8Escape the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, +Rage rPois+ rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +5 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) the cursed -1 double sword "Qyshryxt" {flame, rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from negative energy. It has a curse placed upon it. (62, 1, D) a +7 flail of draining (63, 1, D) an uncursed ring of poison resistance (69, 1, D) the +3 chain mail "Sur Ubby" {Dex+3} It affects your dexterity (+3). (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (73, 2, D) a +1 long sword of holy wrath (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (67, 3, D) an uncursed staff of air (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (6, 4, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity the +1 Sword of Power the +7 Singing Sword a +0 shield a +0 scale mail a +0 long sword (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (7, 6, D) 3 scrolls of blinking (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (7, 7, D) 5 potions of haste 2 potions of berserk rage (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a +2 trident of protection (62, 9, D) the cursed -5 ring mail of the Catamount {rPois+ rF++ rC-} It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It has a curse placed upon it. (63, 9, D) the +7 halberd of the Blessed Realm {freeze, rF- Str+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+6). It makes you vulnerable to fire. (70, 9, D) a book of Party Tricks (72, 9, D) an uncursed ring of see invisible (62, 10, D) a Fen Folio (70, 10, D) a disc of storms (62, 12, D) a +0 dagger a +0 robe (63, 13, D) a +0 short sword a +0 robe (61, 17, D) an uncursed ring of positive energy (63, 17, D) a +2 mace of protection (64, 17, D) a book of Hinderance (72, 17, D) a +0 robe of resistance (62, 18, D) a +1 vampiric long sword (63, 18, D) a +2 ring mail of magic resistance (64, 18, D) the +7 greatsling "Punk" {freeze, rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. (71, 18, D) an uncursed ring of protection from fire (72, 18, D) a +4 arbalest of evasion (73, 18, D) a disc of storms (63, 21, D) a +0 mace (64, 23, D) a +0 mace of protection (61, 27, D) the +5 ring mail of the Boiling Point {Regen+} It increases your rate of regeneration. (62, 27, D) a +3 hand crossbow of flaming (63, 27, D) a +1 great mace of protection (64, 27, D) a +1 hand crossbow of evasion (65, 27, D) the amulet of Cekugob {Ward -Tele rElec rPois+ rN++ AC+1 EV+1} [amulet of warding] It may prevent the melee attacks of summoned creatures. It affects your AC (+1). It affects your evasion (+1). It insulates you from electricity. It protects you from poison. It greatly protects you from negative energy. It prevents most forms of teleportation. (73, 27, D) a book of Ice (62, 28, D) a +2 trident of protection (63, 28, D) an uncursed staff of death (64, 28, D) a cursed staff of fire (71, 28, D) the amulet of Trituisu {Gourm rPois- rF- MR+ Str+6 SInv} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your strength (+6). It makes you vulnerable to fire. It makes you vulnerable to poison. It affects your resistance to hostile enchantments. It enhances your eyesight. a manual of Spellcasting (73, 28, D) Offyz's Guide on the Ghastly Voyage Spells Type Level a - Pain Necromancy 1 b - Apportation Translocation 1 c - Control Teleport Charms/Translocation 4 d - Force Lance Conjuration/Translocation 4 e - Death Channel Necromancy 6 (73, 31, D) the +3 short sword "Zyfef" {venom, -Tele rElec rF+ Dex+3 SInv} It poisons the flesh of those it strikes. It affects your dexterity (+3). It protects you from fire. It insulates you from electricity. It enhances your eyesight. It prevents most forms of teleportation.