shield) rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (boots unavailable) Stlth +......... (no amulet) (no ring) (no ring) @: paralysed A: beak, talons 3 a: Depart the Abyss, Renounce Religion You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 mace (weapon) Armour b - a +0 leather armour (worn) Scrolls d - a scroll of identify {unknown} e - a scroll of teleportation {unknown} Comestibles c - a bread ration Skills: + Level 3.0 Fighting * Level 2.1 Maces & Flails - Level 2.1 Armour - Level 1.1 Dodging + Level 1.5 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History Found a scroll labeled PUDGHE ADONWACW. Found a corrupted altar of Lugonu. Found a scroll labeled PYJUFU VAGHAU. d - a scroll labeled PUDGHE ADONWACW e - a scroll labeled PYJUFU VAGHAU A four-headed hydra skeleton comes into view. A small abomination comes into view. A large abomination comes into view. An apocalypse crab comes into view. A large abomination comes into view. The large abomination moves out of view. The large abomination hits you. The apocalypse crab breathes chaos at you. The blast of chaos engulfs you! You suddenly lose the ability to move! You are engulfed in seething chaos. The large abomination is engulfed in seething chaos. The large abomination flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Something hits you!! Ouch! That really hurt! You die... # #§###..#.#.#..... . . .#..##..#.... . ..#..#......# ... #...#.#.....#t# .. .. # #.#.#..#..# # #.....#.#.# .... #.....#.#.## .. #.....§#{§# # .. .....#.§@§# ..#.##§§§# .# #..§## #....# #.##... #. ..#. . #.# . . .# .# You could see an apocalypse crab. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | AVeryAngryQuokka the Tengu Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 14/14 MP: 3/3 39 | Abyss:1 | Noticed a four-headed hydra skeleton 61 | Abyss:1 | Noticed a small abomination 72 | Abyss:1 | Noticed a large abomination 78 | Abyss:1 | Noticed an apocalypse crab 79 | Abyss:1 | Noticed a large abomination 86 | Abyss:1 | Paralysed by an apocalypse crab for 4 turns 87 | Abyss:1 | Annihilated by a large abomination Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 87.0 Abyss | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 87.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: