Dungeon Sprint DCSS version 0.16-a0-3922-g7e2cf2e (webtiles) character file. 84 8Escape the Destroyer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Feb 4, 2015. Was a Follower of Vehumet. Slain by an iron imp (2 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:01:39 (255 turns). 8Escape the Destroyer (Deep Elf Conjurer) Turns: 255, Time: 00:01:39 Health: 0/24 AC: 2 Str: 5 XL: 4 Next: 23% Magic: 12/24 EV: 15 Int: 39 God: Vehumet [*.....] Gold: 0 SH: 0 Dex: 15 Spells: 2 memorised, 13 levels left rFire . . . SeeInvis . J - +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} rCold . . . Clarity . a - +0 robe rNeg . . . SustAb . (no shield) rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . NoTele + (no boots) MR ..... (no amulet) Stlth ++........ G - +6 ring of intelligence F - +6 ring of intelligence @: not resistant to hostile enchantments, unstealthy A: no striking features a: Renounce Religion You were in the Dungeon. You worshipped Vehumet. Vehumet was aware of your devotion. You were not hungry. You visited 1 branch Inventory: Hand weapons J - the +6 Majin-Bo (weapon) {vamp, Archmagi MP+6 Int+6} (You found it in the Dungeon) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). Armour a - a +0 robe (worn) Jewellery D - a +6 ring of dexterity E - a +6 ring of dexterity F - a +6 ring of intelligence (left hand) G - a +6 ring of intelligence (right hand) H - a +6 ring of strength I - a +6 ring of strength Magical devices y - a wand of disintegration (7) A - a wand of fire (5) B - a wand of cold (5) C - a wand of draining (5) Scrolls i - 4 scrolls of blinking q - 4 scrolls of amnesia r - 3 scrolls of recharging s - 7 scrolls of fog t - a scroll of holy word u - 5 scrolls of identify v - 5 scrolls of remove curse w - 2 scrolls of fear Potions d - 10 potions of curing e - 10 potions of heal wounds f - 6 potions of haste g - 7 potions of magic h - 3 potions of berserk rage j - 2 potions of brilliance k - 2 potions of invisibility l - 2 potions of restore abilities m - 4 potions of resistance o - 5 potions of agility p - 5 potions of might Books c - a book of Conjurations Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Dazzling Spray Conjuration/Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Iskenderun's Mystic Blast Conjuration 4 f - Iskenderun's Battlesphere Conjuration/Charms 5 Comestibles b - 4 bread rations x - 42 fruits z - 4 meat rations Skills: + Level 6.0 Dodging + Level 2.9 Stealth + Level 6.9 Spellcasting + Level 8.9 Conjurations You had 13 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #### 1% 1 None b - Searing Ray Conj ###### 1% 2 None Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Vehumet Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Message History You kill the quasit! Vehumet accepts your kill. Your Dodging skill increases to level 6! You have reached level 4! You feel clever. The iron imp hits you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray Press: ? - help, Shift-Dir - straight line, f - iron imp Aim: an iron imp (lightly wounded) You feel a surge of power! The searing ray hits the iron imp. The iron imp is moderately wounded. * * * LOW HITPOINT WARNING * * * The iron imp closely misses you. The searing ray hits the iron imp. The iron imp is moderately wounded. The iron imp hits you. You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓.8©8.▓.8©8.▓ ▓.[[=.▓.....▓ ▓.....▓.).|.▓ ▓.....▓.....▓ ▓.....▓..††.▓ ▓...5.▓.....▓ ▓....@▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓ You could see an iron imp. Vanquished Creatures A crimson imp (D) A quasit (D) A river rat (D) A jackal (D) 4 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | 8Escape, the Deep Elf Conjurer, began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 5/5 0 | D | Found a viscous altar of Jiyva. 0 | D | Found a corrupted altar of Lugonu. 0 | D | Found a white marble altar of Elyvilon. 2 | D | Found a burning altar of Makhleb. 2 | D | Found an iron altar of Okawaru. 4 | D | Found a sparkling altar of Nemelex Xobeh. 4 | D | Found a basalt altar of Yredelemnul. 4 | D | Found a deep blue altar of Sif Muna. 4 | D | Found a radiant altar of Vehumet. 11 | D | Found a bloodstained altar of Trog. 22 | D | Found a shimmering altar of Xom. 30 | D | Became a worshipper of Vehumet 35 | D | Reached skill level 5 in Dodging 35 | D | Reached skill level 6 in Spellcasting 35 | D | Reached XP level 2. HP: 15/15 MP: 6/12 113 | D | Learned a level 2 spell: Searing Ray 119 | D | Entered arena 1. 244 | D | Entered arena 2. 244 | D | Noticed an iron imp 244 | D | Noticed a crimson imp 244 | D | Noticed a quasit 248 | D | Killed a crimson imp 248 | D | Acquired Vehumet's first power 248 | D | Offered knowledge of Sandblast by Vehumet. 248 | D | Reached skill level 8 in Conjurations 248 | D | Reached XP level 3. HP: 16/19 MP: 16/16 253 | D | Killed a quasit 253 | D | Reached XP level 4. HP: 8/24 MP: 15/18 255 | D | Slain by an iron imp Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Searing Ray | 4 | 1 || 5 Magic Dart | 1 | || 1 Use: Potion | 1 | || 1 Eat: Bread ration | 1 | || 1