Dungeon Sprint DCSS version 0.16-a0-3880-g9314259 (webtiles) character file. 7 8Escape the Conjurer (level 2, 0/17 HPs) Began as an Octopode Conjurer on Feb 1, 2015. Was a Follower of Sif Muna. Succumbed to a scorpion's poison ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:01:13 (100 turns). 8Escape the Conjurer (Octopode Conjurer) Turns: 100, Time: 00:01:13 Health: 0/17 AC: 1 Str: 7 XL: 2 Next: 0% Magic: 7/10 EV: 14 Int: 23 God: Sif Muna [*.....] Gold: 0 SH: 0 Dex: 12 Spells: 1 memorised, 4 levels left rFire . . . SeeInvis . I - +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} rCold . . . Clarity . (no shield) rNeg . . . SustAb . (helmet restricted) rPois . Gourm . (no amulet) rElec . Spirit . (no ring) rCorr . Warding . (no ring) rMut . NoTele + (no ring) MR ..... (no ring) Stlth +++....... (no ring) (no ring) (no ring) (no ring) @: lethally poisoned (0 -> -24), not resistant to hostile enchantments, fairly stealthy A: almost no armour, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: Channel Energy, Renounce Religion You were in the Dungeon. You worshipped Sif Muna. Sif Muna was aware of your devotion. You were not hungry. You visited 1 branch Inventory: Hand weapons I - the +6 Majin-Bo (weapon) {vamp, Archmagi MP+6 Int+6} (You found it in the Dungeon) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). Jewellery C - a +6 ring of dexterity D - a +6 ring of dexterity E - a +6 ring of intelligence F - a +6 ring of intelligence G - a +6 ring of strength H - a +6 ring of strength Magical devices y - a wand of disintegration (7) z - a wand of fire (5) A - a wand of cold (5) B - a wand of draining (5) Scrolls i - 4 scrolls of blinking p - 4 scrolls of amnesia q - 3 scrolls of recharging r - 7 scrolls of fog s - a scroll of holy word t - 5 scrolls of identify u - 5 scrolls of remove curse v - 2 scrolls of fear Potions a - 2 potions of brilliance d - 10 potions of curing e - 9 potions of heal wounds f - 6 potions of haste g - 7 potions of magic h - 3 potions of berserk rage j - 2 potions of invisibility k - 2 potions of restore abilities l - 4 potions of resistance n - 5 potions of agility o - 5 potions of might Books c - a book of Conjurations Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Dazzling Spray Conjuration/Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Iskenderun's Mystic Blast Conjuration 4 f - Iskenderun's Battlesphere Conjuration/Charms 5 Comestibles b - 4 bread rations w - 42 fruits x - 4 meat rations Skills: + Level 0.0 Staves + Level 5.5 Dodging + Level 2.6 Stealth + Level 2.0 Spellcasting + Level 6.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #### 1% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Vehumet Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict many enemies at once. Your skin changes colour to match your surroundings (Stealth). Your rubbery body absorbs attacks (AC +1). Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (moderately wounded) You feel a surge of power! The magic dart hits the scorpion. The scorpion is severely wounded. * * * LOW HITPOINT WARNING * * * x2 You feel sick. The scorpion closely misses you. Drink which item? (? for menu, Esc to quit) You feel much better. You feel sick. The scorpion closely misses you. You closely miss the scorpion. Your grab misses the scorpion. The scorpion is severely wounded. You feel sick. The scorpion stings you! The scorpion stings you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The scorpion poisons you! You closely miss the scorpion. Your grab misses the scorpion. Your squeeze misses the scorpion. The scorpion is severely wounded. You die... ▓▓▓▓▓▓▓ ▓.8©8.▓ ▓.....▓ ▓.s.:.▓ ▓..s..▓ ▓..@..▓ ▓.....▓ ▓▓▓▓▓▓▓ You could see 2 scorpions. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | 8Escape, the Octopode Conjurer, began the quest for the Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 0 | D | Found a viscous altar of Jiyva. 0 | D | Found a corrupted altar of Lugonu. 0 | D | Found a white marble altar of Elyvilon. 1 | D | Found a burning altar of Makhleb. 1 | D | Found an iron altar of Okawaru. 3 | D | Found a sparkling altar of Nemelex Xobeh. 3 | D | Found a basalt altar of Yredelemnul. 3 | D | Found a deep blue altar of Sif Muna. 3 | D | Found a radiant altar of Vehumet. 7 | D | Found a bloodstained altar of Trog. 26 | D | Became a worshipper of Sif Muna the Loreminder 31 | D | Acquired Sif Muna's first power 31 | D | Reached skill level 5 in Dodging 31 | D | Reached skill level 6 in Conjurations 31 | D | Reached XP level 2. HP: 17/17 MP: 3/4 91 | D | Found a shimmering altar of Xom. 92 | D | Entered arena 1. 92 | D | Noticed a scorpion 92 | D | Noticed a scorpion 100 | D | Succumbed to a scorpion's poison Action || total -------------------------++------- Melee: Quarterstaff || 3 Cast: Magic Dart || 3 Use: Potion || 2 Eat: Bread ration || 1