Dungeon Crawl Stone Soup version 0.20-a0-681-gf83e07f (webtiles) character file. 0 ASSMAN the Ogre Mage (level 1, 16/16 HPs) Began as an Ogre Wizard on Feb 19, 2017. Got out of the dungeon alive. The game lasted 00:00:09 (1 turns). ASSMAN the Ogre Mage (Ogre Wizard) Turns: 1, Time: 00:00:10 Health: 16/16 AC: 3 Str: 10 XL: 1 Next: 0% Magic: 5/5 EV: 10 Int: 19 God: Gold: 0 SH: 0 Dex: 7 Spells: 6/7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . a - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . b - +0 hat rElec . Reflect . (no cloak) rCorr . Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth +......... (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: no status effects A: unfitting armour, tough skin 1 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) b - a +0 hat (worn) Books c - a book of Minor Magic Spells Type Level a - Magic Dart Conjuration 1 b - Blink Translocation 2 c - Call Imp Summoning 2 d - Slow Hexes 2 e - Conjure Flame Conjuration/Fire 3 f - Mephitic Cloud Conjuration/Poison/Air 3 Comestibles d - a bread ration Skills: + Level 1.7 Dodging + Level 1.4 Stealth + Level 3.6 Spellcasting + Level 0.8 Conjurations Level 0.8 Summonings Level 0.8 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 12% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin. (AC +1) Message History Welcome, ASSMAN the Ogre Wizard. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You can't go down here! Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ##+## ##...## #.....# #..@..# #.....# ##...## ##### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ASSMAN the Ogre Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 5/5 1 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: noname_arrival_rooms_in_the_neighbourhood, grunt_decor_resistance