2bobheros the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +8 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +1 executioner's axe of chopping (63, 1, D) a +2 scythe of venom (67, 1, D) a book of Spatial Translocations (68, 1, D) a +2 ring of intelligence (69, 1, D) a +4 quarterstaff (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a book of Summonings (73, 2, D) a +2 plate armour of cold resistance (75, 2, D) a +1 hunting sling of velocity (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant club a +5 great mace (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (6, 7, D) a +0 robe a +0 shield a +0 flail (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (62, 9, D) a book of Clouds (70, 9, D) a book of Power (71, 9, D) a +2 vampiric scimitar (72, 9, D) a +2 ring of strength (61, 10, D) the +5 mace of Tiufabyf {speed, rC+ Str+4 Int-4 Dex+4} Attacks with this weapon are significantly faster. It affects your strength (+4). It affects your intelligence (-4). It affects your dexterity (+4). It protects you from cold. (62, 10, D) the +2 pair of boots "Paasoxel" {Str+2} It affects your strength (+2). (70, 10, D) the +2 pair of fencer's gloves {LBl+4 SBl+4 EV+3 Dex+6} It affects your evasion (+3). It affects your dexterity (+6). (72, 10, D) an uncursed ring of magical power (68, 13, D) a +0 rapier a cursed -2 robe (62, 17, D) a +5 broad axe of flaming (63, 17, D) a +0 dagger (64, 17, D) a +2 eveningstar of draining (71, 17, D) a +3 chain mail of poison resistance (72, 17, D) a lantern of shadows (73, 17, D) a manual of Poison Magic (62, 18, D) a cursed -2 ring of evasion (63, 18, D) a +0 club (72, 18, D) a +2 shortbow of velocity (73, 18, D) an uncursed staff of summoning (64, 19, D) a +3 dagger (unseen) (70, 19, D) a +0 long sword (72, 19, D) a +0 long sword a +0 leather armour (61, 20, D) a +0 dagger (unseen) (62, 20, D) an orc corpse (skeletalised by now) (64, 20, D) an uncursed staff of cold a cursed +0 robe (70, 20, D) a +0 short sword (71, 20, D) a +0 short sword (72, 20, D) a +0 long sword a +0 leather armour (60, 21, D) a chunk of flesh (62, 21, D) a +5 long sword of electrocution (unseen) (63, 21, D) a +0 dagger of flaming a +1 robe of magic resistance (71, 21, D) a +0 scimitar a +0 scale mail a +0 buckler (62, 22, D) a chunk of flesh (64, 22, D) a +0 leather armour (61, 27, D) a book of Frost (62, 27, D) a +1 greatsling of flaming (64, 27, D) a +5 demon whip (65, 27, D) a book of Annihilations (71, 27, D) a +1 helmet of see invisible (72, 27, D) a +1 vampiric rapier (73, 27, D) an uncursed ring of magical power (63, 28, D) an uncursed staff of conjuration (71, 28, D) a book of Fire (72, 28, D) a +0 rapier (73, 28, D) a book of Alchemy (72, 30, D) a +0 long sword of protection (73, 30, D) a cursed -3 long sword a +0 ring mail (60, 31, D) a +0 hand axe (61, 31, D) a +0 flail a +2 robe of magic resistance a +0 short sword a +0 robe a naga corpse (62, 31, D) a water moccasin corpse (63, 31, D) a water moccasin corpse (70, 31, D) a +0 scimitar of holy wrath a +0 ring mail (71, 31, D) the +7 falchion "Evael" {freeze, rPois rF++ MP-9} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from fire. It protects you from poison. It affects your magic capacity (-9). (72, 31, D) a +0 scimitar a +0 leather armour (60, 32, D) a +0 hand axe a naga corpse (64, 32, D) an inedible chunk of flesh (71, 32, D) a cursed -1 dagger a +0 scale mail (66, 33, D) an inedible chunk of flesh (60, 37, D) Sif Muna's Incunabulum of Attacks and Poisoning Spells Type Level a - Sting Conjuration/Poison 1 b - Cure Poison Poison 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Lightning Bolt Conjuration/Air 5 e - Freezing Cloud Conjuration/Ice/Air 6 (62, 37, D) an uncursed staff of air (63, 37, D) a +4 morningstar of holy wrath (70, 37, D) an uncursed staff of poison (71, 37, D) the +5 scale mail of Zoeskach {rElec Str+3 Int+9 Slay-5} It affects your strength (+3). It affects your intelligence (+9). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It insulates you from electricity. (72, 37, D) an uncursed staff of summoning (73, 37, D) a plain deck of wonders (59, 38, D) the +3 great sword of the Jolly Deaths {antimagic, +Rage rF+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It protects you from fire. It lets you go berserk. (60, 38, D) the ring of Tefinia {AC+3 Int+4 Dex+4} [ring of protection] It affects your AC (+3). It affects your intelligence (+4). It affects your dexterity (+4). (61, 38, D) a plain deck of wonders (62, 38, D) a +6 blowgun (63, 38, D) an uncursed staff of poison (70, 38, D) a plain deck of changes (72, 38, D) the +4 broad axe "Wygik" {drain, rN++ Str+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It greatly protects you from negative energy. (73, 38, D) a +2 ring mail of cold resistance (67, 41, D) a chunk of flesh (70, 43, D) a giant frog corpse (72, 43, D) a crocodile corpse a jackal corpse (69, 44, D) a jackal corpse