8Escape the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +6 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) the Collected Works on Burning Confrontation Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Ignite Poison Fire/Transmutation 5 d - Bolt of Fire Conjuration/Fire 6 (62, 1, D) a +3 flail of holy wrath (63, 1, D) a +0 glaive of flaming (67, 1, D) a +5 halberd of protection (68, 1, D) an uncursed staff of air (69, 1, D) a manual of Bows (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (73, 2, D) a +0 rapier (75, 2, D) a +0 dagger (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (73, 3, D) a +0 mace of holy wrath (74, 3, D) an uncursed staff of summoning (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) an uncursed staff of power (62, 9, D) the Collected Works on Bewitchment and the Frostbite Spells Type Level a - Summon Ice Beast Ice/Summoning 4 b - Metabolic Englaciation Hexes/Ice 5 c - Gell's Gravitas Hexes/Translocation 6 (63, 9, D) a +2 battleaxe of freezing (71, 9, D) an uncursed staff of wizardry (72, 9, D) a +2 antimagic scimitar (62, 10, D) a book of the Dragon (70, 10, D) the Papyrus of the Flying Voyage Spells Type Level a - Apportation Translocation 1 b - Blink Translocation 2 c - Portal Projectile Translocation 3 d - Summon Lightning Spire Summoning/Air 4 e - Warp Weapon Charms/Translocation 5 f - Lightning Bolt Conjuration/Air 5 (61, 17, D) the cursed +0 spear of Chish {speed, Str+4} Attacks with this weapon are significantly faster. It affects your strength (+4). It has a curse placed upon it. (64, 17, D) a +8 hand crossbow (71, 17, D) a +4 glaive of freezing (72, 17, D) a +2 shortbow of freezing (62, 18, D) the Compendium of Boosting Hexes Spells Type Level a - Corona Hexes 1 b - Confusing Touch Hexes 2 c - Spectral Weapon Hexes/Charms 3 d - Warp Weapon Charms/Translocation 5 e - Invisibility Hexes 6 (63, 18, D) a +2 vampiric rapier (64, 18, D) an ornate deck of wonders (71, 18, D) a +1 dagger of pain (72, 18, D) a +0 scimitar (73, 18, D) an uncursed staff of air (71, 20, D) a cursed -2 short sword a +0 robe (72, 20, D) a +0 short sword (72, 21, D) the +10 short sword of Wrath {pain, rElec MR+ Str+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+2). It insulates you from electricity. It affects your resistance to hostile enchantments. a +0 robe (62, 22, D) a +0 scimitar (unseen) (61, 27, D) a +3 scale mail of magic resistance (62, 27, D) a book of Alchemy (63, 27, D) the +7 Sceptre of Torment (64, 27, D) a scroll of brand weapon (65, 27, D) a book of Maledictions (71, 27, D) an uncursed ring of teleport control (72, 27, D) a +2 long sword of protection (73, 27, D) a crystal ball of energy (63, 28, D) a sack of spiders (64, 28, D) a +2 ring mail of positive energy (71, 28, D) a book of the Earth (72, 28, D) a legendary deck of changes (73, 28, D) a book of Death (49, 37, D) a +0 long sword (50, 37, D) a cursed -2 ring of protection (51, 37, D) a +0 hunting sling of flaming (52, 37, D) Joteofogh's Incunabulum of Boosting Weightlessness Spells Type Level a - Swiftness Charms/Air 2 b - Flight Charms/Air 3 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Deflect Missiles Charms/Air 6 e - Poisonous Cloud Conjuration/Poison/Air 6 (53, 37, D) a +0 trident (54, 37, D) a Necronomicon (60, 37, D) an uncursed ring of magical power (62, 37, D) a +3 ring of dexterity (70, 37, D) a book of Spatial Translocations (71, 37, D) a +2 plate armour of poison resistance (72, 37, D) a +0 falchion of slicing (49, 38, D) a +3 leather armour of cold resistance (50, 38, D) a +0 short sword (51, 38, D) an uncursed ring of fire (52, 38, D) the Compendium of Captivating Arcane Weapons Spells Type Level a - Sting Conjuration/Poison 1 b - Tukima's Dance Hexes 3 c - Fulminant Prism Conjuration/Hexes 4 d - Leda's Liquefaction Hexes/Earth 4 e - Venom Bolt Conjuration/Poison 5 (59, 38, D) a +0 battleaxe (60, 38, D) a phantom mirror (61, 38, D) a +1 robe of positive energy (62, 38, D) a +4 blowgun (63, 38, D) a +0 dagger (70, 38, D) the amulet of Schoarud {Spirit Str+4} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (+4). (71, 38, D) a disc of storms (72, 38, D) a +0 vampiric rapier (73, 38, D) a sack of spiders (63, 40, D) a +2 trident of venom (unseen) (60, 41, D) the cursed +0 lajatang of the Eternal Warrior {flame, +Blink rC+ rN+ MR- Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you blink. It has a curse placed upon it. a +0 plate armour (61, 41, D) a +0 club a +0 flail a +0 chain mail a +0 dire flail a +0 chain mail (62, 41, D) a +0 long sword a +0 chain mail a +0 short sword a +0 ring mail (71, 41, D) a steam dragon skeleton (60, 42, D) a +1 chain mail of fire resistance (62, 42, D) a +0 short sword (unseen) (70, 42, D) a mottled dragon skeleton (72, 42, D) a mottled dragon skeleton (72, 43, D) a fire drake skeleton