Dungeon Sprint DCSS version 0.16-a0-4024-g0ecf4ac (webtiles) character file. 17 8Escape the Conjurer (level 2, -5/15 HPs) Began as a Deep Elf Conjurer on Feb 18, 2015. Slain by an ogre ... wielding a +0 giant spiked club (20 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:59 (145 turns). 8Escape the Conjurer (Deep Elf Conjurer) Turns: 145, Time: 00:00:59 Health: -5/15 AC: 2 Str: 5 XL: 2 Next: 44% Magic: 11/11 EV: 13 Int: 19 God: Gold: 0 SH: 0 Dex: 15 Spells: 2 memorised, 9 levels left rFire . . . SeeInvis . h - +0 dagger (holy) rCold . . . Clarity . a - +0 robe rNeg . . . SustAb . (no shield) rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . NoTele + (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: no striking features a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand weapons h - a +0 dagger of holy wrath (weapon) Armour a - a +0 robe (worn) Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic Books c - a book of Conjurations Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Dazzling Spray Conjuration/Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Iskenderun's Mystic Blast Conjuration 4 f - Iskenderun's Battlesphere Conjuration/Charms 5 Comestibles b - a bread ration Skills: - Level 2.4 Dodging + Level 2.4 Stealth - Level 5.6 Spellcasting + Level 5.8 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #### 1% 1 None b - Searing Ray Conj ####.. 1% 2 None Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History You start resting. You feel less exhausted. You start resting. Magic restored. Memorise Searing Ray, consuming 2 spell levels and leaving 9? You start memorising the spell. You continue memorising. You continue memorising. You finish memorising. Spell assigned to 'b'. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) It softly glows with a divine radiance! h - a +0 dagger of holy wrath (weapon) You start resting. HP restored. You open the door. An ogre comes into view. It is wielding a giant spiked club. There is an open door here. The ogre shouts! The ogre hits you with a giant spiked club!! Ouch! That really hurt! You die... ########## #<.#..'..# #..'..#@O+ #..#####+# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | 8Escape, the Deep Elf Conjurer, began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 5/5 1 | D | Noticed Ijyb 14 | D | Killed Ijyb 14 | D | Reached skill level 5 in Spellcasting 14 | D | Reached skill level 5 in Conjurations 14 | D | Reached XP level 2. HP: 11/15 MP: 0/11 94 | D | Learned a level 2 spell: Searing Ray 144 | D | Noticed an ogre 145 | D | Slain by an ogre Action || total -------------------------++------- Melee: Unarmed || 5 Cast: Magic Dart || 5 Use: Potion || 1 Stab: Sleeping || 1