Dungeon Sprint DCSS version 0.16-a0-3992-g631dd12 (webtiles) character file. 14 8Escape the Conjurer (level 2, -6/15 HPs) Began as a Deep Elf Conjurer on Feb 12, 2015. Was an Initiate of Vehumet. Shot with a bolt by a yaktaur (21 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:02:12 (260 turns). 8Escape the Conjurer (Deep Elf Conjurer) Turns: 260, Time: 00:02:12 Health: -6/15 AC: 2 Str: 5 XL: 2 Next: 27% Magic: 17/17 EV: 15 Int: 37 God: Vehumet [......] Gold: 0 SH: 0 Dex: 15 Spells: 2 memorised, 9 levels left rFire . . . SeeInvis . J - +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} rCold . . . Clarity . a - +0 robe rNeg . . . SustAb . (no shield) rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . NoTele + (no boots) MR ..... (no amulet) Stlth ++........ G - +6 ring of intelligence F - +6 ring of intelligence @: studying Fighting, not resistant to hostile enchantments, unstealthy A: no striking features a: Renounce Religion You were in the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You were not hungry. You visited 1 branch Inventory: Hand weapons J - the +6 Majin-Bo (weapon) {vamp, Archmagi MP+6 Int+6} (You found it in the Dungeon) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). Armour a - a +0 robe (worn) Jewellery D - a +6 ring of dexterity E - a +6 ring of dexterity F - a +6 ring of intelligence (left hand) G - a +6 ring of intelligence (right hand) H - a +6 ring of strength I - a +6 ring of strength Magical devices y - a wand of disintegration (7) A - a wand of fire (5) B - a wand of cold (5) C - a wand of draining (5) Scrolls i - 4 scrolls of blinking q - 4 scrolls of amnesia r - 3 scrolls of recharging s - 7 scrolls of fog t - a scroll of holy word u - 5 scrolls of identify v - 5 scrolls of remove curse w - 2 scrolls of fear Potions d - 10 potions of curing e - 10 potions of heal wounds f - 6 potions of haste g - 7 potions of magic h - 3 potions of berserk rage j - 2 potions of brilliance k - 2 potions of invisibility l - 2 potions of restore abilities m - 4 potions of resistance o - 5 potions of agility p - 5 potions of might Books c - a book of Conjurations Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Dazzling Spray Conjuration/Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Iskenderun's Mystic Blast Conjuration 4 f - Iskenderun's Battlesphere Conjuration/Charms 5 n - a manual of Fighting Comestibles b - 4 bread rations x - 42 fruits z - 4 meat rations Skills: + Level 3.6 Staves + Level 5.1 Dodging - Level 2.4 Stealth + Level 5.6 Spellcasting + Level 6.0 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #### 1% 1 None b - Searing Ray Conj ###### 1% 2 None Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Vehumet Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Message History The searing ray hits the ufetubus. You kill the ufetubus! Vehumet accepts your kill. The lurking horror explodes! Your body is wracked with pain! n - a manual of Fighting You start resting. Magic restored. You start resting. You start resting. HP restored. Okay, then. Casting: Searing Ray Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Your surroundings seem different! Welcome to arena 2. A centaur and 2 yaktaurs come into view. The yaktaur wields an arbalest. The yaktaur shoots a bolt. The bolt hits you!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓.8©8.▓.8©8.▓ ▓.ccc.▓.....▓ ▓.....▓...=.▓ ▓.....▓.....▓ ▓.....▓.....▓ ▓.....▓.....▓ ▓..@..▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓ You could see 2 yaktaurs and a centaur (sleeping). Vanquished Creatures An ufetubus (D) 1 creature vanquished. Vanquished Creatures (others) A lurking horror (D) 1 creature vanquished. Grand Total: 2 creatures vanquished Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | 8Escape, the Deep Elf Conjurer, began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 5/5 0 | D | Found a corrupted altar of Lugonu. 0 | D | Found a viscous altar of Jiyva. 0 | D | Found a white marble altar of Elyvilon. 0 | D | Found a burning altar of Makhleb. 0 | D | Found an iron altar of Okawaru. 2 | D | Found a sparkling altar of Nemelex Xobeh. 2 | D | Found a basalt altar of Yredelemnul. 2 | D | Found a deep blue altar of Sif Muna. 2 | D | Found a radiant altar of Vehumet. 11 | D | Found a bloodstained altar of Trog. 24 | D | Found a shimmering altar of Xom. 32 | D | Became a worshipper of Vehumet 33 | D | Reached skill level 5 in Dodging 33 | D | Reached skill level 5 in Spellcasting 33 | D | Reached skill level 6 in Conjurations 33 | D | Reached XP level 2. HP: 15/15 MP: 6/11 111 | D | Learned a level 2 spell: Searing Ray 116 | D | Entered arena 1. 260 | D | Entered arena 2. 260 | D | Noticed a yaktaur 260 | D | Noticed a yaktaur 260 | D | Noticed a centaur 260 | D | Shot with a bolt by a yaktaur Action || total -------------------------++------- Cast: Searing Ray || 1 Use: Potion || 1 Eat: Bread ration || 1