Dungeon Sprint DCSS version 0.16-a0-3992-g631dd12 (webtiles) character file. 8 8Escape the Ducker (level 2, -9/15 HPs) Began as a Deep Elf Conjurer on Feb 12, 2015. Was an Initiate of Vehumet. Mangled by a slime creature (20 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:01:06 (117 turns). 8Escape the Ducker (Deep Elf Conjurer) Turns: 117, Time: 00:01:06 Health: -9/15 AC: 2 Str: 5 XL: 2 Next: 0% Magic: 12/17 EV: 16 Int: 37 God: Vehumet [......] Gold: 0 SH: 0 Dex: 15 Spells: 2 memorised, 9 levels left rFire . . . SeeInvis . J - +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} rCold . . . Clarity . a - +0 robe rNeg . . . SustAb . (no shield) rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . NoTele + (no boots) MR ..... (no amulet) Stlth ++........ F - +6 ring of intelligence G - +6 ring of intelligence @: not resistant to hostile enchantments, unstealthy A: no striking features a: Renounce Religion You were in the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You were not hungry. You visited 1 branch Inventory: Hand weapons J - the +6 Majin-Bo (weapon) {vamp, Archmagi MP+6 Int+6} (You found it in the Dungeon) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). Armour a - a +0 robe (worn) Jewellery D - a +6 ring of dexterity E - a +6 ring of dexterity F - a +6 ring of intelligence (right hand) G - a +6 ring of intelligence (left hand) H - a +6 ring of strength I - a +6 ring of strength Magical devices y - a wand of disintegration (7) A - a wand of fire (5) B - a wand of cold (5) C - a wand of draining (5) Scrolls i - 4 scrolls of blinking q - 4 scrolls of amnesia r - 3 scrolls of recharging s - 7 scrolls of fog t - a scroll of holy word u - 5 scrolls of identify v - 5 scrolls of remove curse w - 2 scrolls of fear Potions d - 10 potions of curing e - 10 potions of heal wounds f - 6 potions of haste g - 7 potions of magic h - 3 potions of berserk rage j - 2 potions of brilliance k - 2 potions of invisibility l - 2 potions of restore abilities m - 4 potions of resistance o - 5 potions of agility p - 5 potions of might Books c - a book of Conjurations Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Dazzling Spray Conjuration/Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Iskenderun's Mystic Blast Conjuration 4 f - Iskenderun's Battlesphere Conjuration/Charms 5 Comestibles b - 4 bread rations x - 42 fruits z - 4 meat rations Skills: * Level 6.7 Dodging - Level 2.4 Stealth + Level 5.8 Spellcasting + Level 5.9 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #### 1% 1 None b - Searing Ray Conj ###### 1% 2 None Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Vehumet Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Message History Aiming: Searing Ray Press: ? - help, Shift-Dir - straight line, f - slime creature Aim: a slime creature (resting) You feel a surge of power! The searing ray hits the slime creature. The slime creature is lightly wounded. The slime creature quivers. Casting: Searing Ray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray Press: ? - help, Shift-Dir - straight line, f/p - slime creature Aim: a slime creature (lightly wounded) You feel a surge of power! The searing ray hits the slime creature. The slime creature is moderately wounded. The searing ray hits the slime creature. The slime creature is moderately wounded. The slime creature hits you!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓ ▓.8©8.▓ ▓.....▓ ▓.J.:.▓ ▓.....▓ ▓..J..▓ ▓..@..▓ ▓▓▓▓▓▓▓ You could see a slime creature and a jelly (sleeping). Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | 8Escape, the Deep Elf Conjurer, began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 5/5 0 | D | Found a corrupted altar of Lugonu. 0 | D | Found a viscous altar of Jiyva. 0 | D | Found a white marble altar of Elyvilon. 0 | D | Found a burning altar of Makhleb. 0 | D | Found an iron altar of Okawaru. 2 | D | Found a sparkling altar of Nemelex Xobeh. 2 | D | Found a basalt altar of Yredelemnul. 2 | D | Found a deep blue altar of Sif Muna. 2 | D | Found a radiant altar of Vehumet. 6 | D | Found a bloodstained altar of Trog. 6 | D | Found a shimmering altar of Xom. 33 | D | Became a worshipper of Vehumet 34 | D | Reached skill level 6 in Dodging 34 | D | Reached skill level 5 in Spellcasting 34 | D | Reached skill level 5 in Conjurations 34 | D | Reached XP level 2. HP: 15/15 MP: 6/11 42 | D | Learned a level 2 spell: Searing Ray 114 | D | Entered arena 1. 114 | D | Noticed a jelly 114 | D | Noticed a slime creature 117 | D | Mangled by a slime creature Action || total -------------------------++------- Cast: Searing Ray || 2 Use: Potion || 1 Eat: Bread ration || 1