Dungeon Sprint DCSS version 0.16-a0-3978-g2211e24 (webtiles) character file. 8 8Escape the Conjurer (level 2, -6/15 HPs) Began as a Deep Elf Conjurer on Feb 11, 2015. Was an Initiate of Vehumet. Mangled by a hell hog (15 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:01:07 (110 turns). 8Escape the Conjurer (Deep Elf Conjurer) Turns: 110, Time: 00:01:07 Health: -6/15 AC: 2 Str: 5 XL: 2 Next: 0% Magic: 11/18 EV: 15 Int: 25 God: Vehumet [......] Gold: 0 SH: 0 Dex: 15 Spells: 2 memorised, 10 levels left rFire . . . SeeInvis . J - +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} rCold . . . Clarity . a - +0 robe rNeg . . . SustAb . (no shield) rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . NoTele + (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: no striking features a: Renounce Religion You were in the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You were not hungry. You visited 1 branch Inventory: Hand weapons J - the +6 Majin-Bo (weapon) {vamp, Archmagi MP+6 Int+6} (You found it in the Dungeon) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). Armour a - a +0 robe (worn) Jewellery D - a +6 ring of dexterity E - a +6 ring of dexterity F - a +6 ring of intelligence G - a +6 ring of intelligence H - a +6 ring of strength I - a +6 ring of strength Magical devices y - a wand of disintegration (7) A - a wand of fire (5) B - a wand of cold (5) C - a wand of draining (5) Scrolls i - 4 scrolls of blinking q - 4 scrolls of amnesia r - 3 scrolls of recharging s - 7 scrolls of fog t - a scroll of holy word u - 5 scrolls of identify v - 5 scrolls of remove curse w - 2 scrolls of fear Potions d - 10 potions of curing e - 10 potions of heal wounds f - 6 potions of haste g - 7 potions of magic h - 3 potions of berserk rage j - 2 potions of brilliance k - 2 potions of invisibility l - 2 potions of restore abilities m - 4 potions of resistance o - 5 potions of agility p - 5 potions of might Books c - a book of Conjurations Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Dazzling Spray Conjuration/Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Iskenderun's Mystic Blast Conjuration 4 f - Iskenderun's Battlesphere Conjuration/Charms 5 Comestibles b - 4 bread rations x - 42 fruits z - 4 meat rations Skills: + Level 0.0 Fighting + Level 5.5 Dodging - Level 2.4 Stealth + Level 6.2 Spellcasting + Level 6.5 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #### 1% 1 None b - Searing Ray Conj ###### 1% 2 None Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Vehumet Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Message History The fire vortex is moderately damaged. Casting: Searing Ray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray Press: ? - help, Shift-Dir - straight line, f/p - fire vortex Aim: a fire vortex (lightly damaged) You feel a surge of power! The searing ray hits the fire vortex. The fire vortex is moderately damaged. Casting: Searing Ray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray Press: ? - help, Shift-Dir - straight line, f - hell hog, p - fire vortex Aim: a hell hog You feel a surge of power! The searing ray hits the hell hog. The hell hog is lightly wounded. The searing ray hits the hell hog. The hell hog is lightly wounded. The hell hog bites you! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓ ▓.8©8.▓ ▓.....▓ ▓.:.).▓ ▓..v..▓ ▓..h..▓ ▓..@..▓ ▓▓▓▓▓▓▓ You could see a hell hog and a fire vortex. Vanquished Creatures (others) Gastronok (D) Menkaure (D) 2 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | 8Escape, the Deep Elf Conjurer, began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 5/5 0 | D | Found a corrupted altar of Lugonu. 0 | D | Found a viscous altar of Jiyva. 0 | D | Found a white marble altar of Elyvilon. 0 | D | Found a burning altar of Makhleb. 0 | D | Found an iron altar of Okawaru. 2 | D | Found a sparkling altar of Nemelex Xobeh. 2 | D | Found a basalt altar of Yredelemnul. 2 | D | Found a deep blue altar of Sif Muna. 2 | D | Found a radiant altar of Vehumet. 2 | D | Killed Menkaure 6 | D | Found a bloodstained altar of Trog. 6 | D | Found a shimmering altar of Xom. 28 | D | Became a worshipper of Vehumet 29 | D | Reached skill level 5 in Dodging 29 | D | Reached skill level 6 in Spellcasting 29 | D | Reached XP level 2. HP: 15/15 MP: 6/12 32 | D | Killed Gastronok 33 | D | Learned a level 2 spell: Searing Ray 106 | D | Entered arena 1. 106 | D | Noticed a fire vortex 106 | D | Noticed a hell hog 110 | D | Mangled by a hell hog Action || total -------------------------++------- Cast: Searing Ray || 3 Use: Potion || 1 Eat: Bread ration || 1